Server-side modding 0.552 (r)
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Endless_Nameless | Date: Sunday, 2015-01-11, 5:19 PM | Message # 1 |
General
Group: Admins
Messages: 1237
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| A Day of Zitadelle Prince Umeboshi ssm
Air Raid Alert Kure replaced Ise with Oyodo (Ise causes crash) removed japanese repair ship so the objective fleet units do not get repaired on their own any longer moved Allied airplanes closer to Japanese base (distance now roughly the same as pre-0.55) removed auto resupply of B29
Alpenfestung removed 20 landvehicles to reduce disconnects and lag moved 203 mm howitzer to Axis airfield killercage size reduced from 25 m to 5 m increased time to capture a flag
Arctic Convoy Mod removed 1 supply ship
Arnhem Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed! Added: Brummbar and second Puma Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad Changed: Slightly increased respawn time of vehicles Changed: Initial spawn time of the Tiger was delayed by few minutes PIAT ammo changed from 2 to 4 all 6 pounders are mobile
Battle of Bougainville lowered objective HP of Allied airfields
Battle of Britain removed spawnpoints at Allied airfields
Battle of Gela North flag caged Beach flag cannot be recaptured by Axis team
Battle of Stalingrad replaced MG Stuka with bomb Stuka
Berlin Outskirts removed T-IV-100 (Russian Tiger) replaced Maus with Elephant
Battle of Angaur replaced Lion with Jenkins (Fletcher class destroyer) the additional Japanese spawn point in the woods (south of flag 5) gets removed when Allies take the last flag removed Japanese spawn APC Aircraft carrier immobilized replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags
Bombing the Reich lowered objective HP from 260.000 to 100.000
Desert Rose Ark Royal spawns at the start to lock it for the Germans
El Alamein replaced bugged Wellington VII with regular Wellington bomber removed 2 fighter spawns for each side increased plane respawn times South flag in German possession at round start
Falaise pocket Added: The southernmost flag was caged to avoid back-capping Changed: Reduced the quantity of tanks
Fall Weiss Added: Polish airfield flag was caged to avoid back-capping
FHT Hongkong ticket bleed altered: Japanese bleed as long GB holds 3 flags
FHT Pasir Panjang reduced pushcage size at rice field flag
Gazala replaced bugged Wellington VII with regular Wellington bomber
Guadalcanal fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag "Bloody Ridge" flag in US possession/"Village" flag in Japanese possession at round start
Ilomantsi moved flag 4 to its original (pre 0.55) position for balance reasons
Invasion of the Philippines Japanese airplanes don't respawn when US takes the last flag
Iwo Jima (vanilla) Removed: All air counter spawns
Kharkov Winter East flag in German possession at round start
Midway increased submarine respawn time
Omaha Beach Charlie Sector removed FT-17s
Operation Hailstone increased respawn time of Allied carrier aircraft removed repair ability of Japanese supply ships
Operation Kikusui Day 1 removed all Japanese ships except Yamato
Operation Kikusui Day 2 moved US ships and planes closer to Japanese base (distance now roughly the same as pre-0.55) replaced HMS Lion with a second USS South Dakota (Lion causes crash)
Operation Rattrap nerfed 50 lbs charge so it doesn't destroy all turrets of the Ratte with one blow
Operation Spring Awakening removed 1 flag replaced ISU 122 with SU-122P reduced ticket bleed
Ramelle Neuville Added: additional sandbag walls on the stone bridge to halt the German tanks. These go vanished as soon as both of "1st" flags get captured by Germans.
