This is a thread to post your suggestions for the next fhsw versions. you can posts pics,videos or other stuff of vehicles, tanks, plans, ships... wicht you want to see in the next fhsw version! the FHSW devs will fallow this thread tensely
Dieser thread ist gedacht um euch die möglichkeit zu geben fahrzeuge, panzer, flugzeuge, waffen... die ihr in der nächsten fhsw version sehen wollt zu posten. die fhsw deevs werden diesen thread gespannt verfolgen und versuchen eure vorschläge umzusetzten
Please keep in mind that EVERY additional vehicle in FHSW extends the overall loading time of ALL maps!
Add at least a short reason why this vehicle should be added and not just blindly copy/paste everything that you have found somewhere on the net. When you are about posting a request, think it twice whether excessive time spent for map loading is worth of all less significant prototypes found on the Internet, even if none of maps use them. The more doesn't stand for better, in this case. Thanks for understanding.
All suggestions so far (collected by Fritz Kempf) All crossed entries = already added in FHSw or planned in next version.
I like that a lot of tanks can spot targets for the artillery now, however to add some realism only tanks/APC's/etc. that really had a radio to communicate with the higher command should be able to spot targets for the artillery. Quite a few tanks have a cupola view now, also a nice addition. But: Some tanks didn't have one in RL but have a cupola view in FHSW, e. g. Ferdinand. And the T-34/85 had one in RL but not in FHSW. These little historical details are really important for me.
Related to my previous suggestion the commander (cupola view) should have the ability to spot targets for artillery (is already done in most tanks) but also spot targets for his gunner like in the Jagdtiger or T-35 (the little arrow icon on the minimap). One thought that randomly came to my mind is to add more usefulness to the marker pistol. One Ju 88 variant (placed on Arctic Convoy) can drop Star Shells which make some light but are also shown on the minimap. How about adding that minimap icon to the marker pistol? This way you could for example show your bomber pilots where they should drop their deadly load.
The Nahverteidigungswaffe was able to fire smoke rounds, too. Maybe it's possible to switch between smoke and HE grenade via up/down keys?
Tank physics: I have a feeling that some tanks accelerate way too fast, sure the Maus was able to go at 20 km/h but only on perfect conditions and definitely not within 1 second. I also think that the turret traverse speed was increased for most tanks in 0.5, it's a bit strange to see the IS-2/Tiger II/etc. rotating their turrets by 360° in seconds.
World of Tank introduce again a new version. This time they have add some awsome stuff! Like the Crash sound of a tank! You hear smash the tank on the ground when he drive from cliffs and also if he jump over hills!
Bring back the FH maps like Road to Ramelle, Attack on Carentan, Market Garden, Bastogne, Fall Gelb. They only take up a few KB because they're already in FH, so I don't know why anyone would delete these maps. More maps is always better, right? They also look really good compared to the fugly (sorry) shadeless FHSW maps like Gazaps and Sumosalami or whatever it's called. For the love of god please add shadows to your maps! I know you can do it, Gela - Operation Husky has them and it looks gorgeous! Also Berlin Outskirts needs to come back, it's one of the best maps for our player numbers. (added note from Fritz Kempf: Hell yeah! :P )
survive the depth bombs attack while you use a Submarine.... in the past, you can survive a depth charges attack from destroyers when you use the Submarine and dive depth enough! Now, a few versions meanwhile, you can't survive it anymore and that is pitty! I want to play like the movie Das Boots!
I also wish they made more Italy campaign maps! Britain vs. Italy, Canada vs. Italy, Britain vs. Germany, America vs. Italy, America vs. Germany (all in Italy of course). Maps like battle of Anzio and Monte Cassino would be good for FHSW. I hope with the introduction of Brazilian forces they will include more Italy maps with them in it.
The Map "Remagen" needs more trees and bushes and some more buildings on the east shore of the river (especially on the way between the factory and the bridge and on the hill where the 88's standing). The east shore has always been forested so that would be way more authentic. Also, it would give the infantry more possibilities to stop US tanks through ambushes [...].
The Map "Bastogne" just needs little changes. On the field between the US and German some trees (just a few) and several tree stumps should be placed, That would give the German infantry at least a little chance to attack the US lines from the front side by side with their tanks. This is a gaming community. People come here to relax. If you start an argument you will get kicked.
