This is a thread to post your suggestions for the next fhsw versions. you can posts pics,videos or other stuff of vehicles, tanks, plans, ships... wicht you want to see in the next fhsw version! the FHSW devs will fallow this thread tensely
Dieser thread ist gedacht um euch die möglichkeit zu geben fahrzeuge, panzer, flugzeuge, waffen... die ihr in der nächsten fhsw version sehen wollt zu posten. die fhsw deevs werden diesen thread gespannt verfolgen und versuchen eure vorschläge umzusetzten
Please keep in mind that EVERY additional vehicle in FHSW extends the overall loading time of ALL maps!
Add at least a short reason why this vehicle should be added and not just blindly copy/paste everything that you have found somewhere on the net. When you are about posting a request, think it twice whether excessive time spent for map loading is worth of all less significant prototypes found on the Internet, even if none of maps use them. The more doesn't stand for better, in this case. Thanks for understanding.
All suggestions so far (collected by Fritz Kempf) All crossed entries = already added in FHSw or planned in next version.
I like that a lot of tanks can spot targets for the artillery now, however to add some realism only tanks/APC's/etc. that really had a radio to communicate with the higher command should be able to spot targets for the artillery. Quite a few tanks have a cupola view now, also a nice addition. But: Some tanks didn't have one in RL but have a cupola view in FHSW, e. g. Ferdinand. And the T-34/85 had one in RL but not in FHSW. These little historical details are really important for me.
Related to my previous suggestion the commander (cupola view) should have the ability to spot targets for artillery (is already done in most tanks) but also spot targets for his gunner like in the Jagdtiger or T-35 (the little arrow icon on the minimap). One thought that randomly came to my mind is to add more usefulness to the marker pistol. One Ju 88 variant (placed on Arctic Convoy) can drop Star Shells which make some light but are also shown on the minimap. How about adding that minimap icon to the marker pistol? This way you could for example show your bomber pilots where they should drop their deadly load.
The Nahverteidigungswaffe was able to fire smoke rounds, too. Maybe it's possible to switch between smoke and HE grenade via up/down keys?
Tank physics: I have a feeling that some tanks accelerate way too fast, sure the Maus was able to go at 20 km/h but only on perfect conditions and definitely not within 1 second. I also think that the turret traverse speed was increased for most tanks in 0.5, it's a bit strange to see the IS-2/Tiger II/etc. rotating their turrets by 360° in seconds.
World of Tank introduce again a new version. This time they have add some awsome stuff! Like the Crash sound of a tank! You hear smash the tank on the ground when he drive from cliffs and also if he jump over hills!
Bring back the FH maps like Road to Ramelle, Attack on Carentan, Market Garden, Bastogne, Fall Gelb. They only take up a few KB because they're already in FH, so I don't know why anyone would delete these maps. More maps is always better, right? They also look really good compared to the fugly (sorry) shadeless FHSW maps like Gazaps and Sumosalami or whatever it's called. For the love of god please add shadows to your maps! I know you can do it, Gela - Operation Husky has them and it looks gorgeous! Also Berlin Outskirts needs to come back, it's one of the best maps for our player numbers. (added note from Fritz Kempf: Hell yeah! :P )
survive the depth bombs attack while you use a Submarine.... in the past, you can survive a depth charges attack from destroyers when you use the Submarine and dive depth enough! Now, a few versions meanwhile, you can't survive it anymore and that is pitty! I want to play like the movie Das Boots!
I also wish they made more Italy campaign maps! Britain vs. Italy, Canada vs. Italy, Britain vs. Germany, America vs. Italy, America vs. Germany (all in Italy of course). Maps like battle of Anzio and Monte Cassino would be good for FHSW. I hope with the introduction of Brazilian forces they will include more Italy maps with them in it.
the Flakpanther Coelian is already ingame. It´s on "bombing the reich 1945" and "Apinefortress"
Furthermore it would be nice to see German vessel "Z-class" destroyer, submarine TypXXI the "Walther Elektroboot Typ XXIII" and also Great Britain submarines. So ist would bee nice to see great naval battles.
Another thing is comanders cupola (Komantantenkuppel), don´t know exactly in english, pleas add this one to tanks they had one. It´s just like position 3 in german Stug. That would really delight the Tankcomanders .
A few years ago I asked the FH leader Armin Ace to equip the Puma (Sd Kfz 234/2) with all wheel steering and he do so ! Now my wish is to add the Komandantenkuppel and a position for the second Driver in the back. In emegency situatons the second driver could take over the controls and retreat backwards in a hurry. It also would bee nice to add smoke launcher to the Puma because it is an important defensive attachment for a reconesense vehikel. Perhaps it´s possible too, that the first version will bee added the Sd Kfz 234/1 equiped with the 2cm canon and the coaxial MG.
Regards, der Eberhahn!
And please please the Focke Wolf Dora 9 That would be sooo amazing!!!!!!
