Crete, Battle of Angaur & The bridge on the river Kwai (m)
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Death | Date: Friday, 2014-06-20, 5:45 PM | Message # 21 |
Colonel
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| Any solution to the Seelow Heights Mass Disconnects?
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RADIOSMERSH | Date: Friday, 2014-06-20, 7:22 PM | Message # 22 |
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| Quote Death ( ) Any solution to the Seelow Heights Mass Disconnects? Maybe we can try Prince Umeboshi's server side patch from 30 July?
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(HH)Benjamin | Date: Friday, 2014-06-20, 8:19 PM | Message # 23 |
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| Just to put in my two cents' worth, the map has never crashed for me and it is occasionally fun to play with a small amount of people on.
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Xenanab | Date: Saturday, 2014-06-21, 1:20 AM | Message # 24 |
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| I can confirm that river kwai can occasionally crash the server.
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Korsakov829 | Date: Saturday, 2014-06-21, 1:31 AM | Message # 25 |
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| Have never crashed on Kwai but then again have never really played it with more than 6 people.
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Endless_Nameless | Date: Saturday, 2014-06-21, 12:06 PM | Message # 26 |
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| Quote RADIOSMERSH ( ) Maybe we can try Prince Umeboshi's server side patch from 30 July? While downloading this I noticed that Prince Umeboshi uses a modified objects.rfa and game.rfa (folder server side patch). Any idea what they changed there?
My Youtube Channel aka eYe.ris
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RADIOSMERSH | Date: Saturday, 2014-06-21, 3:01 PM | Message # 27 |
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| Quote Endless_Nameless ( ) While downloading this I noticed that Prince Umeboshi uses a modified objects.rfa and game.rfa (folder server side patch). Any idea what they changed there? I used diff tool and here is the list of different files in game.rfa: I made a quick look on one file, and it seems that they lowered damage on ground vehicles by 43,8%.
And in objects.rfa only Weapons.con in objects\Vehicles\Land\Common differs.
Message edited by RADIOSMERSH - Saturday, 2014-06-21, 3:11 PM |
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Endless_Nameless | Date: Saturday, 2014-06-21, 4:45 PM | Message # 28 |
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| Thanks.
But I think you confused it, from what I can see they actually increased the damage for these projectiles.
Example: 88mmL71APCR.con
Current: MaterialManager.attGroup 478 MaterialManager.defGroup 30 MaterialManager.damageMod 17.49
NEW: MaterialManager.attGroup 478 MaterialManager.defGroup 30 MaterialManager.damageMod 31.12
Now compare that with the damage the regular 88mmL71 (non APCR) projectile does:
MaterialManager.attGroup 229 MaterialManager.defGroup 30 MaterialManager.damageMod 24.49
Less damage than the special armor piercing round! So possibly a bug with all the AP rounds which they fixed. When playing with the PzIV J I was always confused why the shell did so little damage, now I know why.
I think we should upload this file to our server, anyone disagrees?
My Youtube Channel aka eYe.ris
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Mr_J | Date: Saturday, 2014-06-21, 9:50 PM | Message # 29 |
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| Quote Endless_Nameless ( ) I think we should upload this file to our server, anyone disagrees? Could you fix the SU152 penetration code on the occasion so that it gets useful against armor?
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Robert_von_Eberhahn | Date: Saturday, 2014-06-21, 10:47 PM | Message # 30 |
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| I had that tank exactly in mind. What about the AT guns?! It seems they are quite useless too?! Perhaps anyone could examine the specifications?!
Gameserver admin on our FHSW Europ server
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Endless_Nameless | Date: Saturday, 2014-06-21, 11:05 PM | Message # 31 |
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| The damage values are all carefully calculated by the devs taking into account shell weight, velocity and penetration values from real-life so I won't change them.
When you notice weird things like SU152 doing no damage it's almost always related to the sloped armor effect. Damage of the SU-152 drops significantly at 120 mm but it still deals damage against up to 400 mm of armor.
Edit: You should also try switching to the HE shells, it's a guaranteed one hit kill up to 90 mm armor. (Elefant side armor 80 mm)
Edit2: @Robert: This fix is not only for AT rounds of tanks but also AT guns, for example 76mmL41,9APCR.con is the ZiS-3 and 57mmL73.con is ZiS-2.
My Youtube Channel aka eYe.ris
Message edited by Endless_Nameless - Sunday, 2014-06-22, 10:34 AM |
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Endless_Nameless | Date: Sunday, 2014-06-22, 11:15 AM | Message # 32 |
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| Fix is now in effect.
@Mr_J: I don't know what you changed in the objects.con, I renamed it to objects.con.BAK_MrJ.
My Youtube Channel aka eYe.ris
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Robert_von_Eberhahn | Date: Sunday, 2014-06-22, 12:37 PM | Message # 33 |
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| OK thx I´m curious how it works
Gameserver admin on our FHSW Europ server
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Mr_J | Date: Sunday, 2014-06-22, 8:39 PM | Message # 34 |
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| Quote Endless_Nameless ( ) @Mr_J: I don't know what you changed in the objects.con, I renamed it to objects.con.BAK_MrJ. That was about soldier corpses living time
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Endless_Nameless | Date: Tuesday, 2014-06-24, 0:31 AM | Message # 35 |
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| Feel free to re-add it to the new objects.con
My Youtube Channel aka eYe.ris
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Robert_von_Eberhahn | Date: Tuesday, 2014-06-24, 6:36 PM | Message # 36 |
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| if so, decrease the time a little bit please
Gameserver admin on our FHSW Europ server
Message edited by Robert_von_Eberhahn - Tuesday, 2014-06-24, 6:36 PM |
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Death | Date: Saturday, 2014-07-05, 5:40 AM | Message # 37 |
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| Su-152 is fine actually, yes I said that....you just need to get in close, and yes the sloped armor is the weakpoint for that gun, the gun can shred a tiger from range but not a panther.
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Joni_Killer | Date: Sunday, 2017-05-28, 4:13 PM | Message # 38 |
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| Quote Death ( ) Crete needs to be edited someway Add more AA to Alliance Force. Balance land forces and kits.
Joni_Killer aka Infantry General Jon_Killer aka Major Jon_Killer
Message edited by Joni_Killer - Sunday, 2017-05-28, 4:14 PM |
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