FHSW 0.5 - Bug Reports (r)
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Mr_J | Date: Sunday, 2012-07-29, 3:37 PM | Message # 1 |
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Please report any bugs you have found while playing the newest FHSW update. I hope the FHSW dev team will look into this thread from time to time.
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Confirmed bugs:
Common: - Font distortions that occurs to latin letters. Temporary solution: Remove the EA GAMES\Battlefield 1942\Mods\FHSW\Archives\Font.rfa file - The game sometimes crashes when Alt-Tabbed - Saw the following on Monster des Stahles: Knife on the back of the US seaman is not skinned: http://i.imgur.com/iDrMW.jpg
Hand weapons: - Expack - an icon of fuse primer is missed (pos. 7) - Some german mgs have only 50 rounds when they are deployed in stand (AA) but when they are placed to knees to lie, the have 250 - Springfield Sniper has Animation/Sound delay - Springfield with Panzerfaust pickable kit causes game crash - DeLisle Sniper SAS Jeeps Dropkit has animation bug when lying - The Japanese officer kit on the spawn menu says "Namb" instead of Nambu - All MG and mortar kits - sometimes if you try to put MG/Mortar on the ground or in buildings, it disappears. - Vickers machine gun kit - wrong icon. http://u.to/f-I3Ag - All scoped Kar 98k variants have a bugged animation when reloading - M35 name in spawn menu should be renamed to AntiTank Rifle Wz.35 (or Karabin Przeciwpancerny Wz.35) / Panzerbusche 35 (p): http://imgur.com/8QygY.jpg
Vehicles / Stationary: - Stationary Chi-Ha (or Chi-He) is being hit with its own rounds while shooting - Panther: Positions are switched, Passengers are on 3+4, and AA MG + Nahverteidigungswaffe on 5+6 - Sturmpanther: wrong icon on position 3 - guns towed from vehicles are still visible for all players on the map - Ferdinand missing <-A D-> Help pos 3 - Alpenfestung B25 Gunship is named "B25 Mitchell" - B40 Pos 6 sight bugged, comes 1 step to early instead IN - Panther Ausf. D: This one I don't know, the hull MG is replaced with a MP40. I looked through some forums and couldn't find a source for that variant, Bug or not? - Sherman M4A1 Sandbag (seen on Alpenfestung) The ring around the mg gunner is not on the correct position: http://www7.pic-upload.de/01.08.12/1qukggglfpk.png - Panzer III Ausf. J - new smoke effect visible after shooting is missing - ZSU-M17 - In the number 5 position, the player doesn't appear in the seat in the back and his feet appear below the vehicle. If you exit the vehicle, you get put back inside the vehicle (not in a seat position), but you can get out: http://i.imgur.com/hm09C.jpg - The CL-51 Atlanta's 28mm Mark I guns seems like the overheat icon doesn't work. - When firing with ZSU-37 there's no "gunshake camera" - Douglas A-26B Invader - Old crosshair is still visible: http://i.imgur.com/LQyc0.jpg - Type 4 (imported Tiger): wrong icon(s) - Tiger texture: That's an old "bug" but I'll post it anyway, the number on one side of the turret is flipped (seen on Stashuv Area): http://i.imgur.com/eFPNh.jpg - Seen on SU-152 and ISU-152BM but I think there are more: On some Russian assault guns you don't see the correct number of shells, it's always 1: http://i.imgur.com/fiwee.jpg - Hull and turret MG34s in German tanks have a sound/reload delay. Examples include the Panzer II Ausf. G and Panzer IV F2. - When using any seat position in the Sherman 76mm variant, it shows the regular Sherman vehicle icon. When you get into the commander position of the vehicle, the icon switches to what the vehicle icon should be. http://i.imgur.com/kvDbn.jpg - Haunebu has no sounds since 0.5 - Me163 Komet model dissapears at larger distances. That's very OLD bug, not fixed as yet. The LOD setting have to be adjusted - T54 AA GMC (Bofors on M3 half-track): like the ZSU-37 it's missing the gunshake when firing - Type 1 Chi-He: missing MG model, you can use it though: http://i.imgur.com/E77FI.jpg - S-51: Collision mesh bug: http://i50.tinypic.com/2rw2mbr.jpg - B-26 Marauder - airscrew bug. http://i.imgur.com/U82MW.png - PZL 37 ŁOŚ - Old crosshair is visible, in position 3 and 4 the same problem like in halftrucks with windshield. - TBF Avenger: The icon on seat 3 shows the wrong weapon, it's a Browning M1919, not a M2 http://i.imgur.com/0766N.jpg - Suzutsuki: Contradictory AA/HE ammo icons http://i.imgur.com/anJcR.jpg - StuG III B: wrong wreck model (it's the StuG III G wreck) - Panzer II, 38M TOLDI I - gun is visible in viewfinder. http://i.imgur.com/dRjFF.jpg - StuG III G "Late" & StuH 42 "Late": ammo and reload icons don't work on the Nahverteidigungswaffe - Curtiss P36 Hawk - is named "P-38 Lightning". - USS South Dakota is invisble from distance. - Heinkel He 111 - new crosshair on gunner position is unnecessary. http://i.imgur.com/r4AoQ.png - Matilda I wreck has missing texture: http://imgur.com/rVuUH.jpg - Tankette TKS MG has no gunsight: http://imgur.com/pb7Av.jpg - Sd.Kfz. 251/1-II "Stuka zu Fuss" appears as pure Sd.Kfz. 251 inside the kill message's brackets. - The PIAT sound doesn't work on the Universal Carrier with Piat. - M7 Priest: Spotter camera only points to the target and doesn't follow the projectile - Cromwell's wheels rotate too fast. - Static Stug III have a fire bug (explode on front of tank) - Missing icon 20.3 cm SK C/34 Turret (see sand storm)
Map related: - Random map crashes - Iwo Jima Day 1 E5 japanese Mountain Gun sunk in the floor - FHAir doesn't load, crashes FHLandA-M N-Z are under water - Eastern Blitz - Polish Artillery Towing Tractor spawns onto camo net: http://i.imgur.com/yYeG6.jpg - Tobruk - One of the Crusader tanks doesn't spawn correctly. It gets on fire after spawning - Fall of Singapore - Flag score bug - Ilomantsi - Flag score bug - Berlin Outskirts - map works fine whit 1 player but gets crashed when more players join in - Spurning Fate - Marder II is being hit with its own rounds while shooting - Alaska 1948 - Crashes while loading - Alaska 1948 - The flag at C4 is called "null" - Raiseniai - KV2 main cannon shooting bug - Fall of Singapore - typo in the loading screen, it says Singapole instead of Singapore - Monster des Stahles - low frames per second - El Alamein lags. It's probably caused by weird Grant spawn in G8 - Flying kit on Trois Ponts at flag 2: http://i.imgur.com/UWG6R.jpg - Operation Coronet 1946: When you exit the Ohka at the aabattery flag, you get transported to A2 http://i.imgur.com/JuLOB.jpg - Operation Coronet 1946: Ohka is named "Beaufort" - Warsaw Uprising: Random disconnections - Earned in Blood: ZiS-3 in air. http://u.to/g-I3Ag - Kothabaru: map crashes the server; it's probably spawn related bug
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Fritz-Kempf | Date: Sunday, 2012-09-02, 3:38 PM | Message # 61 |
FHSW Wikia Admin
Group: Admins
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| Char B1 have an big invisible corners on his back. When you use the small turret, you hit it with machinegun and gun. The gun is not powerfull enough to destroy it, so that is nota problem. But the problem is, you can not defend yourself easy when they attack you from behind!
Alpenfestung: The Mortar Battery in the trench at Alpenfestung hits the trench and kill the gunner.
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Mr_J | Date: Sunday, 2012-09-02, 9:04 PM | Message # 62 |
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| Sd.Kfz. 251/1-II "Stuka zu Fuss" appears as pure Sd.Kfz. 251 inside the kill message's brackets.
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Endless_Nameless | Date: Monday, 2012-09-03, 7:08 PM | Message # 63 |
General
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| Quote (Mr_J) - guns towed from vehicles are still visible for all players on the map
I kept my eye on that one during the latest events/fight nights and I believe it's only visible for the team that ownes it (as grey icon). Seems like they in fact fixed it in 0.5.
My Youtube Channel aka eYe.ris
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Endless_Nameless | Date: Saturday, 2012-09-08, 11:35 PM | Message # 64 |
General
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| M7 Priest: Spotter camera only points to the target and doesn't follow the projectile
My Youtube Channel aka eYe.ris
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EppuTheHeppu | Date: Sunday, 2012-09-09, 9:37 PM | Message # 65 |
Private
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| Quote (Endless_Nameless) Quote (Mr_J) - guns towed from vehicles are still visible for all players on the map
I kept my eye on that one during the latest events/fight nights and I believe it's only visible for the team that ownes it (as grey icon). Seems like they in fact fixed it in 0.5. smile
Some 75mm PAKs are visible and movable (@ operation goodwood for instance),but I quess it's different type of object than those towable ones. Still need minimap icons for those towable-guns as it's pretty frustrating to haul your gun to other side of the map just to be shot immediately by own team
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Fritz-Kempf | Date: Sunday, 2012-09-09, 11:28 PM | Message # 66 |
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| The PIAT sound doesn't work on the Universal Carrier with Piat.
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Mr_J | Date: Monday, 2012-09-10, 10:13 AM | Message # 67 |
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| Quote The PIAT sound doesn't work on the Universal Carrier with Piat.: Anyone confirms? Perhaps it was caused by your soundcard limitations?
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Bug report: 1. Cromwell's wheels rotate too fast.
Message edited by Mr_J - Monday, 2012-09-10, 10:20 AM |
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Fritz-Kempf | Date: Monday, 2012-09-10, 3:35 PM | Message # 68 |
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| All sounds work, but not this one. Test it at Desert Rose. Harbour mainbase.
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Mr_J | Date: Monday, 2012-09-10, 10:50 PM | Message # 69 |
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| Yeah Fritz, you were right, thanks for spotting that bug.
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Fritz-Kempf | Date: Friday, 2012-09-14, 9:15 PM | Message # 70 |
FHSW Wikia Admin
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| Quote (Mr_J) Yeah Fritz, you were right, thanks for spotting that bug. Yeah of course im right, i have always right! xD
Expack don't have an detonator or can't be use???
Message edited by Fritz-Kempf - Friday, 2012-09-14, 9:16 PM |
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Vano | Date: Friday, 2012-09-14, 11:18 PM | Message # 71 |
Captain
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| Press 7
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Fritz-Kempf | Date: Sunday, 2012-09-16, 2:00 PM | Message # 72 |
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| B-29: losing his fuselazge behind cockpit
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slobodan | Date: Thursday, 2012-09-27, 9:46 PM | Message # 73 |
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| - Falaise pocket: panzerfaust in air, http://i.imgur.com/1gEtt.png
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Manns | Date: Saturday, 2012-09-29, 5:12 PM | Message # 74 |
Colonel
Group: Blocked
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| Cromwell has shells:
-APDS -random
Why random when there is only one shell available ?
honor and duty Private [DPB]Styv signed up for military service on ranked battlefields at 19:04:56 30|07|2008 in ForgottenHope 1
Message edited by Manns - Saturday, 2012-09-29, 5:12 PM |
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Fritz-Kempf | Date: Monday, 2012-10-08, 11:53 AM | Message # 75 |
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| More bugs to report!
What we see here are freaky crazy Japanese show us how you can lie on the roof...... by climb up the ladder, be killed and then fly higher to the heaven but stick in the roof. This is on Forgotten Jungle. Japanese soldiers try to reach the platform, try to kills me but God is with me and hE KILLS THE JAPS ..... I have no idea this is always or just yesterday, but God have Bless the United States of America and give us this Bug so the Japs can't recap that flag.
On Tunis i have see lot of flying buildings, flying objects, some planks are not good (near the Western Flag is one plank in the wall while the other side fly. So check this please.
Message edited by Fritz-Kempf - Monday, 2012-10-08, 11:54 AM |
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Fritz-Kempf | Date: Saturday, 2012-10-13, 5:01 PM | Message # 76 |
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| Picturs from Tunis
Berlin streets:
When you take this ladder, you can't reach the level.
Message edited by Fritz-Kempf - Sunday, 2012-10-14, 1:16 PM |
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Fritz-Kempf | Date: Sunday, 2012-10-21, 11:54 PM | Message # 77 |
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| At Wake Night, huge lags when Yamato and South Dakota meegts together. Only the persons around or in the ship have lags. They are so huge, you can't switch from position. You need to push "thousand" times on your button to switch. MarduCk is my witness. He was the Yamato user. But i think it is the South Dakota. Mr J, can you switch this ship with the Prince of Wales? So we can test this later if there are still lags.
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mayer | Date: Monday, 2012-10-22, 11:32 AM | Message # 78 |
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| Quote MarduCk is my witness Negative I was in the Yamato with Wilck on 2nd Position. And the lags were really sick. The delay from mouse click to actual fire was around 5sec.
Also i had a strange bug at Forgotten Jungle: When you choose the Trenchcar/Winch kit on japanese side. You get a glitched arisaka instead of a Winchester: The soldier will always hold it over his body, making it alot harder to aim since it covers the whole crosshair. ->But I couldn't reproduce this bug yet. Just appeared yesterday.
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Fritz-Kempf | Date: Monday, 2012-10-22, 12:09 PM | Message # 79 |
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| Ok, yeah it was you. I see it in the server logs. Anyway, it lags! So bad that we both talk Chinees
=DFL= Fritz-Kempf (Bel): heiwhshp [FHSW] Mayer: i hae :/
Message edited by Fritz-Kempf - Monday, 2012-10-22, 12:15 PM |
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Fritz-Kempf | Date: Friday, 2012-10-26, 5:38 PM | Message # 80 |
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| Barbwire at Trench flag on map Rasenai doesn't work. Not the barbwire on the road, but the barwbire from the trench. Also destroyed barbwire behin dthat flag in main street. Possible more to...
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