Battlefield 1942 Mod News 2017 (r)
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Laux | Date: Wednesday, 2017-02-01, 0:16 AM | Message # 1 |
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After the Release at 10th October the Community have found some Bugs in the Battlegroup42 RC3 Mod. Since the time the Battlegroup42 devs fixed the errors as good as they can. Twenty days after the first Patch (Patch 1) is Released. Now the community collect more errors to make this RC3 update successful.
You wanna be a part of the playing and testing community?
Battlegroup42 42 RC3 + Patch 1: Download
You want to support or just want to learn more about Battlegroup42 to know?
Come to the Battlegroup42 wiki: here
RC3 bug report no. 2 Small update on the reported bugs: The faulty projectile on the Bf110 G-2/R4 and Ju-87G has been fixed. Several floating objects on Montherme and Operation Shingle have been fixed. The almost unusable stationary Hotchkiss machine gun has been re-coded. On Snowy Park, the Germans now have a Flamethrower class as well. Ticket bleed on Operation Citadel has been fixed, it now requires 4 out of 6 CPs to be captured by the same team in order to start ticket bleed for the other team. The missing propeller spinner on the J2M2 has been added. The M3 Satan no longer damages itself while using the flamethrower. There were a few other bugfixes as well. Just a reminder on bug reports: Please be as precisely as possible, always name the exact name of the map, the game mode (like Conquest, Coop, Objective etc.), if you played online/on a LAN or offline. Same goes for vehicles, planes, ships, small firearms etc., please always include as much information as possible. We still have to take a look into a land mine related problem, which was reported to cause crashes, but my testing so far didn't show any kind of problems. Oh, and one other thing: Please make SURE to check all hashes of the files you downloaded, if even ONE of the files is damaged, the game/mod WILL cause problems and crashes that have nothing to do with the mod, but are solely the result of damaged files.
Note on extremely low "splash" damage in RC3 I think that many of you that are testing RC3 right now, have noticed that hand grenades are almost useless, as well as bombs and other weapons that cause splash damage (damage caused by shards and splinters from the explosion). In my rework of the damage system, i coded the splash damage according to the direct damage (when a bullet hits infantry, for example), but forgot that the splash damage in Bf42 is somewhat strange. In fact, it has to be coded with much higher values than the direct damage. Example: The soldiers in BG42 have 30 hitpoints, which means that every DIRECT hit with a grenade, bullet etc. that causes more than 30 HP damage will kill you, except you are too far away (just like in real life). If you code splash damage the same way, you're in for a big surprise. The same values cause much less damage, so they have to be set much higher to be effective. In older builds of BG42, the splash damage was set too high for many weapons, causing ridiculous damage (remember destroying several vehicles at once with one tiny bomb ?). For RC3, i wanted to reduce this damage to more realistic values, but completely forgot about those values, which resulted in almost useless hand grenades, far too low splash damage for bombs etc. So it's definitely my fault, i screwed that up. But i'm already working on fixing those values, and they will be implemented in the first patch for RC3. I hope you can forgive me this stupid mistake RC3 bug report no. 3 The splash damage has been increased, hand grenades and other weapons with splash damage now cause more damage. The mobile M5 AT gun was fixed and can now be used again. The Russian M1939 AA gun has been fixed and can be destroyed, its gunner be killed. Several faulty spawns like stationary AT guns and machine guns being placed too low or floating in the air have been fixed.
RC3 bug report no. 4 While checking/fixing the reported bugs, i found a serious code bug in one of the objects supplying ammo to infantry. It lacked one line of code, and one line was faulty. I'll check all objects with ammo/health supply depots to make sure they're ok. The Coop mode for 4005-willemsbrug was removed for the upcoming patch. It shouldn't have been in there in the first place, because it's still work in progress. My apologies First person view of the P-40 Kittyhawk/Tomahawk has been fixed as well, the red cross is now centered correctly.
