server-side modding 0.6 (r)
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Endless_Nameless | Date: Sunday, 2016-10-23, 9:09 AM | Message # 1 |
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| Arnhem
- Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers
- Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game
- Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear;
it DOESN'T GET RESPAWNED once destroyed!
- Added: Brummbar & StuH42
- Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad
- Changed: Slightly increased respawn time of vehicles
- Changed: Initial spawn time of the Tiger was delayed by few minutes
- PIAT ammo changed from 2 to 3
- all 6inches pounders are mobile
El Alamein
- Removed 2 fighters per each team
Falaise Pocket
- Added pushcage on south flag to prevent back-capping
Kharkov Winter
- replaced Bf109 G6 with BF109 F
Ramelle Nouville
- Added: Sandbag walls on the stone bridge entrance to stop German vehicles being caught forever in a "death bubble"
Rheinubung
- Battleships, Carrier: 4:55 - 5:05 min respawn time
- Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time
- Repair ships: 3:50 - 4:10 min respawn time
- Destroyers: (Lance & Laforey) 1:30 min respawn time
- U-bots: 0:45 min respawn time
- Removed Ju-88
- He111-H-11 replaced with He111-Z Zwilling
Stalingrad Red Squre
Way to Paris
- one IS-4 removed
- two KT added
- all FT-17 removed
- one Panther removed
Old thread: http://fhsw-europ.ucoz.de/forum/35-629-1
My Youtube Channel aka eYe.ris
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marduk | Date: Sunday, 2017-02-12, 9:37 AM | Message # 21 |
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| @Radio, Mr J: are you ready to do ssm?
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Arnhem: remove Puma and other quick vehicles to prevent backcapping.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Mr_J | Date: Sunday, 2017-02-12, 10:15 PM | Message # 22 |
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| Quote marduk ( ) Arnhem:remove Puma and other quick vehicles to prevent backcapping.
I just used the old SSM:
Quote Removed: Panthers, JagdPanther, Panzer IV Ausf. H, StuG 3G, one of two Tigers
Removed: Kubelwagen and Kettenkrad. Reason: decreasing the probability of the most northern flag back capping at the beginning of a game
Added: SturmTiger - it doesn't get spawned immediately at the beginning of a round, you need to wait a few minutes for it to appear; it DOESN'T GET RESPAWNED once destroyed!
Added: Brummbar & StuH42
Added: One Sdkfz.251 and one SdKfz251/9 Stummel as the replacement of Kubelwagen and Kettenkrad
Changed: Slightly increased respawn time of vehicles
Changed: Initial spawn time of the Tiger was delayed by few minutes
PIAT ammo changed from 2 to 3
all 6inches pounders are mobile
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marduk | Date: Monday, 2017-02-13, 7:23 PM | Message # 23 |
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| Great. Thanks!
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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RADIOSMERSH | Date: Monday, 2017-02-13, 8:15 PM | Message # 24 |
FHSW Wikia Co-Admin
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| Quote Mr_J ( ) I just used the old SSM: Hmm, what about mine ones?
Quote Mr_J ( ) Here you are. There's nothing major though, most of these have to be reworked I guess. Thank you! I will try to adapt them to 0.6.
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Mr_J | Date: Tuesday, 2017-02-14, 7:27 PM | Message # 25 |
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| Quote RADIOSMERSH ( ) Hmm, what about mine ones? I uploaded your SSM that modifies El Ala, Falaise, Ramelle, and Rheinuebung. I'd appreciate if you made a list of changes you have done so we can put them in the first post. (I already have described Ramelle and Rheinuebung. Are these correct?)
BTW do your sandbags on Ramelle dissapear after capturing both 1st flags by Axis? Just asking. BTW2 do you have ftp access?
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RADIOSMERSH | Date: Tuesday, 2017-02-14, 9:20 PM | Message # 26 |
FHSW Wikia Co-Admin
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| Quote Mr_J ( ) I uploaded your SSM that modifies El Ala, Falaise, Ramelle, and Rheinuebung. I'd appreciate if you made a list of changes you have done so we can put them in the first post. (I already have described Ramelle and Rheinuebung. Are these correct?) Ah, ok, thanks. Here are the changes:
El Alamein Removed 2 fighters per each team
Falaise Pocket Added pushcage on south flag to prevent back-capping
Ramelle Neuville Added: additional sandbag walls on the stone bridge to halt the German tanks. These go vanished as soon as both of "1st" flags get captured by Germans.
The changes for Rheinuebung are the same as in your older SSM (I even compared them in Beyond Compare and they are almost identical).
