Serversidemodding (r)
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Endless_Nameless | Date: Saturday, 2014-09-13, 10:02 AM | Message # 221 |
General
Group: Admins
Messages: 1237
Status: Offline
| Rheinuebung Battleships, Carrier: 5 min respawn time Cruisers (Hood, Eugen): 4 min respawn time
Angaur replaced Lion with Jenkins (Fletcher class destroyer) the additional Japanese spawn point in the woods (south of flag 5) gets removed when Allies take the last flag removed Japanese spawn APC
My Youtube Channel aka eYe.ris
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Xenanab | Date: Saturday, 2014-09-13, 12:08 PM | Message # 222 |
Colonel
Group: Silver Donator
Messages: 465
Status: Offline
| Whab about the freakin' Sturmtiger at Warsaw ?
Besides the fact that it is completely ridiculous to have that there, I see no point why it should exist next to the Brummbär... Maybe replacement with Panzer III N ?
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Endless_Nameless | Date: Saturday, 2014-09-13, 1:05 PM | Message # 223 |
General
Group: Admins
Messages: 1237
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| Actually it's one of the few maps it fits historically. Haven't played this map yet, is it really OP there?
btw. another change
Operation Rattrap nerfed 50 lbs charge so it doesn't destroy all turrets of the Ratte with one blow (have the Japanese players not figured out this trick yet?)
My Youtube Channel aka eYe.ris
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Xenanab | Date: Saturday, 2014-09-13, 1:49 PM | Message # 224 |
Colonel
Group: Silver Donator
Messages: 465
Status: Offline
| Nevermind, I didn't know that it fits into the scenario.
Well, then keep it in.. But the amount of tanks for axis on this map is really overwhelming
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marduk | Date: Saturday, 2014-09-13, 6:18 PM | Message # 225 |
General
Group: Admins
Messages: 1681
Status: Offline
| @Endless: Thank you for changing the stuff so quickly!
@Xenanab: we could remove the Panthers from Warsaw Uprising. What do you think?
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Xenanab | Date: Saturday, 2014-09-13, 6:41 PM | Message # 226 |
Colonel
Group: Silver Donator
Messages: 465
Status: Offline
| Would be a good thing. Since the last update the amount has been increased
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Endless_Nameless | Date: Sunday, 2014-09-14, 11:44 AM | Message # 227 |
General
Group: Admins
Messages: 1237
Status: Offline
| In total Germans get
- 1 Panther (respawn time 3 minutes) - 1 Hetzer (2 minutes) - 1 Flammpanzer III (2 minutes) - 1 Brummbär (5 minutes) - 1 Sturmtiger (when capping the factory in the south) (6 minutes)
I don't really see a huge increase in tanks. (I don't say no to a change, just posting the facts.)
My Youtube Channel aka eYe.ris
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marduk | Date: Sunday, 2014-09-14, 11:53 AM | Message # 228 |
General
Group: Admins
Messages: 1681
Status: Offline
| I would say, remove the Panther and the Hetzer. Those are combat tanks for open fields and not really usefull in the narrow streets while the Flammpanzer, the Brummbär and the Sturmtiger are made for urban combat. The three tanks are enough. Most players go as infantry on this map anyway.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Endless_Nameless | Date: Sunday, 2014-09-14, 2:22 PM | Message # 229 |
General
Group: Admins
Messages: 1237
Status: Offline
| Oh I just remembered the Polish Panther "Pudel" and Hetzer "Chwat". I wouldn't want to remove them because they are such unique and historical vehicles.
My Youtube Channel aka eYe.ris
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marduk | Date: Sunday, 2014-09-14, 2:38 PM | Message # 230 |
General
Group: Admins
Messages: 1681
Status: Offline
| Sure, leave them. I was just talking about the German tanks.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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crazygamelover | Date: Saturday, 2014-11-15, 2:41 AM | Message # 231 |
Colonel
Group: Trusted
Messages: 308
Status: Offline
| If FTP is ever started up again, could we replace an IS-2 with a SU-122P on a map like Spring Awakening? It's unfortunately not in-game anymore, but would still be cool to have on at least one map. Plus, IS-2s are over abundant in FHSW anyways. Perhaps it could spawn when all Russian flags are taken?
Message edited by crazygamelover - Saturday, 2014-11-15, 2:41 AM |
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Xenanab | Date: Saturday, 2014-11-15, 7:37 PM | Message # 232 |
Colonel
Group: Silver Donator
Messages: 465
Status: Offline
| Is there any information when the connection with FTP will work again?
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Endless_Nameless | Date: Saturday, 2014-11-15, 10:36 PM | Message # 233 |
General
Group: Admins
Messages: 1237
Status: Offline
| Quote Xenanab ( ) Is there any information Good one.
Quote crazygamelover ( ) If FTP is ever started up again, could we replace an IS-2 with a SU-122P on a map like Spring Awakening? It's unfortunately not in-game anymore, but would still be cool to have on at least one map. Plus, IS-2s are over abundant in FHSW anyways. Perhaps it could spawn when all Russian flags are taken? Sure why not.
My Youtube Channel aka eYe.ris
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RADIOSMERSH | Date: Saturday, 2015-01-03, 12:35 PM | Message # 234 |
FHSW Wikia Co-Admin
Group: Bronze Donator
Messages: 664
Status: Offline
| SSM for 0.552 appeared on PrinceUmeboshi's ftp (don't know why it wasn't visible before as first uploaded file dates back to 31 August)
ftp://princeumeboshi2.servegame.com/modfile....ide_map
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Endless_Nameless | Date: Sunday, 2015-01-04, 11:03 AM | Message # 235 |
General
Group: Admins
Messages: 1237
Status: Offline
| I guess these only contain gameplay-related changes because none of these maps have caused problems yet (except Simusyu To maybe). And these we better do by ourself since we are usually 20 and not 70 players.
What I have done so far: Angaur replaced Lion with Jenkins (Fletcher class destroyer) the additional Japanese spawn point in the woods (south of flag 5) gets removed when Allies take the last flag removed Japanese spawn APC
Leyte Gulf fixed a bug which caused all 25 mm AA guns on the Musashi to fire when you fired the main guns (seat 1) (not sure if the fix really works, need 2 people to test)
Operation Kikusui Day 1 removed all Japanese ships except Yamato
Operation Rattrap nerfed 50 lbs charge so it doesn't destroy all turrets of the Ratte with one blow
My Youtube Channel aka eYe.ris
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wewak | Date: Sunday, 2015-01-04, 12:39 PM | Message # 236 |
Lieutenant Colonel
Group: Friends
Messages: 151
Status: Offline
| What about Alpenfestung? It still crashed for lots of people yesterday. Maybe make less stuff spawn (if that is indeed the cause of the crashes).
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Seeman | Date: Sunday, 2015-01-04, 1:11 PM | Message # 237 |
Lieutenant
Group: Trusted
Messages: 42
Status: Offline
| +1 To Wewak
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crazygamelover | Date: Sunday, 2015-01-04, 1:55 PM | Message # 238 |
Colonel
Group: Trusted
Messages: 308
Status: Offline
| @wewak That may have been because I had the S&T pack installed. Later I uninstalled it and ran Alpennoob again on the new server, and I was able to play the entire round without crashing (this was without any other players, mind you). @eye Could you also add a Mogami or some sort of cruiser on Guadalcanal for the Japanese? At the moment Japs only get a destroyer and sub, where as the Americans get all that and an Atlanta, which is a huge advantage. I don't know why devs removed the Mogami, maybe for realism purposes? But right now it just feels really unbalanced. P.S. I still stand by on my SU-122P statement
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Endless_Nameless | Date: Sunday, 2015-01-04, 4:42 PM | Message # 239 |
General
Group: Admins
Messages: 1237
Status: Offline
| Quote wewak ( ) What about Alpenfestung? It still crashed for lots of people yesterday. Maybe make less stuff spawn (if that is indeed the cause of the crashes). A lot of people or just crazygamelover? But I will remove some vehicles.
@crazy: Yes good ideas.
My Youtube Channel aka eYe.ris
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Xenanab | Date: Sunday, 2015-01-04, 4:49 PM | Message # 240 |
Colonel
Group: Silver Donator
Messages: 465
Status: Offline
| A few tanks less for axis team on Warsaw Uprising
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