RC3 bug report no. 5 Found another serious AI bug in one of the new additions (Swordfish). Bug has been fixed. UPDATE: Swordfish spawn on Attacker class carriers fixed
RC3 bug report no. 6 - fixed faulty rudder on Mosquito and Swordfish - improved Swordfish flight physics - reworked the suspension mesh on RAM Kangaroo - fixed the faulty plane spawns on Taiho carrier - fixed the no cockpit 1P view on some planes - reworked mantlet and gunbarrel for Jagdpanther - reworked soldier spawns in Coop mode on 4307-114_to_messina - fixed ticket bleed on 4504-royan_outskirts
RC3 bug report no. 7 another small update on the ongoing bug hunt: - added missing crosshair to Swordfish rear gunner - lowered two sandbags on 4503-paderborn to allow proper aiming and firing of PaK 40 - removed the overheating of Oerlikon 20mm guns (similar guns don't have overheating at all) - changed the firing rate and ammo amount of 20mm guns of Bf 109 F-4 - removed the centerline "Motorkanone" from Bf 109 E-3 - replaced the FlaK 38 on the Hilfskreuzer with a FlaK C/30 - changed ammo amount of FlaK C/30 to 20 rounds per magazine Unlike mentioned earlier, the patch release will not be this week, i'd rather wait for more bug reports coming in to make sure that the most serious bugs are ironed out. Non-critical bugs like slightly floating trees or other statics can be adressed for the full release, so don't expect all of them for the patch. RC3 bug report no. 8 - fixed bombs on G4M Betty (no longer destroys itself) - removed faulty camouflage net on 4504-uelzen - fixed 1P view on KhT 130 tank - added missing glass on IL-4 fuselage and turret
RC3 bug report no. 9 (after Patch 1) (7th november) - added missing winter texture for 2cm Flakvierling - added crosshairs to B-17 waist gunners - fixed 1P view of M11-39 turret - reworked Coop and pathmaps on 4104-adria_annexion - fixed position of stationary mgs on 4406-fox_green - created collision mesh for the tunnel on 4011-kalamas_line - reworked Coop and pathmaps on 4011-kalamas_line - reworked Coop soldier spawns on 4312-ortona note: Due to the amount of fixes, added meshes and textures, there won't be another patch for RC3. All the reworked content and bug fixes will be in the next full build.
If do you (the community) find some more bugs, please let us to know? Yet the chance that the error will be corrected.
The Bug Report is made by Sarge31FR on the offical Battlegroup42 Facebook Group.
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Laux | Date: Wednesday, 2017-02-01, 0:17 AM | Message # 2 |
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It's rainy november rain and dark grey clouds outside the middle european windows, but now we have a fresh delivered sunlight news for modern warfare fans. After six month in development work progress SuperDC v2.10 to get a full update and we celebrate it. Already four weeks ago we present you the announcement to the SuperDC v2.10 update. Now it is so far. The new Version is Release and able to Download. And we think the Server is now switch to the new update. But for the moment we havent sighted. Keep the eyes open at your Gamespy Browser. Best time 3pm -8pm CET Berlin time.
Discuss and contact: click here
Information:
-edited effects
China -mig142 with napalm rockets -mi8 with napalm bomb -rg6 with Phosphorus grenade
russia -SU34 -TU22M -Mig31 -Gaz3937 -9P139
usa -SR71
iraq, mei,isis,mec
-new molotov -TO-55 -T55A -Boraq -zsu
Command kit: -now 2 types for different size levels simple (with command center only) and heavy (+ radar tower and nuke bunker) - command centre has 2 types of uav: 1 with engine of slow plane and rocket weapon , 2 like satelite in bf2 has arti support(snakeys removed) - radar tower has 1 weapon for now- guided tomohawk - nuke bunker has 1 weapon-nuke launching uav.
All objects in command kit spawm just once and can be destroyed.
Squad Leader kits: -ladder removed -spawmpoint creator added
SNIPER ELITE kits New type of kits. For some reason trying to add bomber support cases crash problem.So i have to remove it for now. Kit has for each team ladder, pistol, main rifle, grenade, arti support (from general kit), and ammo bag (for additional ammo).
