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MannsDate: Thursday, 2012-08-09, 2:43 AM | Message # 101
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I meant at the haunebo, to use it as an elevator, because its difficult to get to the haunebu

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Private [DPB]Styv signed up for military service on ranked battlefields at 19:04:56 30|07|2008 in ForgottenHope 1
 
MannsDate: Thursday, 2012-08-09, 4:00 AM | Message # 102
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Made some SSM on Hokkaido, my new favourtie map smile

replaced IS2 with IS100withmeshkirts
replaced IS3 with IS3D30
replaced Katyusha with BM31
replaced KV1S with KV8
replaced SU85 with SU85M

replaced HorsetowedType3875mm with Hokiwithtowableexperimentalhighpowered10cmcanon
replaced Hokiwithtowabletype4 47mm gun with Chi Nu Kai Automatic Loader


honor and duty

Private [DPB]Styv signed up for military service on ranked battlefields at 19:04:56 30|07|2008 in ForgottenHope 1
 
Endless_NamelessDate: Thursday, 2012-08-09, 7:49 PM | Message # 103
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Quote (Mr_J)
Good idea but this method is not perfect. For example, I tried using that command to disable Haunebu for US soldiers and it didn't work. When I've set value 1, axis couldn't get inside, same for value 2... I didn't know how to go around this so that's why i placed a cage around Haunebu. In other words it fails when a German vehicle spawn as a result of capturing a certain flag by allies.

After trying by myself and reading some post it really seems that this is not possible in Bf1942. sad


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Mr_JDate: Thursday, 2012-08-09, 7:54 PM | Message # 104
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Manns, do you ever sleep? :P And Haunebu is low enough now after removing the uboot wacko from launch field.

So i've added 3 killing zones in Alpenfestung: 2 for Flaks 128 and 1 for main tanks' spawn. It worked on local server, but needs online testing with players though.
 
Mr_JDate: Saturday, 2012-08-11, 11:08 AM | Message # 105
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OK so let's summarise the Alpenfestung's ssm:

Alpenfestung:
+ Haunebu spawns among the mountains (outside of combat area) when 4th flag is capped by US soldiers,
+ added a cage killing US soldiers at haunebu spawn, so they can't get inside
* Haunebu is not immune to enemy's fire anymore! Its pilots have to be careful and make advantage of saucer's super acceleration and speed to avoid being hit. Be aware that Haunebu's explosion radius is very huge. Also I tried to add Nuke explosion effect but it works client side only.
+ Praying Mantis in allies main, (Manns' request)
+ killing zones at German Airfield around Flaks 128 and main tanks spawn so US Soldiers can't get there untill 4th flag is capped (Robert's request)
- removed one b25

I had to do a lot of researchs on how to make these as I'm not skilled at things like above. And thank you eYe for the cage trick!
 
Robert_von_EberhahnDate: Saturday, 2012-08-11, 1:30 PM | Message # 106
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Many thanks for your spended time in research and adding all that things!!!! respect I´m looking forward to test that online during a battle smile .

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Message edited by Robert_von_Eberhahn - Saturday, 2012-08-11, 1:31 PM
 
Mr_JDate: Monday, 2012-10-22, 9:49 PM | Message # 107
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El Alamein - fixed lags (need testing though)
Raseniai - fixed bugged KV2 gun (same as above)


cheers
 
Fritz-KempfDate: Monday, 2012-10-22, 9:58 PM | Message # 108
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Thanks! Can you do also the Expack detonator bug?

Message edited by Fritz-Kempf - Monday, 2012-10-22, 9:58 PM
 
Mr_JDate: Monday, 2012-10-22, 10:01 PM | Message # 109
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Quote (Fritz-Kempf)
Can you do also the Expack detonator bug?

detonator works, while only the HUD icon is missing. You have to press 7 instead of right mouse button
 
Fritz-KempfDate: Monday, 2012-10-22, 10:17 PM | Message # 110
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Quote (Mr_J)
detonator works, while only the HUD icon is missing. You have to press 7 instead of right mouse button


Ah, ok. That is new for me. Thanks!
 
Endless_NamelessDate: Thursday, 2013-01-03, 1:17 AM | Message # 111
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Okay, I finally understand how Arctic Convoy works, the Germans are supposed to only destroy the Liberty ships. Then "killer cages" spawn everywhere on the map and kill all Allied players, Germans can then cap the flag and win. It would really help if the map overview would be a bit more informative. wink

My question is, would you want to play with
a) current settings: only Liberty ships have to be destroyed, destroyers respawn
or
b) old settings: all ships have to be destroyed, no ships respawn

Personally I'd also like to remove the Prinz Eugen.


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Robert_von_EberhahnDate: Thursday, 2013-01-03, 2:37 AM | Message # 112
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I prefer b and without the Eugen.

btw the diskussion in the chat box. It would be a first step to put an invisible pushcage (hughe *) around the city flag on the map "Reichsbahn". Same on Alpenfestung for example.
I don´t know if it´s possible to lock every Vehikles. But it´s also very redicoulus that a Jagdtiger or a Tiger spawns there again if the flagg is at last allied and the allies can use it wacko . I don´t think that german industrie had in mind to support allies with german tanks that way dry .

* to prevent abusive players from stealing german equipment or shooting leaving tanks by using Pak or Arti in the back.


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Mr_JDate: Friday, 2013-01-04, 0:20 AM | Message # 113
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At this moment Arctic Convoy is already SSM'ed so most of the allied fleet doesn't respawn at all. It's more like Leyte Gulf
 
Mr_JDate: Saturday, 2013-02-09, 11:56 PM | Message # 114
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Quote (eYe)
btw. can you make a list about what you have ssm'd so far? Please post it in the forum if choose to do so.


Battle of the Bulge - American Fuel Depot can be captured as the last flag only
Warsaw Uprising - Reduced Polish Spawn Points
Tunis 1943 - Removed the most western control point
Arnhem 1944 - Removed the most northern control point, Reduced German Armored forces
Battle of Britain - Increased tickets count
Crete - Reduced British fleet
Iwo Jima (vanilla) - disabled parachutes (to prevent allies from flag bailing)
Bombing the Reich - disabled parachutes
Fall Weiss - removed 2 flag
Supercharge - removed 1 flag
Nordwind - Removed 1 flags
Stashov - Removed Maus and IS3, added IS1 and IS100
Reichsbahn - US Arty rotated a little bit to the left
Prokhorovka - 1 flag removed
Operation SpringAwakening - 2 flags removed
Juno Beach - River crossing flag removed
Merville Battery - 2flags removed
Arctic Convoy - most of british units never respawn

Plus adjusted vehicles respawn time on some maps.
 
Mr_JDate: Tuesday, 2013-02-19, 5:47 PM | Message # 115
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Omaha Charlie Sector -
Single soldier can't capture the beach anymore, 3 players are needed now.
Both beach bunkers can't be recaptured by Germans once lost (3 allies needed to cap each one)
Time to neutralise: 15s
Time to get control: 10s

Fixed bleeding:
Allies stop bleeding once both beach bunkers are captured.
Axis start bleeding once losing 4 of 5 flags.
Added a push cage to German north base flag.

Juno Beach -
Now flag cage disappears when it's needed so Allies are able to capture the north German base.

In The Hell Of Bocage -
Players count needed to cap the church reduced to 2 from 3.

Operation Spring Awakening -
Fixed ticket bleeding

As usually any criticism is welcome
 
crazygameloverDate: Thursday, 2013-02-21, 3:01 AM | Message # 116
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I think someone mentioned this before, but could you add some French planes to maps that actually have planes for the French like Counterattack, Battle of Mareth Line, etc. I know there are some Fench planes in FHSW, or atleast were. That would be grat if you could do that.
 
Mr_JDate: Thursday, 2013-02-28, 8:48 PM | Message # 117
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Quote (crazygamelover)
I think someone mentioned this before, but could you add some French planes to maps that actually have planes for the French like Counterattack


Aren't there planes on French side?

-------------------

Shall I put fighter plane for axis on Sector 318? (no answers means an approval for me)
 
Robert_von_EberhahnDate: Thursday, 2013-02-28, 9:31 PM | Message # 118
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On Counterattack is a Hurricane. That seems the best choice because the French don´t have any Fighterbombers I think.

Fighter on Sector would be nice! But than please locate some ammoboxes on the "runway" too smile .


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HypilotDate: Thursday, 2013-02-28, 11:07 PM | Message # 119
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maybe there could be a mid air spawn point where a german plane could be at.
 
Mr_JDate: Friday, 2013-03-01, 6:21 PM | Message # 120
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So what kind of plane would be equal for Mustang and Thunderbolt?
 
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