Server-side modding 0.552 (r)
|
|
Endless_Nameless | Date: Sunday, 2015-01-11, 5:19 PM | Message # 1 |
General
Group: Admins
Messages: 1237
Status: Offline
| A Day of Zitadelle Prince Umeboshi ssm
Air Raid Alert Kure replaced Ise with Oyodo (Ise causes crash) removed japanese repair ship so the objective fleet units do not get repaired on their own any longer moved Allied airplanes closer to Japanese base (distance now roughly the same as pre-0.55) removed auto resupply of B29
Alpenfestung removed 20 landvehicles to reduce disconnects and lag moved 203 mm howitzer to Axis airfield killercage size reduced from 25 m to 5 m increased time to capture a flag
Arctic Convoy Mod removed 1 supply ship
Arnhem Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed! Added: Brummbar and second Puma Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad Changed: Slightly increased respawn time of vehicles Changed: Initial spawn time of the Tiger was delayed by few minutes PIAT ammo changed from 2 to 4 all 6 pounders are mobile
Battle of Bougainville lowered objective HP of Allied airfields
Battle of Britain removed spawnpoints at Allied airfields
Battle of Gela North flag caged Beach flag cannot be recaptured by Axis team
Battle of Stalingrad replaced MG Stuka with bomb Stuka
Berlin Outskirts removed T-IV-100 (Russian Tiger) replaced Maus with Elephant
Battle of Angaur replaced Lion with Jenkins (Fletcher class destroyer) the additional Japanese spawn point in the woods (south of flag 5) gets removed when Allies take the last flag removed Japanese spawn APC Aircraft carrier immobilized replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags
Bombing the Reich lowered objective HP from 260.000 to 100.000
Desert Rose Ark Royal spawns at the start to lock it for the Germans
El Alamein replaced bugged Wellington VII with regular Wellington bomber removed 2 fighter spawns for each side increased plane respawn times South flag in German possession at round start
Falaise pocket Added: The southernmost flag was caged to avoid back-capping Changed: Reduced the quantity of tanks
Fall Weiss Added: Polish airfield flag was caged to avoid back-capping
FHT Hongkong ticket bleed altered: Japanese bleed as long GB holds 3 flags
FHT Pasir Panjang reduced pushcage size at rice field flag
Gazala replaced bugged Wellington VII with regular Wellington bomber
Guadalcanal fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag "Bloody Ridge" flag in US possession/"Village" flag in Japanese possession at round start
Ilomantsi moved flag 4 to its original (pre 0.55) position for balance reasons
Invasion of the Philippines Japanese airplanes don't respawn when US takes the last flag
Iwo Jima (vanilla) Removed: All air counter spawns
Kharkov Winter East flag in German possession at round start
Midway increased submarine respawn time
Omaha Beach Charlie Sector removed FT-17s
Operation Hailstone increased respawn time of Allied carrier aircraft removed repair ability of Japanese supply ships
Operation Kikusui Day 1 removed all Japanese ships except Yamato
Operation Kikusui Day 2 moved US ships and planes closer to Japanese base (distance now roughly the same as pre-0.55) replaced HMS Lion with a second USS South Dakota (Lion causes crash)
Operation Rattrap nerfed 50 lbs charge so it doesn't destroy all turrets of the Ratte with one blow
Operation Spring Awakening removed 1 flag replaced ISU 122 with SU-122P reduced ticket bleed
Ramelle Neuville Added: additional sandbag walls on the stone bridge to halt the German tanks. These go vanished as soon as both of "1st" flags get captured by Germans.
