This is a thread to post your suggestions for the next fhsw versions. you can posts pics,videos or other stuff of vehicles, tanks, plans, ships... wicht you want to see in the next fhsw version! the FHSW devs will fallow this thread tensely
Dieser thread ist gedacht um euch die möglichkeit zu geben fahrzeuge, panzer, flugzeuge, waffen... die ihr in der nächsten fhsw version sehen wollt zu posten. die fhsw deevs werden diesen thread gespannt verfolgen und versuchen eure vorschläge umzusetzten
Please keep in mind that EVERY additional vehicle in FHSW extends the overall loading time of ALL maps!
Add at least a short reason why this vehicle should be added and not just blindly copy/paste everything that you have found somewhere on the net. When you are about posting a request, think it twice whether excessive time spent for map loading is worth of all less significant prototypes found on the Internet, even if none of maps use them. The more doesn't stand for better, in this case. Thanks for understanding.
All suggestions so far (collected by Fritz Kempf) All crossed entries = already added in FHSw or planned in next version.
I like that a lot of tanks can spot targets for the artillery now, however to add some realism only tanks/APC's/etc. that really had a radio to communicate with the higher command should be able to spot targets for the artillery. Quite a few tanks have a cupola view now, also a nice addition. But: Some tanks didn't have one in RL but have a cupola view in FHSW, e. g. Ferdinand. And the T-34/85 had one in RL but not in FHSW. These little historical details are really important for me.
Related to my previous suggestion the commander (cupola view) should have the ability to spot targets for artillery (is already done in most tanks) but also spot targets for his gunner like in the Jagdtiger or T-35 (the little arrow icon on the minimap). One thought that randomly came to my mind is to add more usefulness to the marker pistol. One Ju 88 variant (placed on Arctic Convoy) can drop Star Shells which make some light but are also shown on the minimap. How about adding that minimap icon to the marker pistol? This way you could for example show your bomber pilots where they should drop their deadly load.
The Nahverteidigungswaffe was able to fire smoke rounds, too. Maybe it's possible to switch between smoke and HE grenade via up/down keys?
Tank physics: I have a feeling that some tanks accelerate way too fast, sure the Maus was able to go at 20 km/h but only on perfect conditions and definitely not within 1 second. I also think that the turret traverse speed was increased for most tanks in 0.5, it's a bit strange to see the IS-2/Tiger II/etc. rotating their turrets by 360° in seconds.
World of Tank introduce again a new version. This time they have add some awsome stuff! Like the Crash sound of a tank! You hear smash the tank on the ground when he drive from cliffs and also if he jump over hills!
Bring back the FH maps like Road to Ramelle, Attack on Carentan, Market Garden, Bastogne, Fall Gelb. They only take up a few KB because they're already in FH, so I don't know why anyone would delete these maps. More maps is always better, right? They also look really good compared to the fugly (sorry) shadeless FHSW maps like Gazaps and Sumosalami or whatever it's called. For the love of god please add shadows to your maps! I know you can do it, Gela - Operation Husky has them and it looks gorgeous! Also Berlin Outskirts needs to come back, it's one of the best maps for our player numbers. (added note from Fritz Kempf: Hell yeah! :P )
survive the depth bombs attack while you use a Submarine.... in the past, you can survive a depth charges attack from destroyers when you use the Submarine and dive depth enough! Now, a few versions meanwhile, you can't survive it anymore and that is pitty! I want to play like the movie Das Boots!
I also wish they made more Italy campaign maps! Britain vs. Italy, Canada vs. Italy, Britain vs. Germany, America vs. Italy, America vs. Germany (all in Italy of course). Maps like battle of Anzio and Monte Cassino would be good for FHSW. I hope with the introduction of Brazilian forces they will include more Italy maps with them in it.
Thei are important for a raid on Pearl Harbor, after the first attack. But it never took place. Maybe good Pearl Harbor map??? Pearl Harbor Day 1 (attack with airctafts) and Day 2 (invasion by Japan).
Message edited by Fritz-Kempf - Monday, 2013-12-09, 0:06 AM
My point was to indicate the unknown reason of posting all these weapons, one after another. Who would make them? As far I know, you were a BF modder, so you are supposed to know how complex and time consuming job it is.
I know, but is that the reason why we need to stop posting this stuff? For me, this topic is to bring stuff in the spotlight and meanwhile others never hear about those weapons. Me also learn a lot of new (unknow) stuff in this topic. BTW: if i can make models (the complete Entwicklung series ) , i was a model maker. But i have no f** idea how to do it!
The Soviet 125mm Ampulomet, At the height of the German invasion of the Soviet Union during World War II, it seemed as though nothing could stop the German Army on its advance to Moscow. Suffering defeat after defeat, the Soviet Army began to face shortages of weapons, especially mortars, anti-tank weapons, and artillery. To make up for this many Russian soldiers had to rely on creativity, resourcefulness, and improvisation to get by. One creation of Russian resourcefulness was the 125mm Ampulomet, created in the desperate first years of the invasion. The 125mm Ampulomet was a homemade weapon designed to be used as a light artillery piece or mortar. A simple device made out of whatever resources to be had, the Ampulomet was produced by cottage industry in small workshops, attics, and basements all over Russia. The Ampolument consisted of a stamped metal tube, which a breech mechanism and tripod or platform. The Ampulomet fired either a glass cylinder or tin can filled with incendiary chemicals and smoke. Some where even used to bombard the enemy with propaganda leaflets. There were two different firing mechanisms for the Ampulomet. The first used the propulsion of a blank 7.62x54 rifle cartridge, the other used a burst of gas from an oxygen tank. Either way the Ampulomet could fire its ordnance around 250 to 500 yards. The Ampulomet was used extensively in the defense of Leningrad and Stalingrad. After the Soviets had effectively turned back the Germans in 1942, the Ampulomet was removed from service and replaced with proper mortars, anti-tank guns, and flamethrowers. Around 2,000 were produced.
For me, this topic is to bring stuff in the spotlight and meanwhile others never hear about those weapons. Me also learn a lot of new (unknow) stuff in this topic.
It would be very helpfull if u create another thread then where u present all that new and unknown stuff you found. This thread definatly says "please add this to the next version of FHSW" So the confusion of all the new found stuff that pops up here is not helpfull for any FHSW dev who take a look here for new ideas.
Best regards, der Eberhahn Gameserver admin on our FHSW Europ server
yep, Robert is right. Most of your sugestions are very exotic and unneeded in FHSW. Your posts are very intersting and I like read it, but this topic is for really needed propositions. Maybe create new topic "Mysterious weapons of ww2" and write it there.
Ive been doing some research, I think torpedoes need an overhaul in FHSW. I think they should make a late war model torpedo that is much more effective with greater range and the ability to be dropped from higher altitude.
Seriously think about it though, currently hardly anyone uses torpedoes in fhsw naval maps, almost every one chooses regular bombers over torpedo bombers. In reality real torpedo hits are very devastating to a ship, even a big one. This video shows pretty clearly how bad it can be.
Now im not saying we should make torpedoes instantly destroy any ship, but i think their damage should be increased, honestly it is a bit of a joke that you can hit the yamato with a torpedo and it literally wont make a dent.
Also i think they should have their range increased, as well as the height and speed you can drop them from, as this video shows by 1945 they US navy did indeed have some advanced torpedoes with relatively long range.
I know alot of you guys are into naval maps, and i think this could make them more realistic in a way, let me know what you all think. Also i dont think it would be too difficult to make changes like these to existing torpedoes, but for instance only to give them to late war naval planes/ships/subs.
nice idea Simo! Atm it is if I remeber right possible to drop a torpedo like a bomb on a ship and do damage . Would be nice if that could be arranged more origin by the devs. There are some ships that had an extra designed "Anti torpedo belt" like the Bismark for example and no Torpedo was able to penetrate it ar do damage. I´m not the naval expert, perhaps anyone other could say something about that topic? Gameserver admin on our FHSW Europ server
Destroyers sink with one or two torpedos usually I think that's pretty deadly.
As you know for bigger ships there's a different mechanic. I don't understand it 100% but I think it's something like this: A capital ship's hull is divided into at least 4 (maybe even 6?) seperate parts (front left and right, back left and right). If you damage one part enough it's destroyed and the ship lists in that direction, now any further torpedos hitting that part are useless. If you manage to destroy 2 parts (only guessing here) the ship sinks. So if you and your team knows what they're doing the Yamato sinks pretty fast. My Youtube Channel aka eYe.ris
Lockheed P-80 Shooting Star it was shipped to Europe before V-E Day. None saw action HOWEVER, speculation that 2 prototypes were in Italy to intercept the German Ar-234
Also GLOSTER METEOR which intercepted V-1s and attacked grounded aircraft in Germany. Almost engaged a group of Ar-234s.
PLEASE!!!!! Everybody read the list what ist proposed, hidden under the spoiler button in Stefans first thread to avoid double or even triple posts
The more answers and proposals are posted here without previous information of the poster what is already on the list, will lead to more confusion and complexity of this thread at last. So I ask any admin to close this thread and open a new one. Many thx and regards , der Eberhahn Gameserver admin on our FHSW Europ server