@ Fritz Kempf yeah nice idea maybe I wished exactly that a few pages before.
Quote (marduk)
The Map "Remagen" needs more trees and bushes and some more buildings on the east shore of the river (especially on the way between the factory and the bridge and on the hill where the 88's standing). The east shore has always been forested so that would be way more authentic. Also, it would give the infantry more possibilities to stop US tanks through ambushes [...].
OK, nice thoughts. I would prefer the posibility that only 2 or 3 players could switch a flag into grey when a flagg could only be captured by 2 or 3. It´s very bad that only 1 guy can grey a flgg but it needs 2 or 3 own teammates to get it back again. That is such a big disadvantage on Remagen. An allie flys over the Rhein and bail and makes the flag grey and takes a tank (absolutly no go) and crushes everything from behind. That is no fun and miles away from any realism.
I want to ask if it´s possible to activate the controll during looking around with mouse view in a plane. Actually it´s impossible to make any maneuvers in the air while looking around . And, perhaps it is possible to ad the HUTfunction with snapviews to right, left etc?!
Cam position on Ships: perhaps it is possible to give choice between view as Captain from the brigde and hitting F9 toggle to to turretgun iron sides?! And I think it´s bad that a ship has radar but the AA gunner on ship can´t use it?! Great disadvantage.
Another very important dot I want to call is that a player do the VERY important job of driving the libertyship or the Bergetiger or the Milchkuh (german supply submarine) or even run around with wrench and earns no points for that . Isn´t it possible to develop a system that an engineer get points for his honorable work?! That would bee absolutly great and thoose units will be used more often like now.
Now I have 2 wishes for 2 maps. First isn´t my idea but Green shifts. He wrote somewhere here in the Forum about battle of the bulge to delete the flagg on the hill with the mill at the german base and put it on the outpost in the east of the allied fuel dump on the other side of the river. I think that is a great idea. Perhaps add another flagg at the sawmill on the way in the east to the stonebrigde?! Please post your comments.
The other map is "Bocage" I´m sad that it is gone in FHSW, just like market garden. That maps are not so great and there is everything on it without Navy. I think those maps could be very usefull for us european players because we are mostly only few and ... the size of the maps just fit, doesn´t it?! 1 idea for bocage is to put a strong point on the great open terrain in the northwest of that map where some goodis can be token. A flag with, litle fortification 1 or 2 tanks, a remotekit or whatever?!
Thats all for the first. Please leave your comments and very important your ideas!!!
regards, der Eberhahn Gameserver admin on our FHSW Europ server
Message edited by Robert_von_Eberhahn - Sunday, 2012-03-18, 5:14 PM
OK, nice thoughts. I would prefer the posibility that only 2 or 3 players could switch a flag into grey when a flagg could only be captured by 2 or 3. It´s very bad that only 1 guy can grey a flgg but it needs 2 or 3 own teammates to get it back again. That is such a big disadvantage on Remagen. An allie flys over the Rhein and bail and makes the flag grey and takes a tank (absolutly no go) and crushes everything from behind. That is no fun and miles away from any realism.
The best idea would be that it should take 3 players to make it grey (= same amount to make it "colored") and make all or at least the high tier tanks only available for the side they're placed.
Quote (Robert_von_Eberhahn)
I want to ask if it´s possible to activate the controll during looking around with mouse view in a plane. Actually it´s impossible to make any maneuvers in the air while looking around . And, perhaps it is possible to ad the HUTfunction with snapviews to right, left etc?!
This bothers me too, but I think it's hardcoded and so impossible to change.
Quote (Robert_von_Eberhahn)
Cam position on Ships: perhaps it is possible to give choice between view as Captain from the brigde and hitting F9 toggle to to turretgun iron sides?!
This is possible on some carriers, you have to hit and hold the Up arrow key on the captain's seat. It definitely works on the American carriers on Operation A, try it out and tell us if that's what you mean.
Quote (Robert_von_Eberhahn)
And I think it´s bad that a ship has radar but the AA gunner on ship can´t use it?! Great disadvantage.
Every American ship I know of has a radar on AA positions. The Japanese not, but I think they did this on purpose to simulate the terrible fire control (?? Feuerleitung in German) they had.
