[ Updated threads · New messages · Members · Forum rules · Search · RSS ]
Mappack 4 (m)
E-3Date: Saturday, 2019-01-19, 7:18 PM | Message # 41
Lieutenant Colonel
Group: Bronze Donator
Messages: 195
Awards: 9
Reputation: 9
Status: Offline
Quote starking018 ()
On_the_moon-1969E-3 already knows about things to be done (it's an unfinished map), but I'll repeat some things I found, just in case:* The black reticles/crosshairs in some of the vehicles cannot be used against the black sky background, so I suggest either changing their color or enabling the normal crosshair (which can have its color customized in the menu) the way it is in the vehicles in vanilla Battlefield 1942, for example.* The flying vehicles need to have all their external cameras available (when tested the Shinden didn't have the fly-by camera enabled), as it is with all other vehicles in FHSW.* One time I fell on top of the DMC car (I think that I was holding E to enter, but didn't enter) and it killed me, even though if I had fallen anywhere else around it with that speed I would have easily survived. I suspect that the damage when colliding with this and other vehicles needs to be adjusted to match the damage when colliding with the terrain and other objects.In my opinion it will be a fun map, more fun than the original.

Update on the moon map.
the crosshair issue is fixed all tanks and anti air units now have a bright light crosshair.
Shinden  flyby camera is fixed.
Damage when colliding is fixed you no longer can ram into other vehicles you will now die immediately.
I have no idea what's causing the issue when you  fell on top of the DMC car  and died sad


I'm an old bf1942 player I go far back all the way to 2002
and I also play cnc generals.
 
waldhurzakDate: Saturday, 2019-01-19, 11:05 PM | Message # 42
Captain
Group: Trusted
Messages: 87
Awards: 5
Reputation: 2
Status: Offline
Quote
Rafal, Are those FHSW versions of those vanilla maps?

Btw, thanks Trolli and Marduk for feedback.

So I tested these maps locally:
Battleaxe
= Works.

Bocage
= Vanilla Bocage, I am so surprised this worked. Both teams can spawn, no issues on local.

Coral Sea
= Axis have 2 carries on which they can spawn. Allies start with no spawn
points. We would need to add 2 carriers. Maybe it would be worth
changing all carriers into objectives and have a huge air battle, much
like Battle of britain on sea. What do you think?

Market Garden
= Vanilla Market Garden as name says... works. Both sides can spawn.

Stalingrad
= Vanilla version of Stalingrad, works fine, no problems.

Zielona Gora
= Works as well.

I think we could bring all these vanilla maps back in. I have many great
memories from these maps and it was always my dream to play them again   Thanks Rafal for sending this pack!


np
Yea I really like vanilla maps refreshed byy FHSW biggrin

Coral Sea is a great map, early pacific war 1942 (before Battle of Midway)

https://en.wikipedia.org/wiki/Battle_of_the_Coral_Sea

i think should be easy to fix


Best Bf1942 version for FHSW:
http://www.mediafire.com/file/818jqqez94ka80h/BF1942-HD.rar

rafal


Message edited by waldhurzak - Saturday, 2019-01-19, 11:16 PM
 
starking018Date: Sunday, 2019-01-20, 10:55 AM | Message # 43
Colonel
Group: Friends
Messages: 395
Awards: 23
Reputation: 13
Status: Offline
Quote marduk ()
Jungle_in_Leyte.rfa
The description reminds me of the map Operation Forager. They seem to be quite similar. Maybe it is better than Op. Forager, then we could remove the latter one from the circle and keep this one instead.


No, it's nothing like Operation Forager.

I also checked the maps Rafal brought and found the same things as Bubu did. I too have wanted to have FHSW versions of Bocage, Market Garden and Battleaxe for a long time, but by that I mean versions of the maps which fully take advantage of what FHSW has to offer. Those map files are dated May 2008! FHSW has obviously grown and improved greatly since then. First of all, I think that there have been some incompatible changes to FHSW which cause some vehicles to be missing (and not only the US carriers) when played under the current version. Second, the vehicles and weapons which are there are mostly the plainest modifications, which you can find in other mods too. I'd like to see more interesting vehicles and weapons, e.g.
add some larger caliber infantry support tanks, the remote controlled exploding Matilda II (found on Sand Storm), Molins-armed Cromwell, MK103-armed Pz4, 75mm autocannon Tiger, self-propelled MK103 AA vehicle. Since the maps were made for 2002-era graphics hardware, now we could have a lot more objects (e.g. bushes on Bocage, buildings on Market Garden).