Reichsbahn removed T-IV-100 (Russian Tiger)
Road to Ramelle fixed a bug related to Radio B25 and Radio Stuka
Rheinubung Battleships, Carrier: 4:55 - 5:05 min respawn time Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time Repair ships: 3:50 - 4:10 min respawn time Destroyers: (Lance & Laforey) 1:30 min respawn time; U-bots: 0:45 min respawn time Removed Ju-88 He111-H-11 replaced with He111-Z Zwilling
Salerno north and south flag cannot be recapped
Seelow Heights reduced pushcage size
Spurning Fate Day replaced one SU-76 with ZSU 37
Stalingrad Red Square Prince Umeboshi ssm
The Forgotten Jungle Allies have to cap beach flag first, all others are caged
The Storm replaced T34 with T-34_1942
Tobruk removed one Stuka Stuka respawn time increased
Tulagi Island North flag removed
Warsaw Uprising Manholes no longer respawn removed Panther and 14TP
Old thread: http://fhsw-europ.ucoz.de/forum/35-44-13
My Youtube Channel aka eYe.ris
|
|
| |
Endless_Nameless | Date: Monday, 2015-11-02, 4:53 PM | Message # 161 |
General
Group: Admins
Messages: 1237
Status: Offline
| Quote marduk ( ) Battle of Gela: Axis should not be able to recap the beach flag.
I completely agree.
My Youtube Channel aka eYe.ris
|
|
| |
Xenanab | Date: Monday, 2015-11-02, 10:47 PM | Message # 162 |
Colonel
Group: Silver Donator
Messages: 465
Status: Offline
| Road to Ramelle:
I think it should be reconsidered if axis should be able to recapture the 2 southern city flags after an allied conquest. The minimap is very misleading, cause there are no notifications.
Also the bomberkit at allied main is out of function :/ The spawn radio doesn't appear.
|
|
| |
Endless_Nameless | Date: Wednesday, 2015-11-04, 7:18 PM | Message # 163 |
General
Group: Admins
Messages: 1237
Status: Offline
| Quote Xenanab ( ) I think it should be reconsidered if axis should be able to recapture the 2 southern city flags after an allied conquest. That would be quite a big change, as I said in-game let's play a few rounds first before we do something major.
Quote Xenanab ( ) Also the bomberkit at allied main is out of function :/ The spawn radio doesn't appear. Fixed. Stuka kit was also bugged.
My Youtube Channel aka eYe.ris
|
|
| |
crazygamelover | Date: Sunday, 2015-11-08, 0:12 AM | Message # 164 |
Colonel
Group: Trusted
Messages: 308
Status: Offline
| Reichsbahn
Both Xen and I agree that it's rather OP and makes it very hard for Allies to win. Axis still have Jagdtiger, Sturmtiger, Sturmpanther, etc. so this extra heavy tank isn't necessary. Not to mention that it's a rather absurd asset.
|
|
| |
Endless_Nameless | Date: Sunday, 2015-11-08, 9:48 AM | Message # 165 |
General
Group: Admins
Messages: 1237
Status: Offline
| Okay I agree, stats are also largely in favor of Axis at the moment (12:4).
My Youtube Channel aka eYe.ris
|
|
| |
Endless_Nameless | Date: Tuesday, 2015-11-10, 6:44 PM | Message # 166 |
General
Group: Admins
Messages: 1237
Status: Offline
| Bombing the Reich: Luckily the devs have included the objective with different HP values. So I can simply switch it out with a lower HP version, I picked 100.000 for a first test (original 260.000).
My Youtube Channel aka eYe.ris
|
|
| |
marduk | Date: Friday, 2015-11-20, 11:31 AM | Message # 167 |
General
Group: Admins
Messages: 1681
Status: Offline
| Alpenfestung: Please reduce the killer-cage radius at church flag. The last time we played the map some Ally noobs flew low over the flag and in the end we had several planes bugged in the air above the flag.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
|
|
| |
Endless_Nameless | Date: Monday, 2015-11-30, 8:05 PM | Message # 168 |
General
Group: Admins
Messages: 1237
Status: Offline
| All flags already have the smallest possible radius, are you sure it was Alpenfestung?
Ilomantsi moved flag 4 to its original (pre 0.55) position to give the Axis a chance to win this map.
Angaur replaced LST with 2x LCT because sadly it's a buggy and laggy mess. Vehicles explode more than 50% of the time when you try to leave the ship, especially the ones on the top deck.