Gameserver admin on our FHSW Europ server
Message edited by Robert_von_Eberhahn - Monday, 2011-04-04, 11:23 PM
I absolutely agree with Robert von Eberhahn. Modification FHSW has long sought to realism. I believe that over time in tanks and other armored vehicles should appear:
1) Observation vehicle commander. On the technique where there is a commanding tower - a large circular field of view (like the Stug, T-35), the technique where the periscopes - all-round visibility with a smaller sector, where there is no that - fixed the narrow view through the gap and triplexes (just as the position on the Tigers for firing a personal weapon).
2) Great selection of ammunition, with the limitations of each type of projectile.
3) The smoke mortars on the technique that they had.
4) Increase in gun sights. Typically, the multiplicity of sight was fixed.
5) More seats for the infantry on the tank hull.
6) Creating a workplace of the driver (as modified by Finn War)
Message edited by Vano - Monday, 2011-04-04, 11:40 PM
Thanks for the agreement Vano. More realism would be nice. But I think to separate the driver and gunner would not advance the gameplay of FHSW. Or perhaps I didin´t understand right what u mean.
I would like to see the Dornier DO 336 Pfeil (Arrow) in version of night fighter, fighter and fighterbomber.
Perhaps it would be possible to mod russian navy too?! I had an objektive map in mind with theme to sink the Battleship Marat with Stukas and 1000kg bombs .
Ich weiß nicht, ob es technisch möglich ist, aber ich fände es toll, wenn Schiffe ein Kielwasser hinter sich herziehen würden. Das würde zum einen natürlich mehr Realismus erzeugen, zum anderen könnte das aber auch die taktische Tiefe in Seeschlachten erhöhen - wenn das Kielwasser entsprechend lange sichtbar bleibt. Z. B. könnte man dann als U-Boot-Kapitän die Fährte eines gegnerischen Schiffs aufnehmen.
///english
I don't know if it's technically possible but I'd like to see the wake behind a moving ship. This would add more realism and could possibly increase the tactical depth in naval combat - if the wake stays visible long enough. For example as a submarine-captain you could pick up a trail of an enemy ship. My Youtube Channel aka eYe.ris
It would be nice to change some tank parameters to historical :
-T34/85(and all soviet 85mm cannons), sherman 76 mm (also jumbo and m18 hellcat guns), T34/57 and m10 volverine should be able to penetrate front of the tiger but not panther or jagdpanther (like t34/85 in FHSW) .
-in reality high explosive shell from SU and ISU 152 could destroy by one shoot even a king tiger or elephant (especialy crew inside)
-in FHSW there is only IS 2 model 1943 (with worst perpendicular front armor) but in game it is soo thick like from model 1944 . It would be nice to create model 1944 on soviet maps from August 1944 to end of the war .
-the rotation of king tigers turret is too fast - it should be slower than it is but little faster than tiger .
-T34/76 , sherman 75mm , SU 76(zis3 gun) and KW(with zis s 5 gun) should be able to puncture the side of the tiger and ferdinand/elephant from close range up to 200 metres (in FHSW they can damage only track and wheels of tiger and elephant) .
-KW 1 model 1940(and KW 1-s) have 60mm sides so Pzkpfw III ausf J (with long canon) can destroy it (in fhsw can't)
IS 2 model 1943 (up) , model 1944 (down)
Message edited by Maksio(PL) - Thursday, 2011-10-13, 8:38 PM
Some problems booking tanks have already been addressed and will be fully implemented with version 0.5. If interested you can make a test. To create a copy of this folder FHSW Mod section and temporarily Bring it anywhere. In the remaining folders, August 2011 Map Tweak Pack (torrent). After the test, Change folder FHSW places.
The game can not be realized penetration of armor from a distance, and therefore counted penetration, but with a little HP.
In the Map Tweak Pack sold accidental penetration of the German heavy armor KV and T-34 (shells APCR)
Many models of equipment in FHSW with strong armor, there are places where even the bullets penetrated by anti-tank guns (usually above the rollers and below the inclined side armor, where the top of the Tracks).
That reservation tank KV-1 model 41, with a welded turret, without screens (Reservations are not different from the model 40)
Screens on the sides of the tower had a thickness of 30mm, the screens on the forehead and on the sides of the body have a thickness of 25mm. Tank gun Pz IIIJ - 50 mm KwK 39L/60 able to break through this armor from a distance of 100-200 meters and then projectile Panzergranate 40! This projectile was used rarely.
Message edited by Vano - Wednesday, 2011-10-12, 10:25 AM
I thought that model 1940 with screens doesn't have extra armour on sides so I checked it on operation zitadelle and I saw that there is extra armour on sides - you are right(I changed information about model 1940 c ekranami in my earlier post) . But model 1940 without screens have 60 mm sides like model 1939 or KW 1-s so pz III ausf J could penetrate it without APCR Panzergranate 40 round , it could done that with normal AP or APC Panzergranate 39 . Of course front armour of t34/76 couldn't been punctured even with APCR round .
Zis 2 is so powerfull in FHSW but in real it can't penetrate panthers front . This gun was litte worst than t34/85 gun but better than zis 4 from t34/57 .