Quote bubu ()
Coral Sea
= Axis have 2 carries on which they can spawn. Allies start with no spawn points. We would need to add 2 carriers. Maybe it would be worth changing all carriers into objectives and have a huge air battle, much like Battle of britain on sea. What do you think?


We already have Operation A with 3 carriers and 1 cruiser each, all movable. This map could still be useful as a smaller version of it for smaller player numbers. Objective mode could help with just one main thing: make the map end the moment all carriers sink, rather than have to wait for all players still alive to die and for tickets to run out.

Quote E-3 ()
Update on the moon map.
the crosshair issue is fixed all tanks and anti air units now have a bright light crosshair.
Shinden flyby camera is fixed.
Damage when colliding is fixed you no longer can ram into other vehicles you will now die immediately.
I have no idea what's causing the issue when you fell on top of the DMC car and died


Thanks. Maybe you can mitigate the case when trying to get into the vehicle by increasing the radius for entering the vehicle to cover the entire vehicle and anyone standing right next to it on any side?


Air Troll a.k.a. starking018
 
mardukDate: Sunday, 2019-01-20, 4:26 PM | Message # 44
General
Group: Admins
Messages: 1681
Awards: 45
Reputation: 13
Status: Offline
Can we make another test run (hopefully with more players this time)?

This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
bubuDate: Monday, 2019-01-21, 7:36 AM | Message # 45
Colonel
Group: Admins
Messages: 428
Awards: 31
Reputation: 12
Status: Offline
Yes, I agree with Trolli - we should try to mod these vanilla maps by adding new stuff and by more objects e.g. bushes on bocage to make it bocage-like.

Yes, test run - I ll help u Mar install this time smile
 
mardukDate: Monday, 2019-01-21, 12:14 PM | Message # 46
General
Group: Admins
Messages: 1681
Awards: 45
Reputation: 13
Status: Offline
Next Saturday?

This is a gaming community. People come here to relax. If you start an argument you will get kicked.

Quid pro quo.

Marduk aka Postduk
 
bubuDate: Monday, 2019-01-21, 5:58 PM | Message # 47
Colonel
Group: Admins
Messages: 428
Awards: 31
Reputation: 12
Status: Offline
Sounds good to me. Saturday 7pm GMT+1 (Europe time zone)?
 
starking018Date: Wednesday, 2019-01-23, 10:10 PM | Message # 48
Colonel
Group: Friends
Messages: 395
Awards: 23
Reputation: 13
Status: Offline
I'm up for testing this Saturday (although I'd prefer an earlier hour). Here are the already tested maps which I think may need to be tested again/more thoroughly:

counterattack-1950.rfa
battle_of_foy_classic2.rfa
Hellendoorn-1944.rfa (maybe after changes)
The_Last_Blitz.rfa
konstantinovsk-1942.rfa
Attack_on_Pearl_Harbor.rfa
Battle_of_Cebu_Island.rfa
On_the_moon-1969 (latest version)
Jungle_in_Leyte.rfa (if there are people who want to make a good map out of it)

Basically only Alpine_Line-1940.rfa may not need testing since it's unchanged.


Air Troll a.k.a. starking018
 
GameplayerDate: Friday, 2019-01-25, 2:35 PM | Message # 49
Silver Donator
Group: Gold Donator
Messages: 122
Awards: 12
Reputation: 6
Status: Offline
Hey can we move testing to next week. I want to join there, but I'm working on saturday.

Hates too quick judgement.

aka Gameplayer or Gameplayer500
 
E-3Date: Friday, 2019-01-25, 3:16 PM | Message # 50
Lieutenant Colonel
Group: Bronze Donator
Messages: 195
Awards: 9
Reputation: 9
Status: Offline
on the moon map is not ready for testing yet.

the Hellendoorn 1944 has bad issues with the natter, it can't be killed by anti air. the  Material nummers are set way to high  60. 61. 62. its  same level as a tank lol


I'm an old bf1942 player I go far back all the way to 2002
and I also play cnc generals.


Message edited by E-3 - Friday, 2019-01-25, 3:16 PM
 
FranktheEraserDate: Saturday, 2019-01-26, 6:54 PM | Message # 51
Lieutenant
Group: Bronze Donator
Messages: 55
Awards: 5
Reputation: 4
Status: Offline
Quote E-3 ()
Material nummers are set way to high  60. 61. 62


I can solve it if you want, just changing the material in objects.con file will not solve it (I tell you because I managed to do it, not that way with haunebu).