Rheinubung Battleships, Carrier: 4:55 - 5:05 min respawn time Cruisers (Hood, Eugen): 3:50 - 4:00 min respawn time Repair ships: 3:50 - 4:10 min respawn time Destroyers: (Lance & Laforey) 1:30 min respawn time; U-bots: 0:45 min respawn time Removed Ju-88 He111-H-11 replaced with He111-Z Zwilling
Quote Mr_J ( ) BTW do your sandbags on Ramelle dissapear after capturing both 1st flags by Axis? Just asking. Yes, I specifically tested it on local server.
Quote Mr_J ( ) BTW2 do you have ftp access? Only to the server .xml logs and statistics.csv file.
Message edited by RADIOSMERSH - Tuesday, 2017-02-14, 9:20 PM |
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marduk | Date: Tuesday, 2017-02-14, 10:23 PM | Message # 27 |
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| Thanks guys! I added the changes to the first post.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Mr_J | Date: Wednesday, 2017-02-15, 0:27 AM | Message # 28 |
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| You need to get your ftp access extended, try asking Eye to do that for you.
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Mr_J | Date: Friday, 2017-02-17, 10:12 PM | Message # 29 |
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| @Radio: Ramelle SSM is not working, players are crashing while loading. I looked into your files and I assumed this is because you created a custom name for the objects spawners:
ObjectTemplate.create ObjectSpawner CNSP_sandbag_spawner
While SSMing you are allowed to only change existing Spawners, not touching their names, you may not add new ones like you did.
EDIT: Fixed.
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bubu | Date: Friday, 2017-02-17, 11:02 PM | Message # 30 |
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| (Yep, server crashed with Ramelle )
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Born-1942 | Date: Saturday, 2017-02-18, 4:02 AM | Message # 31 |
Colonel
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| In Ramelle has happened to me before but I thought it would be nothing, I was wrong because the ramelle map really is in trouble.
Nicknames BornDarkness and Soldado da Wehrmacht
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Mr_J | Date: Saturday, 2017-02-18, 1:58 PM | Message # 32 |
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| Ramelle is alright now, I fixed the problem.
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marduk | Date: Saturday, 2017-02-18, 2:05 PM | Message # 33 |
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| Thank you!
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Born-1942 | Date: Saturday, 2017-02-18, 2:23 PM | Message # 34 |
Colonel
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| Great, thx.
Nicknames BornDarkness and Soldado da Wehrmacht
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RADIOSMERSH | Date: Saturday, 2017-02-18, 10:20 PM | Message # 35 |
FHSW Wikia Co-Admin
Group: Bronze Donator
Messages: 664
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| Quote Mr_J ( ) @Radio: Ramelle SSM is not working, players are crashing while loading. I looked into your files and I assumed this is because you created a custom name for the objects spawners:
ObjectTemplate.create ObjectSpawner CNSP_sandbag_spawner
While SSMing you are allowed to only change existing Spawners, not touching their names, you may not add new ones like you did.
EDIT: Fixed. Oh, I'm so sorry about that, must have RTFM.
Since I have done the same mistake in Falaise Pocket SSM, here is the fixed version (I removed some tanks along the way, there were too many imo): https://1drv.ms/u/s!ArKl6aZTApvlkTpTsC8pD_64uCJV
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Mr_J | Date: Sunday, 2017-02-19, 7:26 PM | Message # 36 |
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| Quote RADIOSMERSH ( ) Since I have done the same mistake in Falaise Pocket SSM, here is the fixed version (I removed some tanks along the way, there were too many imo):https://1drv.ms/u/s!ArKl6aZTApvlkTpTsC8pD_64uCJV OK thanks. Good move about the tanks.
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marduk | Date: Wednesday, 2017-03-15, 6:35 PM | Message # 37 |
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| El Alamein Is it possible to exchange the factories in the main bases with some buildings that fit into the desert? Those factorys in the desert look so stupid and vanillaish, it always freaks me out lol
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Endless_Nameless | Date: Wednesday, 2017-03-15, 6:37 PM | Message # 38 |
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| Nope, static objects (buildings, trees) are client-side stuff.
My Youtube Channel aka eYe.ris
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marduk | Date: Sunday, 2017-03-26, 8:47 PM | Message # 39 |
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| Arnhem Allies are still too weak to withstand a massive german tank charge. Maybe deploy some MG-kits with mines?
Kharkow Winter Exchange Bf 109G-6 with some F-version.
This is a gaming community. People come here to relax. If you start an argument you will get kicked.
Quid pro quo.
Marduk aka Postduk
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Born-1942 | Date: Monday, 2017-03-27, 0:29 AM | Message # 40 |
Colonel
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| True, I would agree with that.
Nicknames BornDarkness and Soldado da Wehrmacht
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