Server-side modding 0.552 (r)
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Endless_Nameless | Date: Sunday, 2015-01-11, 5:19 PM | Message # 1 |
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| A Day of Zitadelle Prince Umeboshi ssm
Air Raid Alert Kure replaced Ise with Oyodo (Ise causes crash) removed japanese repair ship so the objective fleet units do not get repaired on their own any longer moved Allied airplanes closer to Japanese base (distance now roughly the same as pre-0.55) removed auto resupply of B29
Alpenfestung removed 20 landvehicles to reduce disconnects and lag moved 203 mm howitzer to Axis airfield killercage size reduced from 25 m to 5 m increased time to capture a flag
Arctic Convoy Mod removed 1 supply ship
Arnhem Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed! Added: Brummbar and second Puma Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad Changed: Slightly increased respawn time of vehicles Changed: Initial spawn time of the Tiger was delayed by few minutes PIAT ammo changed from 2 to 4 all 6 pounders are mobile
Battle of Bougainville lowered objective HP of Allied airfields
Battle of Britain removed spawnpoints at Allied airfields
Battle of Gela North flag caged Beach flag cannot be recaptured by Axis team
Battle of Stalingrad replaced MG Stuka with bomb Stuka
Berlin Outskirts removed T-IV-100 (Russian Tiger) replaced Maus with Elephant
Battle of Angaur replaced Lion with Jenkins (Fletcher class destroyer) the additional Japanese spawn point in the woods (south of flag 5) gets removed when Allies take the last flag removed Japanese spawn APC Aircraft carrier immobilized replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags
Bombing the Reich lowered objective HP from 260.000 to 100.000
Desert Rose Ark Royal spawns at the start to lock it for the Germans
El Alamein replaced bugged Wellington VII with regular Wellington bomber removed 2 fighter spawns for each side increased plane respawn times South flag in German possession at round start
Falaise pocket Added: The southernmost flag was caged to avoid back-capping Changed: Reduced the quantity of tanks
Fall Weiss Added: Polish airfield flag was caged to avoid back-capping
FHT Hongkong ticket bleed altered: Japanese bleed as long GB holds 3 flags
FHT Pasir Panjang reduced pushcage size at rice field flag
Gazala replaced bugged Wellington VII with regular Wellington bomber
Guadalcanal fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag "Bloody Ridge" flag in US possession/"Village" flag in Japanese possession at round start
Ilomantsi moved flag 4 to its original (pre 0.55) position for balance reasons
Invasion of the Philippines Japanese airplanes don't respawn when US takes the last flag
Iwo Jima (vanilla) Removed: All air counter spawns
Kharkov Winter East flag in German possession at round start
Midway increased submarine respawn time
Omaha Beach Charlie Sector removed FT-17s
Operation Hailstone increased respawn time of Allied carrier aircraft removed repair ability of Japanese supply ships
Operation Kikusui Day 1 removed all Japanese ships except Yamato
Operation Kikusui Day 2 moved US ships and planes closer to Japanese base (distance now roughly the same as pre-0.55) replaced HMS Lion with a second USS South Dakota (Lion causes crash)
Operation Rattrap nerfed 50 lbs charge so it doesn't destroy all turrets of the Ratte with one blow
Operation Spring Awakening removed 1 flag replaced ISU 122 with SU-122P reduced ticket bleed
Ramelle Neuville Added: additional sandbag walls on the stone bridge to halt the German tanks. These go vanished as soon as both of "1st" flags get captured by Germans.
Reichsbahn removed T-IV-100 (Russian Tiger)
Road to Ramelle fixed a bug related to Radio B25 and Radio Stuka
Rheinubung Battleships, Carrier: 4:55 - 5:05 min respawn time Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time Repair ships: 3:50 - 4:10 min respawn time Destroyers: (Lance & Laforey) 1:30 min respawn time; U-bots: 0:45 min respawn time Removed Ju-88 He111-H-11 replaced with He111-Z Zwilling
Salerno north and south flag cannot be recapped
Seelow Heights reduced pushcage size
Spurning Fate Day replaced one SU-76 with ZSU 37
Stalingrad Red Square Prince Umeboshi ssm
The Forgotten Jungle Allies have to cap beach flag first, all others are caged
The Storm replaced T34 with T-34_1942
Tobruk removed one Stuka Stuka respawn time increased
Tulagi Island North flag removed
Warsaw Uprising Manholes no longer respawn removed Panther and 14TP
Old thread: http://fhsw-europ.ucoz.de/forum/35-44-13
My Youtube Channel aka eYe.ris
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marduk | Date: Wednesday, 2015-09-30, 4:55 PM | Message # 141 |
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| @Endless: I agree with your thoughts about the Maus, Gazaps and Ural Mountains (and Alaska). About the Leopards I dont care so much, I just dont use them most of the time.
What about El Alamein and Midway?
Quote "El Alamein
please increase the respawn-time of the planes from now (I guess 60 sec.) up to 3-5 mins and remove two Bf 109 and two Spitfire. Reasons: the current respawn-time means that one has no tactical advantage destroying the planes because they respawn so fast it doesnt make any difference. There are so many fighters/planes on the map that we quite often end up with like 4-6 players flying while only 2-4 players are fighting on the ground which makes it really one-sided.
Midway
Please increase the respawn-time of the submarine (it is only 1 min. atm) up to 3-5 mins. Reasons: more realism." I have chatted with many players about those issues and they agree (Robert, Möwe, starking f.i.).
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Endless_Nameless | Date: Wednesday, 2015-09-30, 6:41 PM | Message # 142 |
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| El Alamein, Midway, Zitadelle done.
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Robert_von_Eberhahn | Date: Wednesday, 2015-09-30, 6:58 PM | Message # 143 |
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| Quote Endless_Nameless ( ) IS-3 on Berlin Outskirts: it wasn't used but in an alternate universe it could have happened because the first IS-3 rolled out of the factory in May 1945 -> makes sense -> proper "Secret Weapon feeling" So Maus fit in Berlin outskirts too I mean. Prototype that was in trial, so why not pull it to Berlin to defense the capital ???!
Because of the Leopards: they are not so powerfull that they bring an advantage to axis side very much, most of them have only 50mm main guns iirc so why go in trouble with this to remove them. BTW where is the ME 262 Sturmvogel included (the fighterbomber) and where are the R4m rockets for the Schwalbe, it going to make me angry / sad these chatter about removing this and that but adding any other.Quote crazygamelover ( ) I'm sorry I made you upset Robert. I'm not proposing we remove all prototypes from FHSW at all. I think we got off to a big misunderstanding. No problem at all, talking about that and trying to find a sollution.
Gameserver admin on our FHSW Europ server
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Xenanab | Date: Wednesday, 2015-09-30, 7:13 PM | Message # 144 |
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| Personally I said I have a problem with the fictional Leos, like the Vk 16.02 with KwK 41, the StuG Leo and the Leo ausf G, etc. The normal Leopard with 50 mm gun is pretty okay in my opinion.
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Endless_Nameless | Date: Wednesday, 2015-09-30, 8:00 PM | Message # 145 |
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| Quote Robert_von_Eberhahn ( ) So Maus fit in Berlin outskirts too I mean. Prototype that was in trial, so why not pull it to Berlin to defense the capital ???! Yes it would, that was more for balance reasons iirc.
My Youtube Channel aka eYe.ris
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marduk | Date: Wednesday, 2015-09-30, 8:34 PM | Message # 146 |
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| @Endless: El Alamein, Midway: Thanks!
Quote Quote Robert_von_Eberhahn ( )So Maus fit in Berlin outskirts too I mean. Prototype that was in trial, so why not pull it to Berlin to defense the capital ???!" Endless: Yes it would, that was more for balance reasons iirc. Thats correct. Russians didnt win a single round against Axis when they had the Maus.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Robert_von_Eberhahn | Date: Wednesday, 2015-09-30, 8:43 PM | Message # 147 |
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| oups seems sollutions are still found ?! Sry forum for spaming u and sry Robert for screwing ur mind
Gameserver admin on our FHSW Europ server
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crazygamelover | Date: Wednesday, 2015-09-30, 10:16 PM | Message # 148 |
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| Okay Robert, how about this? We keep any/all fictional Leopards (Ausf G, Ausf F, Leo II) on non-historical maps. How we define "non-historical" I don't know, but lets start with Gazaps and Ural Mountains. We remove or replace those fictional Leo's on all other maps like Apennines, Remagen, Sector 318, Reichsbahn, Alpennoob(maybe), ect., BUT keep the real/proposed designs (VK.16.02, MAN, StuG L/70).
I think that seems pretty fair, don't you? You get to keep all the Leopards on a couple maps, and everyone else get's the ultra-historical-immersion we've come to expect from a game called Forgotten Hope Secret Weapons
Message edited by crazygamelover - Wednesday, 2015-09-30, 10:20 PM |
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starking018 | Date: Thursday, 2015-10-01, 0:20 AM | Message # 149 |
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| Quote marduk ( ) What about El Alamein and Midway?
I have chatted with many players about those issues and they agree (Robert, Möwe, starking f.i.).
What does "f.i." stand for? You haven't chatted with me about those proposals. I remember that increasing aircraft spawn time on El Alamein was proposed in the past and I was against, and still am. I think I won't mind removing two fighters per team if the remaining ones respawn quickly.
I wouldn't be against a 3 minute spawn time for subs on Midway, but please, no longer than that.
I generally don't like the idea of removing the fictional vehicles like some Leopards, but I don't play with/against these often, so my opinion on this issue doesn't count for much.
Quote crazygamelover ( ) don't add anything unique to the game that the non-fictional Leopard(s) don't
They do add some things that the basic Leopard doesn't have. The Ausf. F brings a 7.5 cm KwK 40 L/48. Ausf. M does bring 7.5cm KwK 41, which seems to be derived from Pak 41, with APCNR ammunition, but I don't know how fictional this tank is. But if the fictional Leopards get replaced on the historical maps by comparable armored vehicles, like the other Leopards, Puma, Panzer II Ausf. M, etc. I think I won't be against it.
Air Troll a.k.a. starking018
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Robert_von_Eberhahn | Date: Thursday, 2015-10-01, 6:37 AM | Message # 150 |
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| @ crazy sry I don´t care anymore. All of my suggestions I made the last weeks are ignored even if I quoted them again to remember also I asked if anyone is up to do the changes. Not even an answer pop up. The heck with it ...
Gameserver admin on our FHSW Europ server
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marduk | Date: Thursday, 2015-10-01, 1:23 PM | Message # 151 |
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| @starking: sorry, I must have mixed u up with someone else. Didnt mean to. f.i. means "for instance".
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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crazygamelover | Date: Monday, 2015-10-05, 12:41 PM | Message # 152 |
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| Some suggestions for semi-historical accuracy:
Apennines: Remove the Sturmtiger. Afaik none were used anywhere in Italy, and it's not really useful or meant to be used on a map like this. Berlin Outskirts: Remove the Leopard 2. Maybe replace it with a VK.16.02 Siegfried Line: Replace one T24E1 with a Sherman Firefly. Remove both Leopard F's. Replace the Leopard G with a VK.16.02(MAN). Reichsbahn: Replace the Leopard G with a VK.16.02
So what do you think about these sorts of changes? Too extreme? I'd like to expand this list of suggestions in the future, but only if you guys agree with them.
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Xenanab | Date: Monday, 2015-10-05, 1:21 PM | Message # 153 |
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| Yesterday was a fantastic fight night by the way!
One thing bothers me. It appeares to me that Tarawa is an extremely difficult map for axis team. I was allied and we could easily conqueror the whole island by using multiple Water Buffalos spawn APCs. We didn't even use a single tank to support the landing troops.
Axis may have a better chance of a comeback if there is a counterspawn APC somewhere in the south and some light tanks. I think axis team always struggles to maintain the defences after various flags are taken because the soldier spawns are extremely spread out. A spawn apc could help out. Mh, but I believe there is only the Chi-Ha apc for the Japanese which may be a bit weird on the Tarawa atoll ...
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Endless_Nameless | Date: Wednesday, 2015-10-07, 7:20 PM | Message # 154 |
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| Quote crazygamelover ( ) Apennines: Remove the Sturmtiger. Afaik none were used anywhere in Italy, and it's not really useful or meant to be used on a map like this. Berlin Outskirts: Remove the Leopard 2. Maybe replace it with a VK.16.02 Siegfried Line: Replace one T24E1 with a Sherman Firefly. Remove both Leopard F's. Replace the Leopard G with a VK.16.02(MAN). Reichsbahn: Replace the Leopard G with a VK.16.02 I'm neutral about these changes, I don't have a problem with them staying or replacing. I'll let it up to others.