My Youtube Channel aka eYe.ris
|
|
| |
marduk | Date: Tuesday, 2015-12-01, 9:26 PM | Message # 169 |
General
Group: Admins
Messages: 1681
Status: Offline
| @Endless: yes, it awas on Alpenfestung. I think the flags have the smallest cap-radius. But the death-radius (to prevent pre-capping I think) is huge still.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
|
|
| |
Endless_Nameless | Date: Thursday, 2015-12-03, 6:22 PM | Message # 170 |
General
Group: Admins
Messages: 1237
Status: Offline
| killercages are now smaller. Hopefully it didn't destroy the push mode.
My Youtube Channel aka eYe.ris
|
|
| |
wewak | Date: Thursday, 2015-12-03, 10:30 PM | Message # 171 |
Lieutenant Colonel
Group: Friends
Messages: 151
Status: Offline
| Zveroboy ( I think its this map) - The allies should have a mobile AA unit to counter the stuka.
|
|
| |
Robert_von_Eberhahn | Date: Thursday, 2015-12-03, 10:59 PM | Message # 172 |
Lieutenant General
Group: Silver Donator
Messages: 969
Status: Offline
| Quote wewak ( ) Zveroboy ( I think its this map) - The allies should have a mobile AA unit to counter the stuka. Hm, thats the swampy map with heavy fog and no planes ...
Gameserver admin on our FHSW Europ server
|
|
| |
wewak | Date: Friday, 2015-12-04, 0:44 AM | Message # 173 |
Lieutenant Colonel
Group: Friends
Messages: 151
Status: Offline
| I'm not 100% sure what map it is anymore but I remember several people mentioning there being no AA.
|
|
| |
Xenanab | Date: Friday, 2015-12-04, 1:07 AM | Message # 174 |
Colonel
Group: Silver Donator
Messages: 465
Status: Offline
| You mean Spurning Fate-1943. Axis have one Stuka and allies don't seem to have anything against it.
|
|
| |
marduk | Date: Friday, 2015-12-04, 1:36 PM | Message # 175 |
General
Group: Admins
Messages: 1681
Status: Offline
| Regarding Alpenfestung again. Now, as the killercage-radius is smaller, please increase the cap-time to prevent pre-capping and pushmap-crashing. Sorry for being a pain!
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
|
|
| |
Robert_von_Eberhahn | Date: Friday, 2015-12-04, 7:07 PM | Message # 176 |
Lieutenant General
Group: Silver Donator
Messages: 969
Status: Offline
| Quote Xenanab ( ) You mean Spurning Fate-1943. Axis have one Stuka and allies don't seem to have anything against it. true
Gameserver admin on our FHSW Europ server
|
|
| |
crazygamelover | Date: Saturday, 2015-12-05, 8:21 PM | Message # 177 |
Colonel
Group: Trusted
Messages: 308
Status: Offline
| Arnhem
- Increase PIAT ammo to 4 (normal amount)
|
|
| |
Robert_von_Eberhahn | Date: Saturday, 2015-12-05, 9:37 PM | Message # 178 |
Lieutenant General
Group: Silver Donator
Messages: 969
Status: Offline
| Quote crazygamelover ( ) Arnhem Increase PIAT ammo to 4 (normal amount) And make all AT guns mobile
Gameserver admin on our FHSW Europ server
|
|
| |
Endless_Nameless | Date: Sunday, 2015-12-06, 3:19 PM | Message # 179 |
General
Group: Admins
Messages: 1237
Status: Offline
| Alpenfestung increased time to capture a flag
Spurning Fate Day replaced one SU-76 with ZSU 37
Arnhem PIAT ammo changed from 2 to 4 all 6 pounders are mobile
My Youtube Channel aka eYe.ris
|
|
| |
Robert_von_Eberhahn | Date: Sunday, 2015-12-06, 3:53 PM | Message # 180 |
Lieutenant General
Group: Silver Donator
Messages: 969
Status: Offline
| very nice thx!
Gameserver admin on our FHSW Europ server
|
|
| |