Quote E-3 ()
on the moon map is not ready for testing yet.I


If you want I can provide you some HD or different textures (starry sky, german colonial flag, german black uniform - like for Iron Sky movie)set in my part-modified moon map. Also I've been modelling an astronaut helmet that needs to be finished. Just tell me if you want them or wanna some cooperation.
Attachments: 5057472.png (380.6 Kb)


In Soviet Russia, FHSW chooses you. Tkers must be purged. -FraNKVD-
 
E-3Date: Saturday, 2019-01-26, 10:03 PM | Message # 52
Lieutenant Colonel
Group: Bronze Donator
Messages: 195
Awards: 9
Reputation: 9
Status: Offline
i love it

I'm an old bf1942 player I go far back all the way to 2002
and I also play cnc generals.
 
Robert_von_EberhahnDate: Sunday, 2019-01-27, 1:27 AM | Message # 53
Lieutenant General
Group: Silver Donator
Messages: 969
Awards: 19
Reputation: 8
Status: Offline
Sounds great !!! Please put it in the moon map if possible v

Gameserver admin on our FHSW Europ server
 
E-3Date: Sunday, 2019-01-27, 3:06 AM | Message # 54
Lieutenant Colonel
Group: Bronze Donator
Messages: 195
Awards: 9
Reputation: 9
Status: Offline
I need somebody with more skills as me at this point.
The goblin has texture problems on the cockpit window, see https://ibb.co/DKyM01z  the problem is not from changing the ID numbers the problem is on the model itself.
I don't know if it's the texture or the 3d object what's causing the problem.
any help appreciated.


I'm an old bf1942 player I go far back all the way to 2002
and I also play cnc generals.
 
FranktheEraserDate: Sunday, 2019-01-27, 2:32 PM | Message # 55
Lieutenant
Group: Bronze Donator
Messages: 55
Awards: 5
Reputation: 4
Status: Offline
Quote Robert_von_Eberhahn ()
Sounds great !!! Please put it in the moon map if possible

Quote E-3 ()
i love it

Thanks for your appreciation.

Quote E-3 ()
The goblin has texture problems on the cockpit window

I have fixed it. Tell me what program do you use to compress .rfa (PM if you want) and I will tell you what to do.

Attachments: 9652437.png (290.9 Kb)


In Soviet Russia, FHSW chooses you. Tkers must be purged. -FraNKVD-
 
E-3Date: Sunday, 2019-01-27, 3:00 PM | Message # 56
Lieutenant Colonel
Group: Bronze Donator
Messages: 195
Awards: 9
Reputation: 9
Status: Offline
i use BGA.exe and winFRA 2.03 most of the time, the problem is on the expansion pack itself for me.

I'm an old bf1942 player I go far back all the way to 2002
and I also play cnc generals.


Message edited by E-3 - Sunday, 2019-01-27, 3:04 PM
 
FranktheEraserDate: Sunday, 2019-01-27, 3:07 PM | Message # 57
Lieutenant
Group: Bronze Donator
Messages: 55
Awards: 5
Reputation: 4
Status: Offline
ok, what you have to do is open with BGA standardmesh.rfa of Xpack2, open goblin_fus_m1.rs and erase the following lines:

Attachments: 4143654.png (67.3 Kb)


In Soviet Russia, FHSW chooses you. Tkers must be purged. -FraNKVD-
 
bubuDate: Sunday, 2019-01-27, 4:56 PM | Message # 58
Colonel
Group: Admins
Messages: 428
Awards: 31
Reputation: 12
Status: Offline
Awesome development going on smile

And yes - I am sorry for forgetting on the testing session - Definitely postponed to next Saturday.
 
waldhurzakDate: Monday, 2019-01-28, 3:06 AM | Message # 59
Captain
Group: Trusted
Messages: 87
Awards: 5
Reputation: 2
Status: Offline
I think would be good to take also original snow uniforms for Allies and Axis from SW and put here to FHSW Hellendorn map





Best Bf1942 version for FHSW:
http://www.mediafire.com/file/818jqqez94ka80h/BF1942-HD.rar

rafal


Message edited by waldhurzak - Monday, 2019-01-28, 3:06 AM
 
E-3Date: Monday, 2019-01-28, 3:18 AM | Message # 60
Lieutenant Colonel
Group: Bronze Donator
Messages: 195
Awards: 9
Reputation: 9
Status: Offline
Quote FranktheEraser ()
ok, what you have to do is open with BGA standardmesh.rfa of Xpack2, open goblin_fus_m1.rs and erase the following lines:


it worked model looks great now


I'm an old bf1942 player I go far back all the way to 2002
and I also play cnc generals.
 
Search: