This is a thread to post your suggestions for the next fhsw versions. you can posts pics,videos or other stuff of vehicles, tanks, plans, ships... wicht you want to see in the next fhsw version! the FHSW devs will fallow this thread tensely
Dieser thread ist gedacht um euch die möglichkeit zu geben fahrzeuge, panzer, flugzeuge, waffen... die ihr in der nächsten fhsw version sehen wollt zu posten. die fhsw deevs werden diesen thread gespannt verfolgen und versuchen eure vorschläge umzusetzten
Please keep in mind that EVERY additional vehicle in FHSW extends the overall loading time of ALL maps!
Add at least a short reason why this vehicle should be added and not just blindly copy/paste everything that you have found somewhere on the net. When you are about posting a request, think it twice whether excessive time spent for map loading is worth of all less significant prototypes found on the Internet, even if none of maps use them. The more doesn't stand for better, in this case. Thanks for understanding.
All suggestions so far (collected by Fritz Kempf) All crossed entries = already added in FHSw or planned in next version.
I like that a lot of tanks can spot targets for the artillery now, however to add some realism only tanks/APC's/etc. that really had a radio to communicate with the higher command should be able to spot targets for the artillery. Quite a few tanks have a cupola view now, also a nice addition. But: Some tanks didn't have one in RL but have a cupola view in FHSW, e. g. Ferdinand. And the T-34/85 had one in RL but not in FHSW. These little historical details are really important for me.
Related to my previous suggestion the commander (cupola view) should have the ability to spot targets for artillery (is already done in most tanks) but also spot targets for his gunner like in the Jagdtiger or T-35 (the little arrow icon on the minimap). One thought that randomly came to my mind is to add more usefulness to the marker pistol. One Ju 88 variant (placed on Arctic Convoy) can drop Star Shells which make some light but are also shown on the minimap. How about adding that minimap icon to the marker pistol? This way you could for example show your bomber pilots where they should drop their deadly load.
The Nahverteidigungswaffe was able to fire smoke rounds, too. Maybe it's possible to switch between smoke and HE grenade via up/down keys?
Tank physics: I have a feeling that some tanks accelerate way too fast, sure the Maus was able to go at 20 km/h but only on perfect conditions and definitely not within 1 second. I also think that the turret traverse speed was increased for most tanks in 0.5, it's a bit strange to see the IS-2/Tiger II/etc. rotating their turrets by 360° in seconds.
World of Tank introduce again a new version. This time they have add some awsome stuff! Like the Crash sound of a tank! You hear smash the tank on the ground when he drive from cliffs and also if he jump over hills!
Bring back the FH maps like Road to Ramelle, Attack on Carentan, Market Garden, Bastogne, Fall Gelb. They only take up a few KB because they're already in FH, so I don't know why anyone would delete these maps. More maps is always better, right? They also look really good compared to the fugly (sorry) shadeless FHSW maps like Gazaps and Sumosalami or whatever it's called. For the love of god please add shadows to your maps! I know you can do it, Gela - Operation Husky has them and it looks gorgeous! Also Berlin Outskirts needs to come back, it's one of the best maps for our player numbers. (added note from Fritz Kempf: Hell yeah! :P )
survive the depth bombs attack while you use a Submarine.... in the past, you can survive a depth charges attack from destroyers when you use the Submarine and dive depth enough! Now, a few versions meanwhile, you can't survive it anymore and that is pitty! I want to play like the movie Das Boots!
I also wish they made more Italy campaign maps! Britain vs. Italy, Canada vs. Italy, Britain vs. Germany, America vs. Italy, America vs. Germany (all in Italy of course). Maps like battle of Anzio and Monte Cassino would be good for FHSW. I hope with the introduction of Brazilian forces they will include more Italy maps with them in it.
Bring back the FH maps like Road to Ramelle, Attack on Carentan, Fall Gelb. They only take up a few KB because they're already in FH, so I don't know why anyone would delete these maps. More maps is always better, right? They also look really good compared to the fugly (sorry) shadeless FHSW maps like Gazaps and Sumosalami or whatever it's called. For the love of god please add shadows to your maps! I know you can do it, Gela - Operation Husky has them and it looks gorgeous!
Also Berlin Outskirts needs to come back, it's one of the best maps for our player numbers. My Youtube Channel aka eYe.ris
Yes, true, we miss Market Garden for very long now. But I'm very surprised they keep taking out maps like Carentan, Bastogne, etc. What's next?! This is a gaming community. People come here to relax. If you start an argument you will get kicked.
I mis the "survive the depth bombs attac k while you use a Submarine".... in the past, you can survive a depth charges attack from destroyers when you use the Submarine and dive depth enough! Now, a few versions meanwhile, you can't surviove it anymore and that is pitty! I want to play like the movie Das Boots!
agree, give the subs a survival chance by weakening the depth charges. Thus making sub gameplay much less frustrating and will lower the kill rate of destroyers.
The boats should be able to survive when they dive deep enough. This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Just one thing, very easy, i reckon not much work but it will be fun: skis for some winter maps! They could be modelled like the horses: the skis include a weapon (for more realism I'd say u can only use the weapon when u stand or lie). What do you think about that? Any ideas or improvement suggestions? This is a gaming community. People come here to relax. If you start an argument you will get kicked.
I have a suggestion or request. Some of the maps the ticket loss for the allies and axis ruins the map. I believe Bombing the Reich is one of those maps where the ticket amount for the allies is too small and the ticket loss does not help. Its a suggestion maybe add 100-200 tickets to compensate for the ticket loss.
I miss Bastogne it was a cool map and Berlin 1945 (vanilla version) the big senate building was awesome .but I only played it with a couple of players so I didn't see the crazy artillerie,tank,and infantry struggle.Fall gelb was an excellent tank map.(never got to play it on fhsw though )
It seems most people are forgetting the infantry aspect of FHSW. Some suggestions for improvement are: Health realism. What I mean by this is for example, if your health is below 75%, then your screen turns slight red. If your health is below 50%, you get blur vision and red screen. And if your health is below 25%, then you can have red screen, blur vision, and disabled walk. These improvements will make you more conscious about your health. Also, slow down the walking speed
I would be happy to see, that one master piece of german enginering in transmission building is honored in use in FHSW: I mean the possibility that a tank can turn on the dot while one track moves forward and the other backward. I don´t know if that would be possible at last, but it would be a very amazing feature!!!
Another thing is the handling of a plane that carries bombs. Again I don´t know if it´s possible but it would be nice if the plane flys without bombs, it is much better maneoverable than with the extra weight of the bombs.
And just another thing is the coding of the ME 163 Komet. The abilities are turned upside down. The agility grows up enourmusly, the faster the komet is, but in mind with the gravity that is completly wrong (with realistic, historical facts too). Try to pull in such a tight turn with 1000km/h and u will be flat like a pizza. As slower the Komet is the better the handling is, agiler, tighter turning radius. As faster the turning radius get´s bigger. That´s in mind with its true handling. Have in mind that it´s created like a glider that must have good manoeuver abilitys in gliding back to it´s airfield without engine and be able to fend of enemy fighters. I would also be happy to see the Komet with an alternative armament, the 20 mm guns, that will spawn by coincidence with the one wit the 30mm guns. And of course the Jagdfaust air to air rockets, but I wrote that a few pages ago.
At last I would say a very big THANK YOU to the hole FHSW crew for creating the lastest and of course the hole FHSW mod. It´s the best and largest game I ever played, with so much love in detail and historic accuracy!!!! (nevertheless I´m whineing about some things, but thats not really important at last )
THANK YOU VERY MUCH!!! Its a really GREAT JOB you all done
Best regards, Robert von Eberhahn Gameserver admin on our FHSW Europ server