About Tarawa I'm not sure, it's been some time since I last played on it.
My Youtube Channel aka eYe.ris
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marduk | Date: Wednesday, 2015-10-07, 9:02 PM | Message # 155 |
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| @endless: I agree about the changes. I am also neutral.
Tarawa: should have a japanes spawn-apc, yes. Or maybe a para-spawn after they lost all flags. To simulate a desperate paratrooper counterattack to get the island back.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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starking018 | Date: Wednesday, 2015-10-07, 9:40 PM | Message # 156 |
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| @crazygamelover: From my previous post it should be clear that I am against removing the Leopards, particularly on Siegfried Line.
I don't have an opinion about the other stuff.
Air Troll a.k.a. starking018
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crazygamelover | Date: Monday, 2015-10-12, 11:09 PM | Message # 157 |
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| @starking I'm not proposing we remove the fictional Leo's from ALL maps, we should still keep them on ones like Gazaps and Ural Mountains. However, at the moment they are way too common. How does it make sense that a completely fictional tank that was never produced or designed in the first place is somehow more common than something like the M4A3(76) Sherman? I am just suggesting we tone it down to a semi-believable state, because right now the amount of Leopards on most German maps is just nonsensical.
Added (2015-10-12, 10:09 PM) --------------------------------------------- Here's my updated list of suggestions:
Apennines
Berlin-1945
Berlin Outskirts
Siegfried Line
- Replace one T24E1 with a Sherman Firefly
- Remove both Leopard F's
Operation Spring Awakening
Chartres
- Replace StugLeopard with Jagdpanzer V (L/70)
Sector-318
- Remove VK.16.02(MAN)
- Remove StugLeopard
- Replace Leopard G with VK.16.02[normal Leopard]
Operation Goodwood
While the list is long, I can assure anyone who doesn't agree with these that, even with these changes, you will still find most Leopards on Pakfront, Zitadelle, Prokhorovka, Battle of Orel, Falaise Pocket, Operation Goodwood, Berlin-1945, Sector-318, Reichsbahn, and Siegfried Line (not to mention Gazaps, Ural, Rattrap). The fiction Leo's will be (unsurprisingly) much less common, but will not be completely absent from all maps.
So who is willing to work on these? I would if I had access to the current SSMs, but I don't.
Message edited by crazygamelover - Wednesday, 2015-10-14, 2:58 AM |
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Endless_Nameless | Date: Thursday, 2015-10-15, 5:23 PM | Message # 158 |
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| Doing these changes is no problem, removing vehicles is the easiest task.
I feel like Siegfried Line is also a fictional map (pretty much prototype only map + Flakturm in the middle of nowhere?) so removing the Leopards wouldn't change much. Same with Sector, you'd have to remove every Pershing variant to make it even remotely "realistic". On the other hand Outskirts, Chartres and Goodwood can still be called historic maps and I'll do the suggested changes during the weekend.
My Youtube Channel aka eYe.ris
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crazygamelover | Date: Saturday, 2015-10-17, 11:07 PM | Message # 159 |
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| @eye Even if you remove the Leo II from Siegfried, there's still a Leopard G, which I think should be kept. Including the StugLeopard, that's four Leo's on one map. Don't you think that's a little bit much, at least for a semi-historical map? One theoretical Leopard and one fictional Leopard is good enough. As for Sector, I have to disagree. IMO there's a difference between a real prototype and a 100% fictional vehicle. I realise that removing all the Leopards is a bit drastic, however, at least remove the Leopard G. My belief is that such fictional vehicles should be rare, legitimate prototypes less so. The Leopard G, under my suggestions, could still be found on Reichsbahn and Siegfried Line When it comes to the Leopard F/II, I think they should stay only on the Holy-Trinity of GazUralTrap.Added (2015-10-17, 10:07 PM) --------------------------------------------- Iwo Jima
- Replace B-40 Gunship with the one from Bombing the Reich. Current one is bugged, it has level-bombing system but no bomb sight
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marduk | Date: Sunday, 2015-11-01, 10:42 PM | Message # 160 |
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| Battle of Gela: Axis should not be able to recap the beach flag.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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