Reichsbahn removed T-IV-100 (Russian Tiger)
Road to Ramelle fixed a bug related to Radio B25 and Radio Stuka
Rheinubung Battleships, Carrier: 4:55 - 5:05 min respawn time Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time Repair ships: 3:50 - 4:10 min respawn time Destroyers: (Lance & Laforey) 1:30 min respawn time; U-bots: 0:45 min respawn time Removed Ju-88 He111-H-11 replaced with He111-Z Zwilling
Salerno north and south flag cannot be recapped
Seelow Heights reduced pushcage size
Spurning Fate Day replaced one SU-76 with ZSU 37
Stalingrad Red Square Prince Umeboshi ssm
The Forgotten Jungle Allies have to cap beach flag first, all others are caged
The Storm replaced T34 with T-34_1942
Tobruk removed one Stuka Stuka respawn time increased
Tulagi Island North flag removed
Warsaw Uprising Manholes no longer respawn removed Panther and 14TP
Old thread: http://fhsw-europ.ucoz.de/forum/35-44-13
My Youtube Channel aka eYe.ris
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Robert_von_Eberhahn | Date: Sunday, 2016-04-17, 6:50 PM | Message # 241 |
Lieutenant General
Group: Silver Donator
Messages: 969
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| Hm, OK so i will disable the sound and texture pack for alpenfestung first and then I see if it works. btw do u have S&T pack on?
Gameserver admin on our FHSW Europ server
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Endless_Nameless | Date: Sunday, 2016-04-17, 8:37 PM | Message # 242 |
General
Group: Admins
Messages: 1237
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| Quote starking018 ( ) Actually that doesn't work. How do you make objects spawn after a delay? Only works at the start of a round sadly.
My Youtube Channel aka eYe.ris
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marduk | Date: Thursday, 2016-05-05, 1:56 AM | Message # 243 |
General
Group: Admins
Messages: 1681
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| Guadalcanal:
deploy mg's at sandbags (at flag "the bloody ridge"), instead of stationary mg's.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Robert_von_Eberhahn | Date: Thursday, 2016-05-05, 9:52 AM | Message # 244 |
Lieutenant General
Group: Silver Donator
Messages: 969
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| Quote Robert_von_Eberhahn ( ) Hm, OK so i will disable the sound and texture pack for alpenfestung first and then I see if it works Don´t work ...
Gameserver admin on our FHSW Europ server
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wewak | Date: Friday, 2016-06-03, 12:25 PM | Message # 245 |
Lieutenant Colonel
Group: Friends
Messages: 151
Status: Offline
| Operation Spring Awakening: I think something is wrong with the ticket bleed because I have noticed it keeps going down really fast (I have seen it for german team but im not sure about russians) even though the tickets arent flashing red and noone is dying. anyone else notice this?
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Endless_Nameless | Date: Saturday, 2016-06-04, 6:10 PM | Message # 246 |
General
Group: Admins
Messages: 1237
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| Ticket bleed conditions have been altered on this map via ssm, the flashing is client side though. So it might flash even though there is no actual bleed (or not flash when there is in fact ticket bleed). It was necessary because we removed one flag.
My Youtube Channel aka eYe.ris
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marduk | Date: Monday, 2016-07-04, 4:27 PM | Message # 247 |
General
Group: Admins
Messages: 1681
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| Tulagi Island
Remove flag D3 to make the map more suitable for a medium amount of players.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Endless_Nameless | Date: Monday, 2016-07-04, 7:51 PM | Message # 248 |
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Group: Admins
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| Yea good idea.
Edit: done.
My Youtube Channel aka eYe.ris
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crazygamelover | Date: Saturday, 2016-08-27, 10:09 PM | Message # 249 |
Colonel
Group: Trusted
Messages: 308
Status: Offline
| Operation Rattrap
Remove one Maus from German main. Two is just excessive I think.Added (2016-08-27, 9:09 PM) --------------------------------------------- Naichi
PLEASE remove the US spawn in/near the Japanese main!
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sonikglight | Date: Sunday, 2016-08-28, 4:55 AM | Message # 250 |
Private
Group: Recruit
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| Quote crazygamelover ( ) NaichiPLEASE remove the US spawn in/near the Japanese main!
That was a mobile spawn point someone brought over to main.
sonik9speed aka Winbean aka Winlite
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crazygamelover | Date: Sunday, 2016-08-28, 2:36 PM | Message # 251 |
Colonel
Group: Trusted
Messages: 308
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| Quote sonikglight ( ) That was a mobile spawn point someone brought over to main. Whoops, my mistake.
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sonikglight | Date: Monday, 2016-08-29, 5:38 AM | Message # 252 |
Private
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Messages: 155
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| Quote crazygamelover ( ) Whoops, my mistake. Shit happens lol
sonik9speed aka Winbean aka Winlite
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marduk | Date: Thursday, 2016-10-06, 5:02 PM | Message # 253 |
General
Group: Admins
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| Due to the new version all our SSM-stuff is gone... Endless, could you please change all the stuff again?
Fuck, I know that this would be too much work..
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Endless_Nameless | Date: Saturday, 2016-10-08, 8:43 AM | Message # 254 |
General
Group: Admins
Messages: 1237
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| Sure, I just have to take a week off from work.
My Youtube Channel aka eYe.ris
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starking018 | Date: Sunday, 2016-10-16, 8:19 AM | Message # 255 |
Colonel
Group: Friends
Messages: 395
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| Here's two things that I think are changes in 0.6 (correct me if I'm wrong) that I don't like:
On Liberation of Caen the Axis main flag is uncapturable until (I think) both the east and west flags are lost, and this makes it much much harder and less likely to take this key flag away from them. This practically removes a key vulnerability they have and turns the map into a plain tank-focused head-on battle, where the Axis have a significant advantage. For such a major change I would have expected that at least the tickets and bleed conditions be greatly changed in favor of the Allies, but I don't think they are. So I propose that the Axis main become a normal flag again.
The second thing is of less importance. On Operation Forager the torpedo boats have been replaced by more landing boats. I'd like to have the torpedo boats back.
Air Troll a.k.a. starking018
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sonikglight | Date: Sunday, 2016-10-16, 2:16 PM | Message # 256 |
Private
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| Quote starking018 ( ) On Liberation of Caen the Axis main flag is uncapturable until (I think) both the east and west flags are lost, and this makes it much much harder and less likely to take this key flag away from them. (I think)? Test it out then tell us.
sonik9speed aka Winbean aka Winlite
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Xenanab | Date: Sunday, 2016-10-16, 3:53 PM | Message # 257 |
Colonel
Group: Silver Donator
Messages: 465
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| The thing about Caen is, that allies can only win there if they play lame and capture the northern flag as soon as possible. That way axis loose their apparent main base and on top of that allies can steal their tanks. I wouldn't suggest to change the last flag as it is now, but to reduce the amount of armor on both sides. There are way too many maps with a great focus on tank combat, which is a bit odd on a more tactical map like Caen where the focus is basically more on infantry tactics. Take away the Blackprince and the Tiger for example.
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Santa-Anna | Date: Sunday, 2016-10-16, 4:18 PM | Message # 258 |
Lieutenant Colonel
Group: Gold Donator
Messages: 181
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| Quote The thing about Caen is, that allies can only win there if they play lame and capture the northern flag as soon as possible. That way axis loose their apparent main base and on top of that allies can steal their tanks. I wouldn't suggest to change the last flag as it is now, but to reduce the amount of armor on both sides. There are way too many maps with a great focus on tank combat, which is a bit odd on a more tactical map like Caen where the focus is basically more on infantry tactics. Take away the Blackprince and the Tiger for example. Agreed. Also I'd put StuG or two on Karelia
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starking018 | Date: Monday, 2016-10-17, 8:02 AM | Message # 259 |
Colonel
Group: Friends
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| Quote sonikglight ( ) (I think)? Test it out then tell us. The point is it definitely requires holding multiple flags simultaneously, so this makes it exponentially harder to be able to capture the main flag.
Quote Xenanab ( ) on top of that allies can steal their tanks. Then this would be the primary issue. If this was solved, then I think making it a normal flag is a good idea.
If instead tanks are to be removed there's also a JagdPanther which can't be easily countered.
Air Troll a.k.a. starking018
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marduk | Date: Saturday, 2016-10-22, 7:38 AM | Message # 260 |
General
Group: Admins
Messages: 1681
Status: Offline
| Please make that the train on Stalingrad redsquare does not respawn once it is destroyed.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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