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FHSW 0.5 - Bug Reports (r)
Mr_JDate: Sunday, 2012-07-29, 3:37 PM | Message # 1
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Please report any bugs you have found while playing the newest FHSW update. I hope the FHSW dev team will look into this thread from time to time.

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Confirmed bugs:

Common:
- Font distortions that occurs to latin letters. Temporary solution: Remove the EA GAMES\Battlefield 1942\Mods\FHSW\Archives\Font.rfa file
- The game sometimes crashes when Alt-Tabbed
- Saw the following on Monster des Stahles: Knife on the back of the US seaman is not skinned: http://i.imgur.com/iDrMW.jpg

Hand weapons:
- Expack - an icon of fuse primer is missed (pos. 7)
- Some german mgs have only 50 rounds when they are deployed in stand (AA) but when they are placed to knees to lie, the have 250
- Springfield Sniper has Animation/Sound delay
- Springfield with Panzerfaust pickable kit causes game crash
- DeLisle Sniper SAS Jeeps Dropkit has animation bug when lying
- The Japanese officer kit on the spawn menu says "Namb" instead of Nambu
- All MG and mortar kits - sometimes if you try to put MG/Mortar on the ground or in buildings, it disappears.
- Vickers machine gun kit - wrong icon. http://u.to/f-I3Ag
- All scoped Kar 98k variants have a bugged animation when reloading
- M35 name in spawn menu should be renamed to AntiTank Rifle Wz.35 (or Karabin Przeciwpancerny Wz.35) / Panzerbusche 35 (p): http://imgur.com/8QygY.jpg

Vehicles / Stationary:
- Stationary Chi-Ha (or Chi-He) is being hit with its own rounds while shooting
- Panther: Positions are switched, Passengers are on 3+4, and AA MG + Nahverteidigungswaffe on 5+6
- Sturmpanther: wrong icon on position 3
- guns towed from vehicles are still visible for all players on the map
- Ferdinand missing <-A D-> Help pos 3
- Alpenfestung B25 Gunship is named "B25 Mitchell"
- B40 Pos 6 sight bugged, comes 1 step to early instead IN
- Panther Ausf. D: This one I don't know, the hull MG is replaced with a MP40. I looked through some forums and couldn't find a source for that variant, Bug or not?
- Sherman M4A1 Sandbag (seen on Alpenfestung) The ring around the mg gunner is not on the correct position: http://www7.pic-upload.de/01.08.12/1qukggglfpk.png
- Panzer III Ausf. J - new smoke effect visible after shooting is missing
- ZSU-M17 - In the number 5 position, the player doesn't appear in the seat in the back and his feet appear below the vehicle. If you exit the vehicle, you get put back inside the vehicle (not in a seat position), but you can get out: http://i.imgur.com/hm09C.jpg
- The CL-51 Atlanta's 28mm Mark I guns seems like the overheat icon doesn't work.
- When firing with ZSU-37 there's no "gunshake camera"
- Douglas A-26B Invader - Old crosshair is still visible: http://i.imgur.com/LQyc0.jpg
- Type 4 (imported Tiger): wrong icon(s)
- Tiger texture: That's an old "bug" but I'll post it anyway, the number on one side of the turret is flipped (seen on Stashuv Area): http://i.imgur.com/eFPNh.jpg
- Seen on SU-152 and ISU-152BM but I think there are more: On some Russian assault guns you don't see the correct number of shells, it's always 1: http://i.imgur.com/fiwee.jpg
- Hull and turret MG34s in German tanks have a sound/reload delay. Examples include the Panzer II Ausf. G and Panzer IV F2.
- When using any seat position in the Sherman 76mm variant, it shows the regular Sherman vehicle icon. When you get into the commander position of the vehicle, the icon switches to what the vehicle icon should be. http://i.imgur.com/kvDbn.jpg
- Haunebu has no sounds since 0.5
- Me163 Komet model dissapears at larger distances. That's very OLD bug, not fixed as yet. The LOD setting have to be adjusted
- T54 AA GMC (Bofors on M3 half-track): like the ZSU-37 it's missing the gunshake when firing
- Type 1 Chi-He: missing MG model, you can use it though: http://i.imgur.com/E77FI.jpg
- S-51: Collision mesh bug: http://i50.tinypic.com/2rw2mbr.jpg
- B-26 Marauder - airscrew bug. http://i.imgur.com/U82MW.png
- PZL 37 ŁOŚ - Old crosshair is visible, in position 3 and 4 the same problem like in halftrucks with windshield.
- TBF Avenger: The icon on seat 3 shows the wrong weapon, it's a Browning M1919, not a M2 http://i.imgur.com/0766N.jpg
- Suzutsuki: Contradictory AA/HE ammo icons http://i.imgur.com/anJcR.jpg
- StuG III B: wrong wreck model (it's the StuG III G wreck)
- Panzer II, 38M TOLDI I - gun is visible in viewfinder. http://i.imgur.com/dRjFF.jpg
- StuG III G "Late" & StuH 42 "Late": ammo and reload icons don't work on the Nahverteidigungswaffe
- Curtiss P36 Hawk - is named "P-38 Lightning".
- USS South Dakota is invisble from distance.
- Heinkel He 111 - new crosshair on gunner position is unnecessary. http://i.imgur.com/r4AoQ.png
- Matilda I wreck has missing texture: http://imgur.com/rVuUH.jpg
- Tankette TKS MG has no gunsight: http://imgur.com/pb7Av.jpg
- Sd.Kfz. 251/1-II "Stuka zu Fuss" appears as pure Sd.Kfz. 251 inside the kill message's brackets.
- The PIAT sound doesn't work on the Universal Carrier with Piat.
- M7 Priest: Spotter camera only points to the target and doesn't follow the projectile
- Cromwell's wheels rotate too fast.
- Static Stug III have a fire bug (explode on front of tank)
- Missing icon 20.3 cm SK C/34 Turret (see sand storm)

