I just downloaded S&T pack for new today and got heavy troubles on Alpenfestung sad I moved the Alpenfestung file out of the folder of S&T pack but no difference I had to remove the whole S&T folder out of my battlefield damn bloody f*ck bash The problem was if I turned my line of sight in directon of german base I got a freezing screen and only if I turned to an area with nothing I can move again. Any ideas ?!
This is an old issue, which occured for different players (even myself before 0.6) and I wasn't able to identify the pattern or reason behind it. The only thing I know is that it is caused by a single object on the map, or by its texture, to be more precise, so when it gets into your view of sight, FPS drops down to 1. It might be caused by Nvidia driver, but this is only my suspicion. What videocard do you have, btw?
Robert_von_Eberhahn, Thank you for your answer. I have one more question if I can ask here: What effect does 4GB patch on forgotten hope secret weapons? And by applying it I have to choose bf1942.exe, right?
So far I know, Battlefield is limited in using only a small amount of ram. During the last 10 years amount of data increase because of getting more detailed graphics and more detailed modells. With that patch u can avoid some disconnections on maps with a lot details and units because it allowes battlefield using more ram. Very simple explanation, I´m not a freak in things like this. If I explained something wrong or misty, please anyone with a more detailed knowledge jump in. By applying start ur game as usual, yes I think so. FHSW creates a shortcut and I start my mod allways with it and it works. Gameserver admin on our FHSW Europ server
Could the PPSh-41 have the sound from Rising Storm 2 or Red Orchestra 2 or maybe from Ostfront. The PPSh has one of the few sounds that is bad. aka Hawken (Ingame) aka Rikskorp (Wiki)
I've updated S&T with new PPSh sound according to the hakanspray request.
Quotehakanspray ()
Could the PPSh-41 have the sound from Rising Storm 2 or Red Orchestra 2 or maybe from Ostfront. The PPSh has one of the few sounds that is bad.
Done, just redownload the S&T pack from the same link and overwrite sound.rfa file in Archives folder.
Also I've updated my addition to S&T pack:
Added sounds for:
40mm Vickers S (used on Hurricane Mk.IID)
13,2mm Type 3 (used on A6M5 Otsu, A6M5 Hei, А6М7, B7A2)
7,7mm Type 92 (used on B5N, B6N, D3A, D4Y, F1M2, E16A1, G4M)
New sounds for Browning M2, M1911 Colt, G43, K98, No.4 (from Post Scriptum)
Various fixes
Quoteonnipatrika54 ()
Why in my S&T pack Battleships have normal explosion sound in main guns?
I hope that we resolved this issue in TS yesterday.
Quoterickardsv ()
What is "Addition to FHSW S&T 0.6" link in first post? Do I download that too?
This is my personal modification, mostly containing sounds I extracted from various games, like War Thunder, Red Orchestra 2, Day of Infamy, etc. You can download and it try it out, but it's completely optional.
Message edited by RADIOSMERSH - Sunday, 2018-06-03, 5:10 PM
For the past month I've been working on some new textures to go along with the S&T pack. I'm not an expert, so some of the textures are lower quality compared to what the FHSWman can do. I mostly just cobbled together textures from already existing .dds files. Textures I've got so far:
UK -desert Piper Cub (FH2 texture) -night Europe uniforms -night No4 USA -night P51H USSR -night T-44 -winter T-28 -Russian M4A1 sherman Hungary -darker 35M France -darker Lebel wood Germany -night Stg44 -night K98 -desert Marder II -captured R35 Finland -winter wz36 AT gun
I updated the STFHSW mapfiles for (almost) all the Mappack 1+2 maps: -Bastogne -Battle of Britain mod -Desert Hill Day 1 -fht Golf Hotel -fht Sittang Bridge -Kota Bharu -Operation Hailstone mod -Operation Kikusui day 2 mod -Operation Lilliput -Spurning Fate -Stashuv Area -The Attack on Carentan
Also if you're interested, I replaced the wz30 model (which is used by more than just Poland in FHSW) with the Vickers model from BF1918, essentially the Maxim gun. I did this because more often than not, the wz30 is acting as a placeholder for the Maxim/Vickers gun, and not as the wz30 itself. I had to make clientside changes to standardmesh, objects, and texture .rfa's, but it works online! I had to adjust animations, camera positioning, etc.
The Russian PM1910 and British Vickers had a green, fluted water jacket, whereas the Finnish Maxim and Polish wz30 were not fluted. I can't seem to load the different texture depending on the map, so I may have to choose 1 texture and stick with it.
So what do you guys think? I posted in this thread because I was planning to have these implemented into main S&T pack if you guys are satisfied with the quality. I will send Radio the files if you're interested.
Message edited by crazygamelover - Monday, 2018-06-04, 2:30 AM
For the Marder it would have been enough to actually just copy and rename the Wespe desert textures ^^ Have you also added edited LOD model textures of the vehicles ? If they are missing the vehicles have a weird texture swap when the camera approaches them. That's especially strange in dogfights and long distance tank battles.
I was also thinking of creating and editing new textures since I have decent Photoshop skills... but I have never found any time for it
I have missing textures on some vehicles. They are: T35, german small anti-tank vehicles with panzerschreks, big german helicopter.... etc Hates too quick judgement.
For the Marder it would have been enough to actually just copy and rename the Wespe desert textures ^^
Hm I think at least the main gun needs some work because of Wespe is 105 howitzer and Marder long barreled 75mm with different muzzlebreak and if I think now more intense the armor of the upper superstructure is a bit different iirc but I´m not sure at last. nice work so far! Gameserver admin on our FHSW Europ server
Hm I think at least the main gun needs some work because of Wespe is 105 howitzer and Marder long barreled 75mm with different muzzlebreak and if I think now more intense the armor of the upper superstructure is a bit different iirc but I´m not sure at last.
Wespe and Marder share the same .dds unwrap. You can see that on Eagles Nest-1945: There is a Wespe with late war texture which you never see in any other FHSW map. I just copied and renamed the Marder late war texture and it automatically worked. The Marder/Wespe textures cover always the 105mm howitzer so there is no need to change something there. However the Marder's PaK40 gun barrel is a seperate texture that is indeed the same as the PaK40 barrel of the actual AT cannon. There is no desert texture of the PaK40: you always have that European camouflage for that. Just look at the gun barrel of crazy's desert Marder texture: It's still incorrect; so a desert texture for the PaK40 would be also a welcomed addition ;-)
crazy, could you pass me your modified texture files ?
Today I've tried something out and now I know how to edit and save .dds files for skins with Photoshop (thanks go to Radio at this point, since he has given me the right advice on another thread). You want a desert PaK40 gun? I will try to paint one