Quote (Robert_von_Eberhahn)
Another very important dot I want to call is that a player do the VERY important job of driving the libertyship or the Bergetiger or the Milchkuh (german supply submarine) or even run around with wrench and earns no points for that . Isn´t it possible to develop a system that an engineer get points for his honorable work?! That would bee absolutly great and thoose units will be used more often like now.
That's something I have no opinion, personally I don't care how many points I have at the end of a round. They aren't saved and thus forgotten after next round.
Your map suggestions sound good, nothing to criticise here. My Youtube Channel aka eYe.ris
Message edited by Endless_Nameless - Sunday, 2012-03-18, 6:07 PM
The best idea would be that it should take 3 players to make it grey (= same amount to make it "colored") and make all or at least the high tier tanks only available for the side they're placed.
Exactly what I mean. My english is too rusty to find the fitting words
Quote (Endless_Nameless)
This is possible on some carriers, you have to hit and hold the Up arrow key on the captain's seat. It definitely works on the American carriers on Operation A, try it out and tell us if that's what you mean. smile
Tryed it and exactly what I mean!
Quote (Endless_Nameless)
Every American ship I know of has a radar on AA positions. The Japanese not, but I think they did this on purpose to simulate the terrible fire control (?? Feuerleitung in German) they had.
I recognized that on Eugen and Bismark. I don´t think so that the Germans had such bad communikation on their modern battleships that they forget this ?!
Quote (Endless_Nameless)
That's something I have no opinion, personally I don't care how many points I have at the end of a round. They aren't saved and thus forgotten after next round.
Points are not the very important thing but the dot on the i . If anyone drives all the time on Rheinübung the Libertyship and his team wins because of that it feels just wrong when he stay on last place with no points!!! Couldn´t we adapt the rating system from FH2 ?!?!? Gameserver admin on our FHSW Europ server
Couldn´t we adapt the rating system from FH2 ?!?!?
How does it work? I don't know if the engine is able to count repairing as points but I see what you mean, it definitely could make the repair ships more attractive. My Youtube Channel aka eYe.ris
Hey guys why don't they just add the BF1942 SW jetpacks to Operation Rattrap. Just make them a special pickup kit that the British have (say 1 or 2 kits max). It would change gameplay up a fair bit.
While I am at it, why not convert Mimoyecques to FHSW and add a jetpack or 2 also?
Both could be quickly done and the changes would be fairly notable
Has anyone noticed that aiming with the MG-Tankette feels weird or inaccurate?
It's a "bug" in the coding and can be fixed by changing few lines in Tankette's objects.con. Maybe the devs already know about it but here's how I did it (Don't do this as player because I think you won't be able to join the server!): It doesn't work because MG and Camera have an own Rotational Bundle with different rotation speeds.
Clean solution: 1. delete the "RotationalBundle tksMG_CamBase" and all links to it 2. add the following lines to "RotationalBundle tksMG_Tower"
This should also be done with the 20 mm Tankette although it works there because Gun and Camera have the same rotation speed. But it's not really a good idea to have seperate Rotational Bundles for the same purpose. My Youtube Channel aka eYe.ris
Da würde ich mich auf ne Map im Battle of Britain Stil freuen. B-17 vs Natter.
Allgemein wären Schienenfahrzeuge noch sehr interessant, EoD zeigt ja, dass es geht. So ein richtiger Panzerzug wäre natürlich die Krönung.
€: Warum funktioniert denn der [i<b></b>mg]-code nicht?
I think the Natter should be bether on the Bombing the Reich map. Near the Flakbunker with a own radar. So if the radar spot a Bomber, the Natter can attack it as soon as possible. The Natter is already in the BF1942 world, like you most know, also the other cool stuff like the Sturmpanzer, T28, .... I hope the FHSW will add those weapons in the mod with little modifcation in texture etc... And maybe add some Allied Jet fighters should be more bether. I hope they will fast go over to a mod that took place between 1937 and 1946. 1937 China - Japan war and 1946 just for all those cool secret projects the armies have made. Al those Jet fighters and powerfull tanks. I want to see the German Volksjager enter the mod, fighting againts the British Meteor, the American Shooting Star, the Russian Borovkov-Florov D. While Germany can reach the USA with his Horten H.XVIII Bombers. That is what i hope will happen.
Message edited by Fritz-Kempf - Sunday, 2012-04-08, 12:03 PM