[ Updated threads · New messages · Members · Forum rules · Search · RSS ]
Server-side modding 0.61 (m)
mardukDate: Friday, 2017-05-19, 10:47 AM | Message # 1
General
Group: Admins
Messages: 1681
Awards: 45
Reputation: 13
Status: Offline
For everybody: Please feel free to post suggestions for serverside modding.
For modders: Please explicitly post the intended changes in this thread before applying them.

Applied SSMs:

A Day of Zitadelle
  • Reinstated Ferdinand; spawn is attached to the hut flag, so once Germans cap it, it won't respawn anymore
  • Removed Bergetiger
  • Removed fly-by Stukas and Il2-s

    Alaska
  • replaced B29 kit with 2 P51 kits, with 40 second respawn instead of 100 seconds
  • increased maxnumberspawn of T29 to 2

    Battle at River Don
  • Increased respawn time of 88 by 100 seconds, captured T-34's - by 30 seconds, Sd.Kfz.251 with Pak 40 - by 30 second

    Battle of Angaur
  • Replaced Lion with Jenkins (Fletcher class destroyer)
  • Removed one of the additional Japanese spawn points in the woods (south of flag 5)
  • Removed Japanese spawn APC
  • Immobilized aircraft carrier
  • Replaced LST-1 with 2x LCT Mk 5 because it's bugged and causes lags

    Battle of Foy
  • Allies now bleed until they capture flag 3
  • Decreased Goliath spawn time from 5.5 to 2.5 minutes
  • Increased minimal amount of players and time needed to capture last flag

    Battle of Luzon
  • decreased respawn time of US vehicles

    Battle over Hokkaido
  • Banzai kit that spawns in the tent at Axis main base now has an explosion power of SturmTiger's rocket
  • Two additional Tiger spawn

    Berlin Outskirts
  • Changed Maus to Elephant

    Bizerte
  • Hafthohlladung pickup kits
  • Gebalte Ladung in Italian AT kit is replaced with Kampfpistole (40 mm HEAT ammunition)

    Breakthrough
  • Vehicle layout restored to pre-v0.6 state.

    Bombing the Reich
  • lowered objective HP from 260.000 to 100.000
  • Ships' respawn time increased to 6 minutes.

    Desert Rose
  • Replaced Bf 109G-2s with Bf 109G-6

    Eagles Nest 1945
  • Doubled the respawn time of Greyhound
  • Added 15 seconds to the spawn time of Sherman w/ sandbags

    Crete
  • Restored tickets to default FH0.7 values (25% more than in FHSW)
  • Changed flag values from to 40 to 25 (default in FH), so now Germans will have to capture only 2 flags instead of 3 to stop the bleed

    Counterattack
  • French tanks in Germain main base replaced by Pz II/38 (t)

    Eagles Nest 45
  • Slightly rotated Pak 40 near the tunnel flag so that it can fire on the road below

    Eastern Blitz
  • Replaced one Pz. II with Pz. IV Ausf.
  • Decreased the total amount of spawnable Pz. IIIs at the same time from 2 to 1

    El Alamein
  • replaced Leopard with Pz III Ausf. J
  • replaced towable Flak 18 with one on SdFkz 8 to avoid AA spamming
  • When Axis/Allies take North flag at the buildings in F1 spawns:
    -halftruck with permanent spawn
    -one stationary 88 mm gun (that also respawns when Allies take that flag)
    -two stationary PAKs (50 mm for Germans (with APCR rounds), 57 mm for Allies)
    -two MG-kits with mines
    -one sniper rifle
    -one 2 cm-/Bofors-Flak on the roof

    Fall Gelb-1940
  • added killer cage around French which dissapears after Germans capture all other flags
  • fixed mobile Flak 18 and Stug double spawn
  • Char B1's spawn time decreased by 45 seconds
  • One of the R35 tanks replaced with a Somua S-35
  • Removed one remote Stuka kit, also they don't respawn anymore
  • increased (30%) bleedrate for both teams

    Fall Weiß
  • Replaced Pz. III Ausf. E with Pz. IV Ausf. D

    Fht Operation Dracula
  • Immobilized Allied carrier
  • Removed the British destroyer
  • Added Chi-Ha APC that spawns after Allies capture the docks flag

    Guadalcanal
  • fixed a bug which made the Japanese cruiser Agano not spawn, now spawns when Allies take the village flag because the Allied cruiser also only spawns when the Japanese take that flag

    Hungary Forest
  • Increased ticket ratio by 75%

    Ilomantsi
  • Teamlocked ISU-152

    In the Hell of Bocage
  • Decreased Firefly respawn time from 150 to 100 seconds

    Kasserine Pass
  • Removed death zones at Allied base.

