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[Map Discussion] Op. Spring Awakening (r)
SimoHayhaDate: Saturday, 2013-12-07, 1:48 PM | Message # 41
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NO!

I care!, i am going to finish the list on FHT forum, ive been doing research, but you have to bare with me, ive been very very busy, and its alot to go through each map and make notes on what needs to be balanced for both teams! please be patient, it will be done soon...




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Robert_von_EberhahnDate: Saturday, 2013-12-07, 2:14 PM | Message # 42
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No problem that u are busy Simo, but can u edit a map? There is no one from the headquarters who care or take attention to important things.

Gameserver admin on our FHSW Europ server
 
SimoHayhaDate: Saturday, 2013-12-07, 3:08 PM | Message # 43
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I cannot edit, but eye and I have already spoken, he will be doing editing, the wheels are already in motion so dont worry!



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Robert_von_EberhahnDate: Saturday, 2013-12-07, 3:11 PM | Message # 44
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OK so I stop pushing these things forward. Thx

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DeathDate: Saturday, 2013-12-07, 8:29 PM | Message # 45
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I shall also being working on these things this week too  tongue no need to fear death is here  cool

 
mayerDate: Sunday, 2013-12-08, 6:11 AM | Message # 46
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Should we make mapoverlays with tighter coordinate system than vanilla (W A-H/1-8) like FHT did with their FH1 campaigns?
They are quite easy to make and can be packed in an additional map-file (x_001.rfa). Sure that means more workload and would also be quite ugly to look at on the minimap but they make strategic coordination much easier (positions of enemy troops can be more accurately reported to the squad and to the headquarter, attack directions and defense positions of a squad can be more precisely assigned by the hq or responsible officers, etc.)

here is an example of an FHT mapoverlay which uses different coloured sectors and subsectors with numbers
 
DeathDate: Monday, 2013-12-09, 3:27 AM | Message # 47
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That will be up too the individual army commanders. We did not have any last tournament.

 
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