SuperDC v2.1 (requesting Desert Combat 0.7 to Play): Download
t1/t2 kits have a protection against another team.
Be a part of the European Forces you like:
Have fun in the air as US or russian for example:
In this kits you will find the special kits to do something crazy things, you have never seen before:
This Gepard AA Gun get your enemy down from the air:
Russian double support:
A silent village, before the war is rollin on:
The men with the mask:
Smoke and effect view:
Chinese troops on the move:
View the new extra time burn effects:
Alone Iraq tank in the town sighted, get your seats:
Your MG comrade in the tank doing a great job:
You need a ladder? Put it there you need to be a sniper or creat a MG Nest by kit:
Turkmen troops smoke:
Russian Airbase waiting for the order to start:
This black one on the left is two times bigger than the both grey one on the right side:
Guess what the map is in modern warfare style:
Second chance to guess what the map is:
Did you know what the name of the map is:
Tune in the game and find it out:
You can check it opening ini file in superdc folder.
game.setCustomGameName SuperDC game.addModPath Mods/SuperDC/ only one sdc game.addModPath Mods/DesertCombat/ game.addModPath Mods/BF1942/ game.customGameFlushArchives 0 game.setCustomGameVersion 2.1
Some information about sides:
-BRITISH SAS -CHECHEN REBELS -CHINA ARMY -EU FRANCE -EU GERMANY -ISIS -IRAQ ARMY -MEC ARMY -MEI -RUSSIAN ALFA TEAM -RUSSIAN SPETSNAZ -RUSSIAN VDV -SERBIAN ARMY (NOT ACTIVE IN VERSION 2.1 IT NEEDS MORE EDITE) -US MERCINARIES -USA ARMY -USA SEALS
Let us to kick the enemy in the ass, for this aim the bots keep your neck free.;-)
Source: battlefieldsingleplayer.com
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Laux | Date: Wednesday, 2017-02-01, 0:25 AM | Message # 3 |
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Wir sind schon bereits 4 Wochen im neuen Jahr angekommen, doch die positiven Nachrichten aus der Battlefield 1942 Welt reißen nicht ab. Die Weihnachtsfeiertage gingen zwar vor ein paar Wochen bereits zuende, jedoch arbeiteten fleißige, treue russische 1.Weltkrieg Offiziere und Generäle, dessen Resultat folgte schließlich eine Überarbeitung der alten XMas 2006 und 2008 Mods. Diese waren leider nicht mit der aktuellen Battlefield 1918 3.1 Version Kompatibel, was nun aber behoben sei. In unserer heutigen News testeten wir die fünf enthaltenen Maps, der XMas 2017 Mod und die Mod lief wie erwartet stabil, ohne abstürze. Unsere Systemeinstellung für diesem Test war Windows 7. Die XMas 2017 Mod sollte aber auch mit Windows 8 und Windows 10 problemlos funktionieren.
Unsere russischen Freunde aus der vk1918.com (soziales Netzwerk wie Facebook) Community luden bereits zu einer Schneeballschlacht ein. Leider verpassten wir es, euch über den Termin des Schlittenrennens zum 14.Januar ab 18 Uhr zu informieren. Dennoch können wir uns über eine Kompatibele XMas 2017 Mod freuen, die zusammen mit dem besten 1.Weltkrieg Shooter Nummer Eins Battlefield 1918 v3.1 jede Menge Schneeball und Schlitten Spass zu der kalten Winterzeit bieten sollte.
Wir stellen euch jeweils zwei Download Mirrors zur Verfügung:
Battlefield 1918 3.1 (3 Parts): Download oder Download
XMas 2017: Download oder Download
Wer Lust auf TeamSpeak hat, kann uns auf den Server Folgen: TS 3 Viewer
Hier ein paar Map Screenshots:
Rambo Dondell
Secret: In der mitte ist ein Schutthaufen, in der eine Schaufel steckt. Drückt (E) um diese position zu besetzen, danach könnt ihr mit den (Pfeiltasten Hoch-Runter) die Startrampe öffnen.
Zum Ende unserer heutigen Battlefield 1918 XMas News sitzen wir auf unserem 2 Sitzer Schlitten und sehen Licht am Ende des Eis Tunnels.
Source: vk.com + moddb.com
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Laux | Date: Wednesday, 2017-02-01, 0:31 AM | Message # 4 |
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Welcome to another update on the upcoming 3.2 patch of Battlefield 1918, this time also with some pictures! First of all, we would like to thank for the valuable and encouraging feedback received after the anouncement to revive the mod development.
As already noted, the focus of 3.2 will be on the balkan theatre as well as to enrich the Eastern front. For both settings, we want to share a few impressions.
First, let's start with the desparate struggle of the litte Serbian Army to withstand the - seemingly - mighty millitary machine of the multi-etnic Austro-Hungarian empire. As this conflict was the initiation of the Great War, it deserves some spotlight: After the assasination of the Austrian-Hungarian Archduke Franz Ferdinand, the Austro-Hungarian (hereafter: KuK) attack against Serbia was believed to be a rather short and easy campaign. However, soon this turned out to be not the case. The first invasion in August 1914 was held back by the Serbian forces with the Battles around Cer and Drina, which was already a blamage for the proude KuK forces.
Another attempt in November 1914 seemed to see greater success, and the Serbian troops had to withdraw towards the hinterland and evacuate the capital city of Belgrade. They set up a defence line in the area of the Kolubara River and once they realized how overstretched the KuK lines were, they launched a massive and surprising counter-attack which again pushed the enemy outside of Serbian territory; Belgrade was retaken. This was such a debacle for KuK forces that no enemy soldier would enter Serbia again for almost one year, while both KuK and Germans had to focus on the Russian advance in Galicia.
In our map that deals with the Battle of Kolubara, Serbian forces set up improvised and rather weak defence positions - a small trench system and a few wooden structures - around a small farmer village at the Kolubara River. Backed up by light artillery from the hill on the other side of the river, they need to hold back KuK forces that assault these positions with strong forces from three directions.
Our next map presentation deals with the Siege of Przemysl on the Eastern front. While this theatre in general was characterized by mobile warfare, this battle saw some elements of a static trench fight: The initial push of the Imperial Russian Army in the summer of 1914 was putting KuK under big pressure and they had to give up big deals of their province Galicia. In September, the KuK fortress city of Przemysl (in today's Poland) was surrounded by Russian troops. Fierce fighting took place in the following weeks and after huge losses, the Russians were just able to conquer the city in March 1915. However, after the German breakthrough at Gorlice-Tarnow and the subsequent Russian retreat from Galicia, the town became Austrian again in the summer of 1915.
Our map shows a small and outdated fort which is part of the fortress system around the town of Przemysl. Russian forces need to overcome the KuK trench systems in order to conquer the fort - be ready for intense close-quarter combats!
If do you want to meet in battlefield 1918, then you can download the current version. Until the release of 3.2, which will take a little time.
Battlefield 1918 3.1 (3 Parts): Download oder Download
We hope you enjoyed this news; stay tuned!
Author: [BF1918] Cicero
Source: moddb.com
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Laux | Date: Wednesday, 2017-02-01, 0:32 AM | Message # 5 |
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Again a month has gone by already. The shortest month February of 2017 is already running. Today is a good day for you because you get an invite from the is82.com Community for the second Interstate 82 event in 2017. At the event the entertainment revolves around the lonely Valentine's Day heart of this world. But all the others are to be invited in. Long speech short.
Let's go Saturday, the 11.02.2017 from 00 hours CET.
And at the end is when you want it. All what established Battlefield 1942 players or new players which universe would like to learn the game and the mod need can be found at the end of the article to be here.
