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FHSW 0.55/0.551 - Bug Reports (r)
MannsDate: Saturday, 2014-06-28, 9:12 PM | Message # 1
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Gameplay bugs:
- certain maps crash the server (Alpenfestung, Goodwood, A Day of Zitadelle,...)
- Siegried Line E3: Spawn in air
- 5 inch L38 ship turret (for example Fletcher) missing network info -> rotation is not tracked by server
- Japanese AT kit on Simyusu To causes crash
- M24 Chaffee takes damage when driving through barbed wire on Naichi
- deployable Flak 18/36 is not working correctly (e. g. can be duplicated)
- Stalingrad Red Square crashes
- HE shells fired from SU-122 are flying through the vehicles that are closer than 10 m to it.

Visual bugs:
- Ar234B-2N (nightfighter variant) is missing its rudder. (.sm file cannot be found in standardmesh.rfa)
- different icons at Sherman M4A1 76 with sandbags (pos 2) [same at Sherman M4A1 with turret and hullsanbags]
- Tiger A 18 and D10 gun, wrong wreck model
- Sexton no positions icons
- Arado Bomber (1000Kg & 500Kg) new minimap icon not available
- Pak 42 / L70 Stationary gun : W = HE S = AP / dischanged, its the opposite
- Cromwell / also with mollins shows the random shell icon, though there is ONLY APDS / same at Black Prince
- Kettenkrad passenger camera is way too low (found on Arnhem)
- All statics are flying on Kikusui Day 2, Karelia, Trois Ponts, Forgotten Jungle
- Siegfried line: Poorly placed wall
- Kill message for Sturmtiger says Sturmpanther
- Destroyable objects like trees and fences are on some maps shown as empty vehicle (El Alamein, Midway)
- Lancaster pilot free look cam is inverted in up/down axis
- some statics are set too low on Alaska in secret tunnel
- Sd.Kfz. 7 uses wreck from Sd.Kfz. 7/1
- ZSU M17, T19 HMC: objects become invisible when looking through the windscreen: http://kepfeltoltes.hu/141224/ScreenShot67_www.kepfeltoltes.hu_.jpg http://kepfeltoltes.hu/141224/ScreenShot66_www.kepfeltoltes.hu_.jpg
- Volkswagen becomes invisible after a certain distance

Sound bugs:
- New landing vehicles (LST & No. 101/103) have no engine sound

Other:
- Hellcat / T88 - Browning M2 cal.50 gun : not possible to hide with "S"
- M5A1 Stuart - Browning M2 cal.50 gun : not possible to hide with "S"


honor and duty

Private [DPB]Styv signed up for military service on ranked battlefields at 19:04:56 30|07|2008 in ForgottenHope 1


Message edited by Manns - Sunday, 2014-06-29, 7:47 AM
 
Endless_NamelessDate: Saturday, 2014-06-28, 11:42 PM | Message # 2
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Quote Manns ()
ISU 152 BM still always showing 1 / 0 shells

I think it has to be like this because guns in BF1942 bug out when setting the rate of fire too low. So they have to use the reload time instead. Instead of 30 shells (1 magazine) it's 1 shell (30 magazines).

Small bug I found: Kettenkrad passenger camera is way too low (found on Arnhem)


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Korsakov829Date: Sunday, 2014-06-29, 0:07 AM | Message # 3
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Not sure if feature but level bombing in Wellington on El Alamein causes the bombs to hit you and explode if you're not level by just a tiny amount.
 
Robert_von_EberhahnDate: Sunday, 2014-06-29, 10:59 PM | Message # 4
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The map "Goodwood" crashes the server. Happens two times in 10 miutes.

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MannsDate: Monday, 2014-06-30, 2:59 PM | Message # 5
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DON'T use german Tank commander kit on ADAK Race, it lets the map crash !

WARNING !

The new bombing sights for lots of allied bombers made their function useless, for example the mosquito, which was used to have 57mm gun, or the A26B invade with 75mm 37mm 12,7mm all at left mouse. Alle these attractive guns have been replaced by bombing sights....

Visors of many planes are still not compatible with the inside F9 und aiming F9 (for example the P51)


honor and duty

Private [DPB]Styv signed up for military service on ranked battlefields at 19:04:56 30|07|2008 in ForgottenHope 1


Message edited by Manns - Tuesday, 2014-07-01, 12:32 PM
 
Robert_von_EberhahnDate: Wednesday, 2014-07-02, 10:38 PM | Message # 6
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The map "A day of zitadelle" crashes the server  sad

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Message edited by Robert_von_Eberhahn - Wednesday, 2014-07-02, 10:39 PM
 
Fritz-KempfDate: Thursday, 2014-07-03, 10:45 PM | Message # 7
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-> Siegried Line: flying objects (main defence wall)
-> No.101-class landing ship: no engine sound + troubles to leave with tanks + to fast!
-> Ships way to fast turret rotating speeds!
 
mardukDate: Friday, 2014-07-04, 7:42 AM | Message # 8
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So, as far as I can see, Siegfried line, Goodwood, Alpenfestung, A day of Zitadelle and Reichsbahn crash the server.
Did I forget a map?


This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
Korsakov829Date: Friday, 2014-07-04, 4:43 PM | Message # 9
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I think I read the other day that many maps with Germany crash, so probably yes.
 
LampoDate: Friday, 2014-07-04, 5:31 PM | Message # 10
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Destroyers' AA gun in Monster des Stahles map seem useless with planes.

 
Robert_von_EberhahnDate: Friday, 2014-07-04, 5:59 PM | Message # 11
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Quote Lampo ()
Destroyers' AA gun in Monster des Stahles map seem useless with planes.

you mean against planes  wacko ?!


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Endless_NamelessDate: Friday, 2014-07-04, 8:12 PM | Message # 12
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Are you sure? Keep in mind that AA gun shells explode in a certain distance and if a plane is beyond this range you won't do damage obviously. MdS has an extremely high view distance you can see planes long before you can actually hit them.

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Korsakov829Date: Friday, 2014-07-04, 10:00 PM | Message # 13
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Hundreds of floating trees on Karelia!
 
LampoDate: Friday, 2014-07-04, 11:11 PM | Message # 14
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Quote Robert_von_Eberhahn ()
you mean against planes  ?

yeah, I'm on rehabilitation    broken

Quote Endless_Nameless ()
Are you sure? Keep in mind that AA gun shells explode in a certain distance and if a plane is beyond this range you won't do damage obviously. MdS has an extremely high view distance you can see planes long before you can actually hit them.

maybe was a lag, dunno... A test should be good  ah


 
RADIOSMERSHDate: Friday, 2014-07-04, 11:31 PM | Message # 15
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Choosing Japanese AT kit on Simyusu To causes crash.
 
Korsakov829Date: Saturday, 2014-07-05, 0:29 AM | Message # 16
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Really? Developers seem to have really let themselves go with this...
 
DeathDate: Saturday, 2014-07-05, 5:41 AM | Message # 17
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damn we lost alpennoob?

 
MannsDate: Saturday, 2014-07-05, 1:40 PM | Message # 18
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VK 16.02 MAN

APCNR missing green colour


honor and duty

Private [DPB]Styv signed up for military service on ranked battlefields at 19:04:56 30|07|2008 in ForgottenHope 1
 
Endless_NamelessDate: Saturday, 2014-07-05, 2:27 PM | Message # 19
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Quote Korsakov829 ()
Really? Developers seem to have really let themselves go with this...

Well it's a pretty small team from what I've seen, maybe about 5 people? And with the amount of stuff available in FHSW it's practically impossible to check everything before release. They also changed the game dramatically again with destroyable environment and the way animations are loaded so it's kinda expected to find bugs.


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firebolt5Date: Saturday, 2014-07-05, 11:08 PM | Message # 20
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Quote Korsakov829 ()
Really? Developers seem to have really let themselves go with this...
Quote Endless_Nameless ()
Well it's a pretty small team from what I've seen, maybe about 5 people? And with the amount of stuff available in FHSW it's practically impossible to check everything before release. They also changed the game dramatically again with destroyable environment and the way animations are loaded so it's kinda expected to find bugs.
Maybe another problem is the lack of beta testers.  The devs should definitely have a team of players testing developing versions of their mod before releases, unless they already do that.
 
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