Map related:
- Random map crashes
- Iwo Jima Day 1 E5 japanese Mountain Gun sunk in the floor
- FHAir doesn't load, crashes FHLandA-M N-Z are under water
- Eastern Blitz - Polish Artillery Towing Tractor spawns onto camo net: http://i.imgur.com/yYeG6.jpg
- Tobruk - One of the Crusader tanks doesn't spawn correctly. It gets on fire after spawning
- Fall of Singapore - Flag score bug
- Ilomantsi - Flag score bug
- Berlin Outskirts - map works fine whit 1 player but gets crashed when more players join in
- Spurning Fate - Marder II is being hit with its own rounds while shooting
- Alaska 1948 - Crashes while loading
- Alaska 1948 - The flag at C4 is called "null"
- Raiseniai - KV2 main cannon shooting bug
- Fall of Singapore - typo in the loading screen, it says Singapole instead of Singapore
- Monster des Stahles - low frames per second
- El Alamein lags. It's probably caused by weird Grant spawn in G8
- Flying kit on Trois Ponts at flag 2: http://i.imgur.com/UWG6R.jpg
- Operation Coronet 1946: When you exit the Ohka at the aabattery flag, you get transported to A2 http://i.imgur.com/JuLOB.jpg
- Operation Coronet 1946: Ohka is named "Beaufort"
- Warsaw Uprising: Random disconnections
- Earned in Blood: ZiS-3 in air. http://u.to/g-I3Ag
- Kothabaru: map crashes the server; it's probably spawn related bug
 
firebolt5Date: Tuesday, 2012-07-31, 10:02 PM | Message # 21
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On Spurning Fate, the STG rifles with the night vision scopes that you can pick up in the German main base don't work. When you right click to zoom in, it just zooms in with no night vision effect.

Also on the same map there's a Marder II and every time you fire, the shell just drops and explodes in front of the tank. Even if you aim at the sky, the shell explodes in front of the tank with the usual smoke and explosion.
 
Endless_NamelessDate: Tuesday, 2012-07-31, 11:00 PM | Message # 22
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Kure crashs? It worked fine when we played it on Sunday, there were even over 20 players on that map.

Fall of Singapore: typo in the loading screen, it says Singapole instead of Singapore
Panther Ausf. D: This one I don't know, the hull MG is replaced with a MP40. I looked through some forums and couldn't find a source for that variant, Bug or not?