Schon ist wieder ein Monat vergangen. Der kürzeste Monat Februar des neuen Jahres läuft bereits. Deshalb ist heute ein guter Tag euch im Namen der is82.com Community zum zweiten Interstate Event 2017 einzuladen. Bei dem event dreht sich alles um die Unterhaltung der einsamen Valentinstags Herzen dieser Welt. Aber auch alle anderen sind herzlich eingeladen dabei zu sein. Lange rede kurzer Sinn hier sind die Fakten...
Los geht es Samstag, den 11.02.2017 ab 00 Uhr CET.
Server Name: is82.com
Server Address: 158.69.59.75 Port: 14567
Und Ende ist wann ihr es wollt. Alles was etablierte Battlefield 1942 Spieler oder neue Spieler die das Spiel und das Mod Universum gerne kennenlernen würden brauchen findet ihr am Ende des Artikels um dabei zu sein.
1.) The Basic for new interested players: Download
2.) Interstate 82 Mod (for this people what have the basic): Download
3.) Interstate 82 Mappack: Download
No broken hearts this valentines days! powered by GoodDayToDie
Source is82.com
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Born-1942 | Date: Wednesday, 2017-02-01, 1:19 AM | Message # 6 |
Colonel
Group: Friends
Messages: 339
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| Amazing thanks for letting me know I'm going to download the 1918 bf and Battlegroup42.
Plus my favorite is FHSW and I could tell you why, it's just amazing. I'm going to download because I love the community battlefield 1942 in general.
Nicknames BornDarkness and Soldado da Wehrmacht
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wewak | Date: Wednesday, 2017-02-01, 1:37 PM | Message # 7 |
Lieutenant Colonel
Group: Friends
Messages: 151
Status: Offline
| Thanks for the news Laux! Its a good to see all the effort put into these mods still after all these years.
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Laux | Date: Friday, 2017-02-03, 1:23 AM | Message # 8 |
Captain
Group: Recruit
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| Thank you for your friendly feedbacks, i had one news more in the background. But i dont want that we have stress here because. But for the time i have good news too, for you. And i will present the BF1942+FHSW 0.6 Download. But it needs a time. We have good news in the row. And all will find teh way time for time the way inside. We are happy about it. Please give us news to present them. That keep us alive, biside the playing activity!
If do you present your next event 5-7 days before, i have the time to support it to. But 1 or 2 days is too less time for me sry!
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marduk | Date: Friday, 2017-02-03, 8:46 AM | Message # 9 |
General
Group: Admins
Messages: 1681
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| @Laux: we are trying hard to find event themes early. It is not easy though because we are all a bit lazy I think
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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sonikglight | Date: Friday, 2017-02-03, 8:48 AM | Message # 10 |
Private
Group: Recruit
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| Yes that's why you need to push us Laux.
sonik9speed aka Winbean aka Winlite
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Born-1942 | Date: Friday, 2017-02-03, 9:02 AM | Message # 11 |
Colonel
Group: Friends
Messages: 339
Status: Offline
| lol
Nicknames BornDarkness and Soldado da Wehrmacht
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Laux | Date: Monday, 2017-02-06, 3:49 PM | Message # 12 |
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Messages: 81
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| Es war auch nur ein Konstruruktiver Vorschlag. Was ihr daraus macht ist eure Sache. Aber es gibt Leute, denen ist das zu spontan (zuwenig Vorlaufzeit) dafür speziell aufmerksam zu machen. Wenn ihr das nicht braucht und gut im Griff habt. Viel Erfolg.;-) Ich denke mal auf deutsch kommt mein Anliegen, die Events früher anzukündigen besser rüber.
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texafornian917 | Date: Tuesday, 2017-03-14, 2:29 AM | Message # 13 |
Private
Group: Recruit
Messages: 1
Status: Offline
| ( I can't make new threads yet so... )
We want to help you advertise your BF1942 servers and events! Come visit us on our Discord or Forums at 1942mods.com.
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