This is a thread to post your suggestions for the next fhsw versions. you can posts pics,videos or other stuff of vehicles, tanks, plans, ships... wicht you want to see in the next fhsw version! the FHSW devs will fallow this thread tensely
Dieser thread ist gedacht um euch die möglichkeit zu geben fahrzeuge, panzer, flugzeuge, waffen... die ihr in der nächsten fhsw version sehen wollt zu posten. die fhsw deevs werden diesen thread gespannt verfolgen und versuchen eure vorschläge umzusetzten
Please keep in mind that EVERY additional vehicle in FHSW extends the overall loading time of ALL maps!
Add at least a short reason why this vehicle should be added and not just blindly copy/paste everything that you have found somewhere on the net. When you are about posting a request, think it twice whether excessive time spent for map loading is worth of all less significant prototypes found on the Internet, even if none of maps use them. The more doesn't stand for better, in this case. Thanks for understanding.
All suggestions so far (collected by Fritz Kempf) All crossed entries = already added in FHSw or planned in next version.
I like that a lot of tanks can spot targets for the artillery now, however to add some realism only tanks/APC's/etc. that really had a radio to communicate with the higher command should be able to spot targets for the artillery. Quite a few tanks have a cupola view now, also a nice addition. But: Some tanks didn't have one in RL but have a cupola view in FHSW, e. g. Ferdinand. And the T-34/85 had one in RL but not in FHSW. These little historical details are really important for me.
Related to my previous suggestion the commander (cupola view) should have the ability to spot targets for artillery (is already done in most tanks) but also spot targets for his gunner like in the Jagdtiger or T-35 (the little arrow icon on the minimap). One thought that randomly came to my mind is to add more usefulness to the marker pistol. One Ju 88 variant (placed on Arctic Convoy) can drop Star Shells which make some light but are also shown on the minimap. How about adding that minimap icon to the marker pistol? This way you could for example show your bomber pilots where they should drop their deadly load.
The Nahverteidigungswaffe was able to fire smoke rounds, too. Maybe it's possible to switch between smoke and HE grenade via up/down keys?
Tank physics: I have a feeling that some tanks accelerate way too fast, sure the Maus was able to go at 20 km/h but only on perfect conditions and definitely not within 1 second. I also think that the turret traverse speed was increased for most tanks in 0.5, it's a bit strange to see the IS-2/Tiger II/etc. rotating their turrets by 360° in seconds.
World of Tank introduce again a new version. This time they have add some awsome stuff! Like the Crash sound of a tank! You hear smash the tank on the ground when he drive from cliffs and also if he jump over hills!
Bring back the FH maps like Road to Ramelle, Attack on Carentan, Market Garden, Bastogne, Fall Gelb. They only take up a few KB because they're already in FH, so I don't know why anyone would delete these maps. More maps is always better, right? They also look really good compared to the fugly (sorry) shadeless FHSW maps like Gazaps and Sumosalami or whatever it's called. For the love of god please add shadows to your maps! I know you can do it, Gela - Operation Husky has them and it looks gorgeous! Also Berlin Outskirts needs to come back, it's one of the best maps for our player numbers. (added note from Fritz Kempf: Hell yeah! :P )
survive the depth bombs attack while you use a Submarine.... in the past, you can survive a depth charges attack from destroyers when you use the Submarine and dive depth enough! Now, a few versions meanwhile, you can't survive it anymore and that is pitty! I want to play like the movie Das Boots!
I also wish they made more Italy campaign maps! Britain vs. Italy, Canada vs. Italy, Britain vs. Germany, America vs. Italy, America vs. Germany (all in Italy of course). Maps like battle of Anzio and Monte Cassino would be good for FHSW. I hope with the introduction of Brazilian forces they will include more Italy maps with them in it.
Maybe adding the tog 2? It could be added to some invasion maps to destroy heavy armor with its 17 pdr and maybe it can be turned into a mobile spawn point to deploy troops too. The downside is that its so slow and not so well armored and it is so long it would be bad to turn in some places especially in a town.
Message edited by Hypilot - Friday, 2013-07-05, 2:39 AM
Please add more animals. Dogs, cats, chicken, etc. This is a gaming community. People come here to relax. If you start an argument you will get kicked.
oh and i just read about this, which could be made like a goliath kit, basically its an unmanned b-17 bomber packed with explosives and controlled via radio, very cool stuff! http://en.wikipedia.org/wiki/Operation_Aphrodite
Yeah, very creative but not effective at all. Some time ago I watched a doc about this project. A total of 25 B17s were converted to flying bomb and ALL of them failed to accomplish their mission. None of them managed to do his job . German Mistels destroyed few ships and bridges at least.
they may not have worked on the missions they went on but remember it was during wartime, alot of regular bomber missions never made it to their objectives either, but it paved the way for stand-off munitions for the next 60 years
Related to your suggestion I think we're also missing Kamikaze Zeros which are probably not that difficult to implement into the game. Something for Kikusui Day2 but maybe also other maps. My Youtube Channel aka eYe.ris
yes i agree, i have never been impressed by damage rates of zero in kamikaze attacks against tough targets like ships, when in reality they could cause alot of damage...
Not every plane should do massive damage against ships because that could lead to very imbalanced and abusive gameplay. I meant a seperate Zero converted to a Kamikaze plane. They had a 250 kg bomb fixed to the airplane and I think also the armament removed. My Youtube Channel aka eYe.ris
I am really impressed by the list. It is so much interesting stuff... But here is a question: we do not really have a chance to even get one out of ten suggestions into the game, do we?! This is a gaming community. People come here to relax. If you start an argument you will get kicked.
I am really impressed by the list. It is so much interesting stuff... But here is a question: we do not really have a chance to even get one out of ten suggestions into the game, do we?!
i still think deployable barbed wire and/or tank traps would make the game awesome, while it would probably be hard to implement it would make engineers a much more useful class, plus bangalores could see more use to clear said obstacles!
I would like to see German railway guns like the K 5 (http://en.wikipedia.org/wiki/Krupp_K5). They would fit on Ardennes and Italy maps. I think the big Todt Defgun on Gold Beach is a 28 cm cannon. So the hardware already should exist in FHSW and the developement of a railway version should not make too much work. Hopefully ;D This is a gaming community. People come here to relax. If you start an argument you will get kicked.
I would say that I'd still love to LPL submarine plane, we could find a use for it if we ever do Russia vs Germany or Russia vs Japan Naval maps. We could even do a map or two built around it, plus it would be completely unique.