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Robert_von_EberhahnDate: Wednesday, 2012-08-01, 10:05 AM | Message # 23
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Damn, you are so busy guys blink respect

Gameserver admin on our FHSW Europ server
 
Stefan1990Date: Wednesday, 2012-08-01, 10:28 AM | Message # 24
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Ther is no trigger for TNT. You have to press 7 (no trigger symbol in the inventory)

The KV-2 does not realy work correct.

The ring around the mg gunner is not on the correct position. (Sherman M4A1 +Sandbags, seen on Alpenfestung)
 
MannsDate: Thursday, 2012-08-02, 4:13 AM | Message # 25
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B40 Bugged on position 2 4 5 and 6

2 no sights or crosse
4 and 5 1 double m2 shoots no to the same position as the other double m2 , one shoots very more up
6 you already know

Jagdpanther Auto loader not own name / just named ("Jagdpanther")

fortified KV2 on raisenai, TOTALLY BUGGED, old mg sights, full automatic main gun...^^

P36 Hawk is named P38 Lightning

and it is actually the "CAPTURED" springfield rifle with panzerfaust


honor and duty

Private [DPB]Styv signed up for military service on ranked battlefields at 19:04:56 30|07|2008 in ForgottenHope 1


Message edited by Manns - Thursday, 2012-08-02, 4:16 AM
 
Mr_JDate: Friday, 2012-08-03, 10:23 PM | Message # 26
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Panzer III Ausf. J - new smoke effect visible after shooting is missing
 
firebolt5Date: Saturday, 2012-08-04, 2:48 AM | Message # 27
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ZSU-M17 - In the number 5 position, the player doesn't appear in the seat in the back and his feet appear below the vehicle. If you exit the vehicle, you get put back inside the vehicle (not in a seat position), but you can get out.


Saw the following on Monster des Stahles:
Knife on the back of the US seaman is not skinned:

The CL-51 Atlanta's 28mm Mark I guns seems like the overheat icon doesn't work.
The Japanese officer kit on the map spawn with random pistols. I saw the Colt, the French Pistol, Luger, and the 2 Nambu pistols.
Also, any reason why TB-3s spawn on this map?


Message edited by firebolt5 - Saturday, 2012-08-04, 5:25 AM
 
Endless_NamelessDate: Saturday, 2012-08-04, 8:04 PM | Message # 28
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M4A1 half-track (the one with the mortar in the back): The mortar is now firing forward, that's historically incorrect afaik but I guess that's intended to make it more useful? Anyway the bug is that when you're on the mortar the keys for turning the vehicle are switched, A makes it turn right, D left.

When firing with ZSU-37 there's no "gunshake camera".

btw. FHSWman reads the thread and said it's very helpful so keep the bug reports comming. smile


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Mr_JDate: Saturday, 2012-08-04, 10:42 PM | Message # 29
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Douglas A-26B Invader - Old crosshair is still visible

 
Fritz-KempfDate: Sunday, 2012-08-05, 1:14 PM | Message # 30
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Operation Coronoet Flag 3 can not be captured? Because they don't need two (because i can't read it).
 
firebolt5Date: Monday, 2012-08-06, 6:20 AM | Message # 31
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Saw the following on Operation Coronet:

When using any seat position in the Sherman 76mm variant, it shows the regular Sherman vehicle icon. When you get into the commander position of the vehicle, the icon switches to what the vehicle icon should be.


The Japanese officer kit on the spawn menu says "Namb" instead of Nambu.

With the Japanese anti tank kit, you're unable to switch to your fists with the mouse wheel. You have to manually press the number 6 key to use them.

When you exit the Ohka at the aabattery flag, you get transported to A2


Scoped Enfield rifle has a sound/reload delay.
Hull and turret MG34s in German tanks have a sound/reload delay. Examples include the Panzer II Ausf. G and Panzer IV F2.
Alaska - The flag at C4 is called "null"


Message edited by firebolt5 - Tuesday, 2012-08-07, 6:18 AM
 
Endless_NamelessDate: Tuesday, 2012-08-07, 12:07 PM | Message # 32
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  • Type 4 (imported Tiger): wrong icon(s)

  • Tiger texture: That's an old "bug" but I'll post it anyway, the number on one side of the turret is flipped (seen on Stashuv Area):


  • On some Russian assault guns you don't see the correct number of shells, it's always 1 (seen on SU-152 and ISU-152BM but I think there are more:


  • Flying kit on Trois Ponts at flag 2:


    My Youtube Channel
    aka eYe.ris
  •  
    MannsDate: Tuesday, 2012-08-07, 8:52 PM | Message # 33
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    Ammo Bug with just 1 barrel also with SU 152
    Coronet ohka is named "Beaufort"


    honor and duty

    Private [DPB]Styv signed up for military service on ranked battlefields at 19:04:56 30|07|2008 in ForgottenHope 1
     
    Mr_JDate: Thursday, 2012-08-09, 8:01 PM | Message # 34
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    1. Haunebu has no sounds since 0.5
    2. Me163 Komet model dissapears at larger distances. That's very OLD bug, not fixed as yet. The LOD setting have to be adjusted
     
    Endless_NamelessDate: Thursday, 2012-08-09, 9:09 PM | Message # 35
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    T54 AA GMC (Bofors on M3 half-track): like the ZSU-37 it's missing the gunshake when firing
    Type 1 Chi-He: missing MG model, you can use it though: http://i.imgur.com/E77FI.jpg


    My Youtube Channel
    aka eYe.ris
     
    Fritz-KempfDate: Thursday, 2012-08-09, 10:47 PM | Message # 36
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    the shield of the s-51 have a big invisible point

     
    RYDate: Sunday, 2012-08-12, 1:20 AM | Message # 37
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    There is a bug on "Stashuv area" map, near the flag on main axis camp.

    Exiting from the tank when it's left side is right next to the platform(tested with T34/85) will place character on the ground level(which is below the platform).
    Crouching, laying and standing works, same as moving inside of that platform. Jumping will move character to the platform level.
    It is also possible to shoot and throw grenades being there. Other players can't see character that is 'inside' of the platform when it is laying on the ground.
    Other objects (like crates on the platform) block movement normal way. Leaving the platform by just walking out of it also works.

    That may be a bug with vehicle exit point and if so it may work for getting 'through textures' in other places. I'll try to check that when I'll play FHSW next time and report here.

    UPD: By the way, I was surprised how much panic this caused. :D
    Even if FHSW wasn't alpha/beta, that would be surprising anyway...



    [Drink Sq] RadYogh


    Message edited by RY - Sunday, 2012-08-12, 1:30 AM
     
    Fritz-KempfDate: Sunday, 2012-08-12, 2:16 PM | Message # 38
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    Quote (firebolt5)
    On Spurning Fate, the STG rifles with the night vision scopes that you can pick up in the German main base don't work. When you right click to zoom in, it just zooms in with no night vision effect.


    Further i will add here also a bug. The Jagdpanther with night vision have also bugs. Two. If you don't use the sight, you see the night vision and its very strange (just test it) and the Jagdpanther explode when i shoot????? Is this right?

    Also i have see some ships have the same problem like the Marder that firebolt say. Using the AA gun, some grenades hit the sea a few metres away and the AA grenades go also in the air. Just also test it on Stahles Monsters
     
    DendroDate: Sunday, 2012-08-12, 4:06 PM | Message # 39
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    Quote (Dendro)
    i guess i found the problem. The file texture.rfa seems to be corrupted. i downloaded it twice, but i can't extract this particular file. I'll try to download it again. I'm sure that this is the problem! ... Thanks for your help anyways


    Sorry for late answer, but i found the solution. There was indeed a file missing. Textures.rfa, what else. It was corrupted in both times I tried to download it. So it seems I just had bad luck. Third time it was working. Thanks for the help anyways smile
     
    MannsDate: Monday, 2012-08-13, 2:41 AM | Message # 40
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    The Version of the Zero with 3 Type 3 13mm Mgs (1 alone in the nose) and 2 type 99 4 mod 4 (5?)
    has a fad cross additional to the new sight


    honor and duty

    Private [DPB]Styv signed up for military service on ranked battlefields at 19:04:56 30|07|2008 in ForgottenHope 1
     
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