    Kharkov Winter
  • added 2 Schwimmwagens to German main base
  • 37 mm AA gun now spawns when Soviets take hill flag
  • added SdKfz 10/5 instead of Kettenkrad with Flak 30
  • added M3A1 with towable Bofors for Soviets
  • removed obstacles at the north bridge
  • Changed Axis spotter kit to Ju 88 with bombload of 6x250kg and 28x50kg
  • added one sniper kit to each main base
  • peplaced Carro Armato M13/40 and Semovente da 47/32 with Panzer IV
  • peplaced one of the fighters on both sides with Ju87D and IL2 respectively
  • added Flak 18 on Sd.Kfz. 8 chassis as countermeasure Soviet heavy tanks (spawns when they capture eastern flag)
  • Replaced Bf 109G-6 with Bf 109E

    Khota Bharu
  • Bleed ratio increased by the 20% percent for both teams

    Operation Forager
  •  D4 flag removed

    Operation Goodwood
  • The double Tortoise spawner now releases only one tank

    Op. Kikusui Day 1
  • Removed wrenches from Japanese kits
  • Lowered Yamato HP from 108k to 98k (the lowest option availible in map files)

    Op. Kikusui Day 2
  • Moved American fleet and spawnrotator planes closer to the Japanese base.

    Pakfront
  • Churchill Kangaroo in Russian main base does not respawn once the flag is capped by Germans.

    Midway
  • Replaced usual Daihatsu boats on Tsurumi oiler with tanks and field guns
  • Added one halftruck to each flag on the island
  • Added spawnable AT kit for Allies
  • Increased the range of sight from 500 to 1000m
  • Axis are in poccession of sea flags from the start
  • respawn time of submarines increased to 2 mins
  • self-destroy timer for unused ships removed

    Raseiniai
  • Made flags marked by number 4 on the minimap recappable

    Reichsbahn
  • Removed Jagdtiger that spawns at 3rd flag
  • Replaced Maus with Jagdtiger

    Sandstorm
  • Tiger with autoloading cannon now counterspawns in Axis main base

    Saipan
  • Moved plane spawnpoints at the last flag, so they don't explode immediately after spawning.
  • Increased time needed to capture flags from 10 to 15 seconds.

    Seelow Heights
  • Axis reinforcements (spawn-PZ IV + 2 * Panther and 2 * Stug) spawn on the road leading from the southeastern border of the map when Axis main gets taken

    Stalingrad Redsquare
  • four flags removed
  • train remove

    Stashuv Area
  • Changed Soviet assault kit with PPSh to officer's kit w/ binoculars
  • Added sniper kit to the Soviet main base (in one of the tents)
  • teamlocked ISU-152

    The Merville Battery
  • Increased the bleedrate by 30%

    The Nebelwerfer Hunt
  • Removed "Giesskanne"

    Trois Points
  • Replaced usual 6pdr's with longer barrel version

    Tulagi Island
  • Increased tickets amount by 100%

    Westminster 1942
  • Additional Typhoon w/ rockets kit, which spawns near a pile of barrels at British main base.

    Westwall
  • Lowered insane Axis bleed from 100 to 8 tickets per min (twice as much as Allied)
  • Removed two SP Tortoises which spawn at the second flag
  • Slightly raised position of the static MG42 overlooking the wooden bridge at flag 2

    Zveroboy
  • Restored missing knife in German AT kit

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
  •  
    mardukDate: Saturday, 2017-07-22, 6:16 PM | Message # 41
    General
    Group: Admins
    Messages: 1681
    Awards: 45
    Reputation: 13
    Status: Offline
    Stalingrad Redsquare
    In order to make the map playable for a small number of players please remove the four flags on the sides of the map (also, with so many flags the gameplay is more about capping those all the time instead of fighting).

    Also, please remove the train from the map or make that it does not respawn once destroyed.

    We do not play this map at the moment because with so many flags and the respawning train it is not suitable for a small number of players. But when we have more players joined there are better maps than Redsquare.


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    RADIOSMERSHDate: Sunday, 2017-07-23, 3:55 PM | Message # 42
    FHSW Wikia Co-Admin
    Group: Bronze Donator
    Messages: 664
    Awards: 27
    Reputation: 13
    Status: Offline
    Quote marduk ()
    Stalingrad Redsquare
    In order to make the map playable for a small number of players please remove the four flags on the sides of the map (also, with so many flags the gameplay is more about capping those all the time instead of fighting).

    Also, please remove the train from the map or make that it does not respawn once destroyed.

    Done. The only issue is that I can't add train cars that were used to be on this map before 0.6, as this is client-side thing. We can add modded version of the map in mappack though.
     
    mardukDate: Sunday, 2017-07-23, 5:27 PM | Message # 43
    General
    Group: Admins
    Messages: 1681
    Awards: 45
    Reputation: 13
    Status: Offline
    Great, thank you!

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    starking018Date: Sunday, 2017-07-30, 1:04 PM | Message # 44
    Colonel
    Group: Friends
    Messages: 395
    Awards: 23
    Reputation: 13
    Status: Offline
    I thought I posted here before, but apparently not. I only posted to the chatbox. The SSM on Breakthrough crashes on the client side. Please remove it or fix it. I personally don't like reverting to pre-0.6 vehicles. I like the addition of Flakpanzer. The Tortoise can be killed by air or by flanking, so it may turn out to be OK to keep it.

    Air Troll a.k.a. starking018
     
    crazygameloverDate: Sunday, 2017-07-30, 3:15 PM | Message # 45
    Colonel
    Group: Trusted
    Messages: 308
    Awards: 13
    Reputation: 5
    Status: Offline
    Quote starking018 ()
    I thought I posted here before, but apparently not. I only posted to the chatbox. The SSM on Breakthrough crashes on the client side. Please remove it or fix it. I personally don't like reverting to pre-0.6 vehicles. I like the addition of Flakpanzer. The Tortoise can be killed by air or by flanking, so it may turn out to be OK to keep it.

    I maintain we should still remove any super late-war tanks i.e. Centurion & ARL-44 (maybe JT too), considering its a summer 1944 map
     
    mardukDate: Sunday, 2017-07-30, 4:34 PM | Message # 46
    General
    Group: Admins
    Messages: 1681
    Awards: 45
    Reputation: 13
    Status: Offline
    Quote crazy: "I maintain we should still remove any super late-war tanks i.e. Centurion & ARL-44 (maybe JT too), considering its a summer 1944 map"

    I agree.


    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    starking018Date: Sunday, 2017-08-06, 3:41 PM | Message # 47
    Colonel
    Group: Friends
    Messages: 395
    Awards: 23
    Reputation: 13
    Status: Offline
    Can we please at least have a playable Breakthrough for tonight and until a SSM is made?

    Air Troll a.k.a. starking018
     
    RADIOSMERSHDate: Sunday, 2017-08-20, 1:30 PM | Message # 48
    FHSW Wikia Co-Admin
    Group: Bronze Donator
    Messages: 664
    Awards: 27
    Reputation: 13
    Status: Offline
    Quote starking018 ()
    Can we please at least have a playable Breakthrough for tonight and until a SSM is made?
    I can't remove uploaded SSM since server executable puts lock on the map files. I'd need someone with remote desktop access to stop the server and delete it manually. However, I've uploaded another SSM on top of existing one which will overwrite it. I've removed Centurion (Black Prince spawns instead, as it used to be in previous version), ARL-44 and Jagdtiger.

    Added (2017-08-20, 12:30 PM)
    ---------------------------------------------
    Op. Kikusui Day 2

  • Moved American fleet and spawnrotator planes closer to the Japanese base.

    Message edited by RADIOSMERSH - Sunday, 2017-08-06, 4:14 PM
  •  
    Born-1942Date: Monday, 2017-08-21, 0:03 AM | Message # 49
    Colonel
    Group: Friends
    Messages: 339
    Awards: 16
    Reputation: 9
    Status: Offline
    This map will become even more interesting now.

    Nicknames BornDarkness and Soldado da Wehrmacht
     
    XenanabDate: Monday, 2017-08-21, 11:01 AM | Message # 50
    Colonel
    Group: Silver Donator
    Messages: 465
    Awards: 19
    Reputation: 5
    Status: Offline
    Quote RADIOSMERSH ()
    Op. Kikusui Day 2
    Moved American fleet and spawnrotator planes closer to the Japanese base.

    Thank you very much! This is a great airbattle map now.

    Is there any information that Battle of britain is still broken? With 0.61 at least you can start a local multiplayer game there.
     
    kukimuki1234Date: Monday, 2017-08-21, 11:23 AM | Message # 51
    Lieutenant
    Group: Trusted
    Messages: 46
    Awards: 5
    Reputation: 1
    Status: Offline
    Reichsbahn:
    Americans:Remove T-34 Calliope,and add german airfield,its unfair that just americans have airplanes on map,and remove baricades on railway,
    Germans: Add Pz.Sfl.Ic,add at least Fa 223 "Drache"
     
    crazygameloverDate: Sunday, 2017-09-03, 9:56 PM | Message # 52
    Colonel
    Group: Trusted
    Messages: 308
    Awards: 13
    Reputation: 5
    Status: Offline
    Quote kukimuki1234 ()
    Americans:Remove T-34 Calliope,and add german airfield,its unfair that just americans have airplanes on map,and remove baricades on railway,
    Germans: Add Pz.Sfl.Ic,add at least Fa 223 "Drache"


    afaik map objects cant be removed/added with SSM. I feel the Fa 223 would be really OP. Unlike the Drache, the US plane has no weapons so its not a big advantage

    Added (2017-09-03, 8:56 PM)
    ---------------------------------------------
    Suomussalmi
    -remove 1x KV2 and 1x T35. when the Russian team has an overall K/D ratio of 2:1, and a single guy in a KV can get a K/D of 49:0, you know it's a little unbalanced. (yes, I am salty)
    -add a few T-26s for russians

     
    XenanabDate: Sunday, 2017-09-03, 10:01 PM | Message # 53
    Colonel
    Group: Silver Donator
    Messages: 465
    Awards: 19
    Reputation: 5
    Status: Offline
    I do agree that these heavy tanks are annoying but still allies only won a very close game.
    The only reason to change the map balance can only be to improve on the enjoyment for axis team, not to rebalance the material.
     
    bubuDate: Monday, 2017-09-04, 9:56 AM | Message # 54
    Colonel
    Group: Admins
    Messages: 428
    Awards: 31
    Reputation: 12
    Status: Offline
    I would remove one of the two, either KV2 or the T35, the T35 being the better option for removal. In wikipedia there is (correct me if it is wrong pls):
    
    Quote
    The T-35 is sometimes cited as having participated in the Winter War against Finland, but according to Soviet sources it did not.

    So apart from balance and gameplay, there is a historical reason happy
     
    mardukDate: Monday, 2017-09-04, 5:35 PM | Message # 55
    General
    Group: Admins
    Messages: 1681
    Awards: 45
    Reputation: 13
    Status: Offline
    I suggest to remove the T-35 due to historical accuracy and add two mg-kits with anti-tank mines for the Finns.

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    crazygameloverDate: Monday, 2017-09-04, 8:34 PM | Message # 56
    Colonel
    Group: Trusted
    Messages: 308
    Awards: 13
    Reputation: 5
    Status: Offline
    Quote bubu ()
    I would remove one of the two, either KV2 or the T35, the T35 being the better option for removal. In wikipedia there is (correct me if it is wrong pls): 
    Quote
    The T-35 is sometimes cited as having participated in the Winter War against Finland, but according to Soviet sources it did not.

    So apart from balance and gameplay, there is a historical reason
     
    Quote marduk ()
    I suggest to remove the T-35 due to historical accuracy and add two mg-kits with anti-tank mines for the Finns.

    I agree
     
    RADIOSMERSHDate: Monday, 2017-09-04, 10:17 PM | Message # 57
    FHSW Wikia Co-Admin
    Group: Bronze Donator
    Messages: 664
    Awards: 27
    Reputation: 13
    Status: Offline
    Quote bubu ()
    I would remove one of the two, either KV2 or the T35, the T35 being the better option for removal. In wikipedia there is (correct me if it is wrong pls):

    I would rather replace both T-35s with T-28s, which were indeed used in Winter War and are much easier to take out. Also, two KV-2s are overkill.

    Quote marduk ()
    I suggest to remove the T-35 due to historical accuracy and add two mg-kits with anti-tank mines for the Finns.

    Finns don't have MG kit with anti-tank mines, but I think British kits with Vickers or Lewis can be used instead, though I'm not sure it will have positive impact on balance.


    Message edited by RADIOSMERSH - Monday, 2017-09-04, 10:18 PM
     
    mardukDate: Tuesday, 2017-09-05, 4:23 PM | Message # 58
    General
    Group: Admins
    Messages: 1681
    Awards: 45
    Reputation: 13
    Status: Offline
    If you are worried about the balance just keep the two KV-2s, add T-28s instead of the T-35s and give the Finns the two Vickers or Lewis MG-kits with anti-tank mines.

    This is a gaming community. People come here to relax. If you start an argument you will get kicked.

    Quid pro quo.

    Marduk aka Postduk
     
    crazygameloverDate: Saturday, 2017-10-07, 4:09 PM | Message # 59
    Colonel
    Group: Trusted
    Messages: 308
    Awards: 13
    Reputation: 5
    Status: Offline
    Since the server is back up, I'd like to voice a couple more suggestions

    Reichsbahn
    -replace T-VI-100 with normal Tiger or reduce its maxNrOfObjectSpawned to 1

    Iron Monster
    -replace one T-28 or T-29 with a KV-1(1940). The map loading screen is plastered with pics of KV1s, and yet there are none. Nonsense, I tell you!!  biggrin
     
    xxpollenzxxDate: Monday, 2017-10-09, 1:24 AM | Message # 60
    Sergeant
    Group: Trusted
    Messages: 32
    Awards: 1
    Reputation: 1
    Status: Offline
    Way to Paris
    Can you set the uncap flags to 1-4? I think that is not fun to have to hold only 1 flag when they get the 5.
    And/or set the respawn of the tanks that appear on the last Flag (JT modified and ARL 44 I think), cuz they only spawn once.

    Saipan
    Allieds shouldn't be able to get inside of the Chi Ha.
     
    Search: