Server-side modding 0.552 (r)
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Endless_Nameless | Date: Sunday, 2015-01-11, 5:19 PM | Message # 1 |
General
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| A Day of Zitadelle Prince Umeboshi ssm
Air Raid Alert Kure replaced Ise with Oyodo (Ise causes crash) removed japanese repair ship so the objective fleet units do not get repaired on their own any longer moved Allied airplanes closer to Japanese base (distance now roughly the same as pre-0.55) removed auto resupply of B29
Alpenfestung removed 20 landvehicles to reduce disconnects and lag moved 203 mm howitzer to Axis airfield killercage size reduced from 25 m to 5 m increased time to capture a flag
Arctic Convoy Mod removed 1 supply ship
Arnhem Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed! Added: Brummbar and second Puma Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad Changed: Slightly increased respawn time of vehicles Changed: Initial spawn time of the Tiger was delayed by few minutes PIAT ammo changed from 2 to 4 all 6 pounders are mobile
Battle of Bougainville lowered objective HP of Allied airfields
Battle of Britain removed spawnpoints at Allied airfields
Battle of Gela North flag caged Beach flag cannot be recaptured by Axis team
Battle of Stalingrad replaced MG Stuka with bomb Stuka
Berlin Outskirts removed T-IV-100 (Russian Tiger) replaced Maus with Elephant
Battle of Angaur replaced Lion with Jenkins (Fletcher class destroyer) the additional Japanese spawn point in the woods (south of flag 5) gets removed when Allies take the last flag removed Japanese spawn APC Aircraft carrier immobilized replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags
Bombing the Reich lowered objective HP from 260.000 to 100.000
Desert Rose Ark Royal spawns at the start to lock it for the Germans
El Alamein replaced bugged Wellington VII with regular Wellington bomber removed 2 fighter spawns for each side increased plane respawn times South flag in German possession at round start
Falaise pocket Added: The southernmost flag was caged to avoid back-capping Changed: Reduced the quantity of tanks
Fall Weiss Added: Polish airfield flag was caged to avoid back-capping
FHT Hongkong ticket bleed altered: Japanese bleed as long GB holds 3 flags
FHT Pasir Panjang reduced pushcage size at rice field flag
Gazala replaced bugged Wellington VII with regular Wellington bomber
Guadalcanal fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag "Bloody Ridge" flag in US possession/"Village" flag in Japanese possession at round start
Ilomantsi moved flag 4 to its original (pre 0.55) position for balance reasons
Invasion of the Philippines Japanese airplanes don't respawn when US takes the last flag
Iwo Jima (vanilla) Removed: All air counter spawns
Kharkov Winter East flag in German possession at round start
Midway increased submarine respawn time
Omaha Beach Charlie Sector removed FT-17s
Operation Hailstone increased respawn time of Allied carrier aircraft removed repair ability of Japanese supply ships
Operation Kikusui Day 1 removed all Japanese ships except Yamato
Operation Kikusui Day 2 moved US ships and planes closer to Japanese base (distance now roughly the same as pre-0.55) replaced HMS Lion with a second USS South Dakota (Lion causes crash)
Operation Rattrap nerfed 50 lbs charge so it doesn't destroy all turrets of the Ratte with one blow
Operation Spring Awakening removed 1 flag replaced ISU 122 with SU-122P reduced ticket bleed
Ramelle Neuville Added: additional sandbag walls on the stone bridge to halt the German tanks. These go vanished as soon as both of "1st" flags get captured by Germans.
Reichsbahn removed T-IV-100 (Russian Tiger)
Road to Ramelle fixed a bug related to Radio B25 and Radio Stuka
Rheinubung Battleships, Carrier: 4:55 - 5:05 min respawn time Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time Repair ships: 3:50 - 4:10 min respawn time Destroyers: (Lance & Laforey) 1:30 min respawn time; U-bots: 0:45 min respawn time Removed Ju-88 He111-H-11 replaced with He111-Z Zwilling
Salerno north and south flag cannot be recapped
Seelow Heights reduced pushcage size
Spurning Fate Day replaced one SU-76 with ZSU 37
Stalingrad Red Square Prince Umeboshi ssm
The Forgotten Jungle Allies have to cap beach flag first, all others are caged
The Storm replaced T34 with T-34_1942
Tobruk removed one Stuka Stuka respawn time increased
Tulagi Island North flag removed
Warsaw Uprising Manholes no longer respawn removed Panther and 14TP
Old thread: http://fhsw-europ.ucoz.de/forum/35-44-13
My Youtube Channel aka eYe.ris
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marduk | Date: Sunday, 2015-01-11, 10:53 PM | Message # 2 |
General
Group: Admins
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| Arnhem: please reduce the amount of German cats and tanks and replace them by light vehicles like Kübelwagen or halftruck. I think one or two cats are enough plus one or two Stug or StuH.
Rheinübung: how long is the respawn time of the big ships? I think 5 mins. would be good.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Seeman | Date: Sunday, 2015-01-11, 11:27 PM | Message # 3 |
Lieutenant
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| Quote Endless_Nameless ( ) Berlin Outskirtsremoved Maus and T-IV-100 (Russian Tiger) I NOTED THIS....
The Great Pursuit: pls do something the lying bug! This bug destroy the whole map!
Arnhem: More AT weapon add to allied pls. (Pick up kits, etc.)
Ramelle neuville : Pls repair the bridge! Invisible wall on the middle of the bridge! (Delete some sandbags, or idk)
Remagen: Add to allied T95 GMC and delete the Super Pershing. Add Arado bomber( or a good bomber plane) for the Germans. Replace some Flak 88 guns in the german side with other, big caliber guns ( to destroy the T95 GMC).
Quote Endless_Nameless ( ) Alpenfestungremoved 20 landvehicles to reduce disconnects and lag I think this map need a big re-edit.
Message edited by Seeman - Sunday, 2015-01-11, 11:29 PM |
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AdmNateEllis | Date: Sunday, 2015-01-11, 11:45 PM | Message # 4 |
Sergeant
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| I have a few as well:
Monster des Stahles: spread out both fleets ships extensively (to reduce lag) replace 1 of each sides cruiser with a carrier (more planes)
Operation Kikusui Day 1: please add the explosion effects from Sibuyan Sea to Yamato (it looks cooler)
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crazygamelover | Date: Monday, 2015-01-12, 0:51 AM | Message # 5 |
Colonel
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| Quote AdmNateEllis ( ) please add the explosion effects from Sibuyan Sea to Yamato Is this even possible using SSM?
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RADIOSMERSH | Date: Monday, 2015-01-12, 1:59 AM | Message # 6 |
FHSW Wikia Co-Admin
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| Quote Seeman ( ) Remagen: Add to allied T95 GMC and delete the Super Pershing. Add Arado bomber( or a good bomber plane) for the Germans. Replace some Flak 88 guns in the german side with other, big caliber guns ( to destroy the T95 GMC). The Super Pershing atleast fits there historically and is already tough nut to crack, not saying about the T95. Regarding Arado, there are atleast two bomber kits with it on this map.
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Seeman | Date: Monday, 2015-01-12, 11:28 AM | Message # 7 |
Lieutenant
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| Quote RADIOSMERSH ( ) Regarding Arado, there are atleast two bomber kits with it on this map. I found one bomber kit. (Arado Bomber kit) I'm not found the another bomber kit (idk where are the another one bomber kit). But, yeah, you are right.
Arado bomber kit: the aiming of these bomber kit is so hard. The plane flying too high to hit the target normaly. ( Russian Tupolev bomber kit's too. The bomber flying too high and i'm not see the f.ckin target to drop normaly the big bomb. But these Tupolev bomber kit i found in Alaska map.)
Stuka, Mustang, and another bomber kits is ok.
Message edited by Seeman - Monday, 2015-01-12, 11:30 AM |
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Endless_Nameless | Date: Monday, 2015-01-12, 6:07 PM | Message # 8 |
General
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| Quote crazygamelover ( ) Is this even possible using SSM? Effects, textures and sounds are all client side. It might be possible to add it to the S&T Pack.
Quote Seeman ( ) Arado bomber kit: the aiming of these bomber kit is so hard. The plane flying too high to hit the target normaly. ( Russian Tupolev bomber kit's too. The bomber flying too high and i'm not see the f.ckin target to drop normaly the big bomb. But these Tupolev bomber kit i found in Alaska map.) Here's a trick: The higher you look up while calling an airstrike the lower the plane flies.
My Youtube Channel aka eYe.ris
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Mr_J | Date: Monday, 2015-01-12, 6:43 PM | Message # 9 |
Accessory Admin
Group: Admins
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| That was really silly what develeopers had done to Arnhem. I mean they granted additional tanks to Germans, decreasing the PIAT ammo count from 4 to 2 at the same time.
Arnhem - Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers
- Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game
- Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed!
- Added: Brummbar and second Puma
- Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad
- Changed: Slightly increased respawn time of vehicles
- Changed: Initial spawn time of the Tiger was delayed by few minutes
Rheinubung - Battleships, Carrier: 4:40 - 5:30 min respawn time
- Cruisers (Hood, Eugen): 3:50 - 4:20 min respawn time
- Repair ships: 3:50 - 4:20 min respawn time
- Destroyers: 2 - 3 min respawn time
- U-bots: 0:30 - 1:30 min respawn time
- Removed Ju-88
- He111-H-11 replaced with He111-Z Zwilling
Are you OK with these adjustments?
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starking018 | Date: Monday, 2015-01-12, 7:14 PM | Message # 10 |
Colonel
Group: Friends
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| I think all those changes mentioned are OK. Not sure about removing the polish tanks on Warsaw uprising, but we will see how it goes in practice.
Air Troll a.k.a. starking018
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marduk | Date: Monday, 2015-01-12, 8:00 PM | Message # 11 |
General
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| @Mr J: Very good job! Thank you
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Endless_Nameless | Date: Monday, 2015-01-12, 8:12 PM | Message # 12 |
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| Quote Mr_J ( ) That was really silly what develeopers had done to Arnhem. I mean they granted additional tanks to Germans, decreasing the PIAT ammo count from 4 to 2 at the same time. It makes sense for them, I've seen a few gameplay videos from pre-0.55 and Germans got absolutely slaughtered on the bridge by dozens of piat rockets and expacks coming from every direction. 20 vs 70 players makes a huge difference.
Remagen: An idea might be to also remove the most northern flag to concentrate the action more, we have done that before iirc. Rheinuebung: respawn time for destroyers/subs might be a bit too long, we'll see. I'm also not sure about the random respawn time, up to 50s faster respawn could affect balance a bit.
Rest looks good thanks. For the future please also add your changes to the OP to have a better overview.
@starking: It's only one Polish tank removed, it's a historic maps and it doesn't make sense to me that the AK would have a 14TP.
My Youtube Channel aka eYe.ris
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starking018 | Date: Monday, 2015-01-12, 11:09 PM | Message # 13 |
Colonel
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| I thought it was the polish captured Panther that was removed, but I see it was not removed, so it is OK.
For Rheinuebung, when I think about it, we better have some naval vessels for both teams that respawn quickly so that the naval battle can go on and not turn into ships vs. only planes once one team's ships get sunk.
Air Troll a.k.a. starking018
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Mr_J | Date: Tuesday, 2015-01-13, 4:53 PM | Message # 14 |
Accessory Admin
Group: Admins
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| Quote For the future please also add your changes to the OP to have a better overview. No, as long as these don't get discussed and accepted.
Rheinubung - Battleships, Carrier: 4:55 - 5:05 min respawn time
- Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time
- Repair ships: 3:50 - 4:10 min respawn time
- Destroyers: Lance - 1 min; Laforey - 1:30 min respawn time
- U-bots: 0:45 min respawn time
- Removed Ju-88
- He111-H-11 replaced with He111-Z Zwilling
EDIT: Quote Seeman ( ) Ramelle neuville : Pls repair the bridge! Invisible wall on the middle of the bridge! (Delete some sandbags, or idk)
This is the "ghost" of the tank caught by the death bubble. It occurs when a flag is attempted to be captured regardless of the push map order.
To keep the tanks out of the bridge flag I made extra sandbag walls. These go vanished as soon as both flags numbered "1" get captured by Axis.
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Endless_Nameless | Date: Wednesday, 2015-01-14, 5:41 PM | Message # 15 |
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| Good work, thank you very much!
My Youtube Channel aka eYe.ris
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(HH)Benjamin | Date: Thursday, 2015-01-15, 4:44 AM | Message # 16 |
Colonel
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| Good initiative there J!
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crazygamelover | Date: Friday, 2015-01-16, 1:57 PM | Message # 17 |
Colonel
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| Thanks for this, eye
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wewak | Date: Friday, 2015-01-16, 6:21 PM | Message # 18 |
Lieutenant Colonel
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| http://bfmods.com/tutorial273c.php?page=outofbounds.html
Would using that techinque work to add an out of bounds to a map too?
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Mr_J | Date: Friday, 2015-01-16, 8:15 PM | Message # 19 |
Accessory Admin
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| Yes, most probably yes, however this will not affect the mini map, whatsoever.
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Seeman | Date: Monday, 2015-01-19, 0:16 AM | Message # 20 |
Lieutenant
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| Transcarpathia: In the Hungarian base have one bomber kit with Ju87 Stuka bomber kit. Spawning if start the map, but spawning Once, and never more. Pls spawn this 5 minutes. Soivets too overpowered in this map :(.
Message edited by Seeman - Monday, 2015-01-19, 2:17 AM |
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